/* sw_model_sprite.c model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/model.h" #include "QF/qendian.h" #include "QF/sys.h" #include "d_iface.h" void * Mod_LoadSpriteFrame (void *pin, mspriteframe_t **ppframe, int framenum) { dspriteframe_t *pinframe; mspriteframe_t *pspriteframe; int width, height, size, origin[2]; // int i; pinframe = (dspriteframe_t *) pin; width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); size = width * height; // LordHavoc: sprite renderer uses 8bit pixels regardless of output // (see note below) pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size, loadname); // pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size * r_pixbytes, loadname); memset (pspriteframe, 0, sizeof (mspriteframe_t) + size); *ppframe = pspriteframe; pspriteframe->width = width; pspriteframe->height = height; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; // LordHavoc: rewrote this and then realized that the sprite renderer uses // pixel conversion anyway memcpy (&pspriteframe->pixels[0], (byte *) (pinframe + 1), size); /* switch(r_pixbytes) { case 1: memcpy (&pspriteframe->pixels[0], (byte *) (pinframe + 1), size); break; case 2: { byte *ppixin = (byte *) (pinframe + 1); unsigned short *ppixout = (unsigned short *) &pspriteframe->pixels[0]; for (i = 0; i < size; i++) ppixout[i] = d_8to16table[ppixin[i]]; } break; case 4: { byte *ppixin = (byte *) (pinframe + 1); unsigned int *ppixout = (int short *) &pspriteframe->pixels[0]; for (i = 0; i < size; i++) ppixout[i] = d_8to24table[ppixin[i]]; } break; default: Sys_Error("Mod_LoadSpriteFrame: unsupported r_pixbytes %i\n", r_pixbytes); } */ return (void *) ((byte *) pinframe + sizeof (dspriteframe_t) + size); }