/* sw32_rmain.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #define NH_DEFINE #include "namehack.h" #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/mathlib.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/sound.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "compat.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_internal.h" //define PASSAGES static vec3_t viewlightvec; static alight_t r_viewlighting = { 128, 192, viewlightvec }; int sw32_r_numallocatededges; qboolean sw32_r_drawpolys; qboolean sw32_r_drawculledpolys; qboolean sw32_r_worldpolysbacktofront; float sw32_r_aliasuvscale = 1.0; int sw32_r_outofsurfaces; int sw32_r_outofedges; qboolean sw32_r_dowarp, sw32_r_dowarpold, sw32_r_viewchanged; int sw32_c_surf; int sw32_r_maxsurfsseen, sw32_r_maxedgesseen; static int r_cnumsurfs; static qboolean r_surfsonstack; int sw32_r_clipflags; byte *sw32_r_warpbuffer; static byte *r_stack_start; // screen size info float sw32_xcenter, sw32_ycenter; float sw32_xscale, sw32_yscale; float sw32_xscaleinv, sw32_yscaleinv; float sw32_xscaleshrink, sw32_yscaleshrink; float sw32_aliasxscale, sw32_aliasyscale, sw32_aliasxcenter, sw32_aliasycenter; int sw32_screenwidth; float sw32_pixelAspect; static float screenAspect; static float verticalFieldOfView; static float xOrigin, yOrigin; plane_t sw32_screenedge[4]; // refresh flags int sw32_r_polycount; int sw32_r_drawnpolycount; int *sw32_pfrustum_indexes[4]; int sw32_r_frustum_indexes[4 * 6]; float sw32_r_aliastransition, sw32_r_resfudge; static float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2; static float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2; void sw32_R_Textures_Init (void) { int x, y, m; byte *dest; // create a simple checkerboard texture for the default r_notexture_mip = Hunk_AllocName (0, sizeof (texture_t) + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2, "notexture"); r_notexture_mip->width = r_notexture_mip->height = 16; r_notexture_mip->offsets[0] = sizeof (texture_t); r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16 * 16; r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8 * 8; r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4 * 4; for (m = 0; m < 4; m++) { dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m]; for (y = 0; y < (16 >> m); y++) for (x = 0; x < (16 >> m); x++) { if ((y < (8 >> m)) ^ (x < (8 >> m))) *dest++ = 0; else *dest++ = 0xff; } } } void sw32_R_Init (void) { int dummy; // get stack position so we can guess if we are going to overflow r_stack_start = (byte *) & dummy; R_Init_Cvars (); sw32_R_Particles_Init_Cvars (); sw32_Draw_Init (); SCR_Init (); sw32_R_InitTurb (); Cmd_AddCommand ("timerefresh", sw32_R_TimeRefresh_f, "Tests the current " "refresh rate for the current location"); Cmd_AddCommand ("loadsky", sw32_R_LoadSky_f, "Load a skybox"); Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES); Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES); sw32_view_clipplanes[0].leftedge = true; sw32_view_clipplanes[1].rightedge = true; sw32_view_clipplanes[1].leftedge = sw32_view_clipplanes[2].leftedge = sw32_view_clipplanes[3].leftedge = false; sw32_view_clipplanes[0].rightedge = sw32_view_clipplanes[2].rightedge = sw32_view_clipplanes[3].rightedge = false; r_refdef.xOrigin = XCENTERING; r_refdef.yOrigin = YCENTERING; sw32_D_Init (); Skin_Init (); } void sw32_R_NewMap (model_t *worldmodel, struct model_s **models, int num_models) { mod_brush_t *brush = &worldmodel->brush; memset (&r_worldentity, 0, sizeof (r_worldentity)); r_worldentity.renderer.model = worldmodel; R_FreeAllEntities (); // clear out efrags in case the level hasn't been reloaded for (unsigned i = 0; i < brush->modleafs; i++) brush->leafs[i].efrags = NULL; if (brush->skytexture) sw32_R_InitSky (brush->skytexture); // Force a vis update r_viewleaf = NULL; R_MarkLeaves (); R_ClearParticles (); r_cnumsurfs = r_maxsurfs->int_val; if (r_cnumsurfs <= MINSURFACES) r_cnumsurfs = MINSURFACES; if (r_cnumsurfs > NUMSTACKSURFACES) { sw32_surfaces = Hunk_AllocName (0, r_cnumsurfs * sizeof (surf_t), "surfaces"); sw32_surface_p = sw32_surfaces; sw32_surf_max = &sw32_surfaces[r_cnumsurfs]; r_surfsonstack = false; // surface 0 doesn't really exist; it's just a dummy because index 0 // is used to indicate no edge attached to surface sw32_surfaces--; } else { r_surfsonstack = true; } sw32_r_maxedgesseen = 0; sw32_r_maxsurfsseen = 0; sw32_r_numallocatededges = r_maxedges->int_val; if (sw32_r_numallocatededges < MINEDGES) sw32_r_numallocatededges = MINEDGES; if (sw32_r_numallocatededges <= NUMSTACKEDGES) { sw32_auxedges = NULL; } else { sw32_auxedges = Hunk_AllocName (0, sw32_r_numallocatededges * sizeof (edge_t), "edges"); } sw32_r_dowarpold = false; sw32_r_viewchanged = false; } /* R_ViewChanged Called every time the vid structure or r_refdef changes. Guaranteed to be called before the first refresh */ void sw32_R_ViewChanged (void) { int i; float res_scale; sw32_r_viewchanged = true; r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI); r_refdef.fvrectx = (float) r_refdef.vrect.x; r_refdef.fvrectx_adj = (float) r_refdef.vrect.x - 0.5; r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x << 20) + (1 << 19) - 1; r_refdef.fvrecty = (float) r_refdef.vrect.y; r_refdef.fvrecty_adj = (float) r_refdef.vrect.y - 0.5; r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width; r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright << 20) + (1 << 19) - 1; r_refdef.fvrectright = (float) r_refdef.vrectright; r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5; r_refdef.vrectrightedge = (float) r_refdef.vrectright - 0.99; r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height; r_refdef.fvrectbottom = (float) r_refdef.vrectbottom; r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5; r_refdef.aliasvrect.x = (int) (r_refdef.vrect.x * sw32_r_aliasuvscale); r_refdef.aliasvrect.y = (int) (r_refdef.vrect.y * sw32_r_aliasuvscale); r_refdef.aliasvrect.width = (int) (r_refdef.vrect.width * sw32_r_aliasuvscale); r_refdef.aliasvrect.height = (int) (r_refdef.vrect.height * sw32_r_aliasuvscale); r_refdef.aliasvrectright = r_refdef.aliasvrect.x + r_refdef.aliasvrect.width; r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y + r_refdef.aliasvrect.height; sw32_pixelAspect = 1;//FIXME vid.aspect; xOrigin = r_refdef.xOrigin; yOrigin = r_refdef.yOrigin; screenAspect = r_refdef.vrect.width * sw32_pixelAspect / r_refdef.vrect.height; // 320*200 1.0 sw32_pixelAspect = 1.6 screenAspect // 320*240 1.0 sw32_pixelAspect = 1.3333 screenAspect // proper 320*200 sw32_pixelAspect = 0.8333333 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect; // values for perspective projection // if math were exact, the values would range from 0.5 to to range+0.5 // hopefully they wll be in the 0.000001 to range+.999999 and truncate // the polygon rasterization will never render in the first row or column // but will definately render in the [range] row and column, so adjust the // buffer origin to get an exact edge to edge fill sw32_xcenter = ((float) r_refdef.vrect.width * XCENTERING) + r_refdef.vrect.x - 0.5; sw32_aliasxcenter = sw32_xcenter * sw32_r_aliasuvscale; sw32_ycenter = ((float) r_refdef.vrect.height * YCENTERING) + r_refdef.vrect.y - 0.5; sw32_aliasycenter = sw32_ycenter * sw32_r_aliasuvscale; sw32_xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView; sw32_aliasxscale = sw32_xscale * sw32_r_aliasuvscale; sw32_xscaleinv = 1.0 / sw32_xscale; sw32_yscale = sw32_xscale * sw32_pixelAspect; sw32_aliasyscale = sw32_yscale * sw32_r_aliasuvscale; sw32_yscaleinv = 1.0 / sw32_yscale; sw32_xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView; sw32_yscaleshrink = sw32_xscaleshrink * sw32_pixelAspect; // left side clip sw32_screenedge[0].normal[0] = -1.0 / (xOrigin * r_refdef.horizontalFieldOfView); sw32_screenedge[0].normal[1] = 0; sw32_screenedge[0].normal[2] = 1; sw32_screenedge[0].type = PLANE_ANYZ; // right side clip sw32_screenedge[1].normal[0] = 1.0 / ((1.0 - xOrigin) * r_refdef.horizontalFieldOfView); sw32_screenedge[1].normal[1] = 0; sw32_screenedge[1].normal[2] = 1; sw32_screenedge[1].type = PLANE_ANYZ; // top side clip sw32_screenedge[2].normal[0] = 0; sw32_screenedge[2].normal[1] = -1.0 / (yOrigin * verticalFieldOfView); sw32_screenedge[2].normal[2] = 1; sw32_screenedge[2].type = PLANE_ANYZ; // bottom side clip sw32_screenedge[3].normal[0] = 0; sw32_screenedge[3].normal[1] = 1.0 / ((1.0 - yOrigin) * verticalFieldOfView); sw32_screenedge[3].normal[2] = 1; sw32_screenedge[3].type = PLANE_ANYZ; for (i = 0; i < 4; i++) VectorNormalize (sw32_screenedge[i].normal); res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) / (320.0 * 152.0)) * (2.0 / r_refdef.horizontalFieldOfView); sw32_r_aliastransition = r_aliastransbase->value * res_scale; sw32_r_resfudge = r_aliastransadj->value * res_scale; sw32_D_ViewChanged (); } static void R_DrawEntitiesOnList (void) { int j; unsigned int lnum; alight_t lighting; entity_t *ent; // FIXME: remove and do real lighting float lightvec[3] = { -1, 0, 0 }; vec3_t dist; float add; float minlight; if (!r_drawentities->int_val) return; for (ent = r_ent_queue; ent; ent = ent->next) { currententity = ent; VectorCopy (Transform_GetWorldPosition (currententity->transform), r_entorigin); switch (currententity->renderer.model->type) { case mod_sprite: VectorSubtract (r_origin, r_entorigin, modelorg); sw32_R_DrawSprite (); break; case mod_alias: case mod_iqm: VectorSubtract (r_origin, r_entorigin, modelorg); minlight = max (currententity->renderer.min_light, currententity->renderer.model->min_light); // see if the bounding box lets us trivially reject, also // sets trivial accept status currententity->visibility.trivial_accept = 0; //FIXME if (currententity->renderer.model->type == mod_iqm//FIXME || sw32_R_AliasCheckBBox ()) { // 128 instead of 255 due to clamping below j = max (R_LightPoint (&r_worldentity.renderer.model->brush, r_entorigin), minlight * 128); lighting.ambientlight = j; lighting.shadelight = j; lighting.plightvec = lightvec; for (lnum = 0; lnum < r_maxdlights; lnum++) { if (r_dlights[lnum].die >= vr_data.realtime) { VectorSubtract (r_entorigin, r_dlights[lnum].origin, dist); add = r_dlights[lnum].radius - VectorLength (dist); if (add > 0) lighting.ambientlight += add; } } // clamp lighting so it doesn't overbright as much if (lighting.ambientlight > 128) lighting.ambientlight = 128; if (lighting.ambientlight + lighting.shadelight > 192) lighting.shadelight = 192 - lighting.ambientlight; if (currententity->renderer.model->type == mod_iqm) sw32_R_IQMDrawModel (&lighting); else sw32_R_AliasDrawModel (&lighting); } break; default: break; } } } static void R_DrawViewModel (void) { // FIXME: remove and do real lighting float lightvec[3] = { -1, 0, 0 }; int j; unsigned int lnum; vec3_t dist; float add; float minlight; dlight_t *dl; if (vr_data.inhibit_viewmodel || !r_drawviewmodel->int_val || !r_drawentities->int_val) return; currententity = vr_data.view_model; if (!currententity->renderer.model) return; VectorCopy (Transform_GetWorldPosition (currententity->transform), r_entorigin); VectorSubtract (r_origin, r_entorigin, modelorg); VectorCopy (vup, viewlightvec); VectorNegate (viewlightvec, viewlightvec); minlight = max (currententity->renderer.min_light, currententity->renderer.model->min_light); j = max (R_LightPoint (&r_worldentity.renderer.model->brush, r_entorigin), minlight * 128); r_viewlighting.ambientlight = j; r_viewlighting.shadelight = j; // add dynamic lights for (lnum = 0; lnum < r_maxdlights; lnum++) { dl = &r_dlights[lnum]; if (!dl->radius) continue; if (!dl->radius) continue; if (dl->die < vr_data.realtime) continue; VectorSubtract (r_entorigin, dl->origin, dist); add = dl->radius - VectorLength (dist); if (add > 0) r_viewlighting.ambientlight += add; } // clamp lighting so it doesn't overbright as much if (r_viewlighting.ambientlight > 128) r_viewlighting.ambientlight = 128; if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192) r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight; r_viewlighting.plightvec = lightvec; sw32_R_AliasDrawModel (&r_viewlighting); } static int R_BmodelCheckBBox (model_t *clmodel, float *minmaxs) { int i, *pindex, clipflags; vec3_t acceptpt, rejectpt; double d; mat4f_t mat; clipflags = 0; Transform_GetWorldMatrix (currententity->transform, mat); if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) { for (i = 0; i < 4; i++) { d = DotProduct (mat[3], sw32_view_clipplanes[i].normal); d -= sw32_view_clipplanes[i].dist; if (d <= -clmodel->radius) return BMODEL_FULLY_CLIPPED; if (d <= clmodel->radius) clipflags |= (1 << i); } } else { for (i = 0; i < 4; i++) { // generate accept and reject points // FIXME: do with fast look-ups or integer tests based on the // sign bit of the floating point values pindex = sw32_pfrustum_indexes[i]; rejectpt[0] = minmaxs[pindex[0]]; rejectpt[1] = minmaxs[pindex[1]]; rejectpt[2] = minmaxs[pindex[2]]; d = DotProduct (rejectpt, sw32_view_clipplanes[i].normal); d -= sw32_view_clipplanes[i].dist; if (d <= 0) return BMODEL_FULLY_CLIPPED; acceptpt[0] = minmaxs[pindex[3 + 0]]; acceptpt[1] = minmaxs[pindex[3 + 1]]; acceptpt[2] = minmaxs[pindex[3 + 2]]; d = DotProduct (acceptpt, sw32_view_clipplanes[i].normal); d -= sw32_view_clipplanes[i].dist; if (d <= 0) clipflags |= (1 << i); } } return clipflags; } static void R_DrawBEntitiesOnList (void) { int j, clipflags; unsigned int k; vec3_t oldorigin; vec3_t origin; model_t *clmodel; float minmaxs[6]; entity_t *ent; if (!r_drawentities->int_val) return; VectorCopy (modelorg, oldorigin); insubmodel = true; for (ent = r_ent_queue; ent; ent = ent->next) { currententity = ent; VectorCopy (Transform_GetWorldPosition (currententity->transform), origin); switch (currententity->renderer.model->type) { case mod_brush: clmodel = currententity->renderer.model; // see if the bounding box lets us trivially reject, also // sets trivial accept status for (j = 0; j < 3; j++) { minmaxs[j] = origin[j] + clmodel->mins[j]; minmaxs[3 + j] = origin[j] + clmodel->maxs[j]; } clipflags = R_BmodelCheckBBox (clmodel, minmaxs); if (clipflags != BMODEL_FULLY_CLIPPED) { mod_brush_t *brush = &clmodel->brush; VectorCopy (origin, r_entorigin); VectorSubtract (r_origin, r_entorigin, modelorg); // FIXME: is this needed? VectorCopy (modelorg, sw32_r_worldmodelorg); r_pcurrentvertbase = brush->vertexes; // FIXME: stop transforming twice sw32_R_RotateBmodel (); // calculate dynamic lighting for bmodel if it's not an // instanced model if (brush->firstmodelsurface != 0) { vec3_t lightorigin; for (k = 0; k < r_maxdlights; k++) { if ((r_dlights[k].die < vr_data.realtime) || (!r_dlights[k].radius)) continue; VectorSubtract (r_dlights[k].origin, origin, lightorigin); R_RecursiveMarkLights (brush, lightorigin, &r_dlights[k], k, brush->nodes + brush->hulls[0].firstclipnode); } } // if the driver wants polygons, deliver those. // Z-buffering is on at this point, so no clipping to the // world tree is needed, just frustum clipping if (sw32_r_drawpolys | sw32_r_drawculledpolys) { sw32_R_ZDrawSubmodelPolys (clmodel); } else { if (currententity->visibility.topnode) { mnode_t *topnode = currententity->visibility.topnode; if (topnode->contents >= 0) { // not a leaf; has to be clipped to the world // BSP sw32_r_clipflags = clipflags; sw32_R_DrawSolidClippedSubmodelPolygons (clmodel); } else { // falls entirely in one leaf, so we just put // all the edges in the edge list and let 1/z // sorting handle drawing order sw32_R_DrawSubmodelPolygons (clmodel, clipflags); } } } // put back world rotation and frustum clipping // FIXME: sw32_R_RotateBmodel should just work off base_vxx VectorCopy (base_vpn, vpn); VectorCopy (base_vup, vup); VectorCopy (base_vright, vright); VectorCopy (base_modelorg, modelorg); VectorCopy (oldorigin, modelorg); sw32_R_TransformFrustum (); } break; default: break; } } insubmodel = false; } static void R_PrintDSpeeds (void) { float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, dv_time; r_time2 = Sys_DoubleTime (); dp_time = (dp_time2 - dp_time1) * 1000; rw_time = (rw_time2 - rw_time1) * 1000; db_time = (db_time2 - db_time1) * 1000; se_time = (se_time2 - se_time1) * 1000; de_time = (de_time2 - de_time1) * 1000; dv_time = (dv_time2 - dv_time1) * 1000; ms = (r_time2 - r_time1) * 1000; Sys_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n", (int) ms, dp_time, (int) rw_time, db_time, (int) se_time, de_time, dv_time); } static void R_EdgeDrawing (void) { edge_t ledges[NUMSTACKEDGES + ((CACHE_SIZE - 1) / sizeof (edge_t)) + 1]; surf_t lsurfs[NUMSTACKSURFACES + ((CACHE_SIZE - 1) / sizeof (surf_t)) + 1]; if (sw32_auxedges) { sw32_r_edges = sw32_auxedges; } else { sw32_r_edges = (edge_t *) (((intptr_t) &ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); } if (r_surfsonstack) { sw32_surfaces = (surf_t *) (((intptr_t) &lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); sw32_surf_max = &sw32_surfaces[r_cnumsurfs]; // surface 0 doesn't really exist; it's just a dummy because index 0 // is used to indicate no edge attached to surface sw32_surfaces--; } sw32_R_BeginEdgeFrame (); if (r_dspeeds->int_val) { rw_time1 = Sys_DoubleTime (); } sw32_R_RenderWorld (); if (sw32_r_drawculledpolys) sw32_R_ScanEdges (); // only the world can be drawn back to front with no z reads or compares, // just z writes, so have the driver turn z compares on now sw32_D_TurnZOn (); if (r_dspeeds->int_val) { rw_time2 = Sys_DoubleTime (); db_time1 = rw_time2; } R_DrawBEntitiesOnList (); if (r_dspeeds->int_val) { db_time2 = Sys_DoubleTime (); se_time1 = db_time2; } if (!r_dspeeds->int_val) { VID_UnlockBuffer (); S_ExtraUpdate (); // don't let sound get messed up if going slow VID_LockBuffer (); } if (!(sw32_r_drawpolys | sw32_r_drawculledpolys)) sw32_R_ScanEdges (); } // LordHavoc: took out of stack and made 4x size for 32bit capacity static byte warpbuffer[WARP_WIDTH * WARP_HEIGHT * 4]; /* R_RenderView r_refdef must be set before the first call */ static void R_RenderView_ (void) { if (r_norefresh->int_val) return; if (!r_worldentity.renderer.model) { return; } sw32_r_warpbuffer = warpbuffer; if (r_timegraph->int_val || r_speeds->int_val || r_dspeeds->int_val) r_time1 = Sys_DoubleTime (); sw32_R_SetupFrame (); #ifdef PASSAGES SetVisibilityByPassages (); #else R_MarkLeaves (); // done here so we know if we're in water #endif R_PushDlights (vec3_origin); if (!r_worldentity.renderer.model) Sys_Error ("R_RenderView: NULL worldmodel"); if (!r_dspeeds->int_val) { VID_UnlockBuffer (); S_ExtraUpdate (); // don't let sound get messed up if going slow VID_LockBuffer (); } R_EdgeDrawing (); if (!r_dspeeds->int_val) { VID_UnlockBuffer (); S_ExtraUpdate (); // don't let sound get messed up if going slow VID_LockBuffer (); } if (r_dspeeds->int_val) { se_time2 = Sys_DoubleTime (); de_time1 = se_time2; } R_DrawEntitiesOnList (); if (r_dspeeds->int_val) { de_time2 = Sys_DoubleTime (); dv_time1 = de_time2; } R_DrawViewModel (); if (r_dspeeds->int_val) { dv_time2 = Sys_DoubleTime (); dp_time1 = Sys_DoubleTime (); } sw32_R_DrawParticles (); if (r_dspeeds->int_val) dp_time2 = Sys_DoubleTime (); if (sw32_r_dowarp) sw32_D_WarpScreen (); if (r_timegraph->int_val) R_TimeGraph (); if (r_zgraph->int_val) R_ZGraph (); if (r_aliasstats->int_val) sw32_R_PrintAliasStats (); if (r_speeds->int_val) sw32_R_PrintTimes (); if (r_dspeeds->int_val) R_PrintDSpeeds (); if (r_reportsurfout->int_val && sw32_r_outofsurfaces) Sys_Printf ("Short %d surfaces\n", sw32_r_outofsurfaces); if (r_reportedgeout->int_val && sw32_r_outofedges) Sys_Printf ("Short roughly %d edges\n", sw32_r_outofedges * 2 / 3); } void sw32_R_RenderView (void) { int dummy; int delta; delta = (byte *) & dummy - r_stack_start; if (delta < -10000 || delta > 10000) Sys_Error ("R_RenderView: called without enough stack"); if (Hunk_LowMark (0) & 3) Sys_Error ("Hunk is missaligned"); if ((intptr_t) (&dummy) & 3) Sys_Error ("Stack is missaligned"); if ((intptr_t) (&sw32_r_warpbuffer) & 3) Sys_Error ("Globals are missaligned"); R_RenderView_ (); } void sw32_R_InitTurb (void) { int i; for (i = 0; i < MAXWIDTH; i++) { sw32_sintable[i] = AMP + sin (i * 3.14159 * 2 / CYCLE) * AMP; sw32_intsintable[i] = AMP2 + sin (i * 3.14159 * 2 / CYCLE) * AMP2; // AMP2 not 20 } } void sw32_R_ClearState (void) { r_worldentity.renderer.model = 0; R_ClearEfrags (); R_ClearDlights (); R_ClearParticles (); }