/* quaternion.h Quaternion functions Copyright (C) 2004 Bill Currie Author: Bill Currie Date: 2004/4/7 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_math_quaternion_h #define __QF_math_quaternion_h /** \defgroup mathlib_quaternion Quaternion functions \ingroup utils */ //@{ #include "QF/qtypes.h" extern const vec_t *const quat_origin; #define QDotProduct(a,b) ((a)[0] * (b)[0] + (a)[1] * (b)[1] \ + (a)[2] * (b)[2] + (a)[3] * (b)[3]) #define QuatSubtract(a,b,c) \ do { \ (c)[0] = (a)[0] - (b)[0]; \ (c)[1] = (a)[1] - (b)[1]; \ (c)[2] = (a)[2] - (b)[2]; \ (c)[3] = (a)[3] - (b)[3]; \ } while (0) #define QuatNegate(a,b) \ do { \ (b)[0] = -(a)[0]; \ (b)[1] = -(a)[1]; \ (b)[2] = -(a)[2]; \ (b)[3] = -(a)[3]; \ } while (0) #define QuatConj(a,b) \ do { \ (b)[0] = (a)[0]; \ (b)[1] = -(a)[1]; \ (b)[2] = -(a)[2]; \ (b)[3] = -(a)[3]; \ } while (0) #define QuatAdd(a,b,c) \ do { \ (c)[0] = (a)[0] + (b)[0]; \ (c)[1] = (a)[1] + (b)[1]; \ (c)[2] = (a)[2] + (b)[2]; \ (c)[3] = (a)[3] + (b)[3]; \ } while (0) #define QuatCopy(a,b) \ do { \ (b)[0] = (a)[0]; \ (b)[1] = (a)[1]; \ (b)[2] = (a)[2]; \ (b)[3] = (a)[3]; \ } while (0) #define QuatMultAdd(a,s,b,c) \ do { \ (c)[0] = (a)[0] + (s) * (b)[0]; \ (c)[1] = (a)[1] + (s) * (b)[1]; \ (c)[2] = (a)[2] + (s) * (b)[2]; \ (c)[3] = (a)[3] + (s) * (b)[3]; \ } while (0) #define QuatMultSub(a,s,b,c) \ do { \ (c)[0] = (a)[0] - (s) * (b)[0]; \ (c)[1] = (a)[1] - (s) * (b)[1]; \ (c)[2] = (a)[2] - (s) * (b)[2]; \ (c)[3] = (a)[3] - (s) * (b)[3]; \ } while (0) #define QuatLength(a) sqrt(QDotProduct(a, a)) #define QuatScale(a,b,c) \ do { \ (c)[0] = (a)[0] * (b); \ (c)[1] = (a)[1] * (b); \ (c)[2] = (a)[2] * (b); \ (c)[3] = (a)[3] * (b); \ } while (0) #define QuatCompMult(a,b,c) \ do { \ (c)[0] = (a)[0] * (b)[0]; \ (c)[1] = (a)[1] * (b)[1]; \ (c)[2] = (a)[2] * (b)[2]; \ (c)[3] = (a)[3] * (b)[3]; \ } while (0) #define QuatCompDiv(a,b,c) \ do { \ (c)[0] = (a)[0] / (b)[0]; \ (c)[1] = (a)[1] / (b)[1]; \ (c)[2] = (a)[2] / (b)[2]; \ (c)[3] = (a)[3] / (b)[3]; \ } while (0) #define QuatCompCompare(x, op, y) \ (((x)[0] op (y)[0]) && ((x)[1] op (y)[1]) \ && ((x)[2] op (y)[2]) && ((x)[3] op (y)[3])) #define QuatCompare(x, y) QuatCompCompare (x, ==, y) #define QuatCompMin(a, b, c) \ do { \ (c)[0] = min ((a)[0], (b)[0]); \ (c)[1] = min ((a)[1], (b)[1]); \ (c)[2] = min ((a)[2], (b)[2]); \ (c)[3] = min ((a)[3], (b)[3]); \ } while (0) #define QuatCompMax(a, b, c) \ do { \ (c)[0] = max ((a)[0], (b)[0]); \ (c)[1] = max ((a)[1], (b)[1]); \ (c)[2] = max ((a)[2], (b)[2]); \ (c)[3] = max ((a)[3], (b)[3]); \ } while (0) #define QuatCompBound(a, b, c, d) \ do { \ (d)[0] = bound ((a)[0], (b)[0], (c)[0]); \ (d)[1] = bound ((a)[1], (b)[1], (c)[1]); \ (d)[2] = bound ((a)[2], (b)[2], (c)[2]); \ (d)[3] = bound ((a)[3], (b)[3], (c)[3]); \ } while (0) #define QuatIsZero(a) (!(a)[0] && !(a)[1] && !(a)[2] && !(a)[3]) #define QuatZero(a) ((a)[3] = (a)[2] = (a)[1] = (a)[0] = 0); #define QuatSet(a,b,c,d,e) \ do { \ (e)[0] = a; \ (e)[1] = b; \ (e)[2] = c; \ (e)[3] = d; \ } while (0) #define QuatBlend(q1,q2,b,q) \ do { \ (q)[0] = (q1)[0] * (1 - (b)) + (q2)[0] * (b); \ (q)[1] = (q1)[1] * (1 - (b)) + (q2)[1] * (b); \ (q)[2] = (q1)[2] * (1 - (b)) + (q2)[2] * (b); \ (q)[3] = (q1)[3] * (1 - (b)) + (q2)[3] * (b); \ } while (0) //For printf etc #define QuatExpand(q) (q)[0], (q)[1], (q)[2], (q)[3] void QuatMult (const quat_t q1, const quat_t q2, quat_t out); void QuatMultVec (const quat_t q, const vec3_t v, vec3_t out); void QuatInverse (const quat_t in, quat_t out); void QuatExp (const quat_t a, quat_t b); void QuatToMatrix (const quat_t q, vec_t *m, int homogenous, int vertical); //@} #endif // __QF_math_quaternion_h