/* cl_main.c entity parsing and management Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/cbuf.h" #include "QF/cdaudio.h" #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/gib.h" #include "QF/input.h" #include "QF/image.h" #include "QF/joystick.h" #include "QF/keys.h" #include "QF/msg.h" #include "QF/png.h" #include "QF/plist.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/sound.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/plugin/console.h" #include "QF/plugin/vid_render.h" #include "QF/scene/entity.h" #include "QF/scene/scene.h" #include "compat.h" #include "sbar.h" #include "client/chase.h" #include "client/particles.h" #include "client/temp_entities.h" #include "client/world.h" #include "nq/include/cl_skin.h" #include "nq/include/client.h" #include "nq/include/host.h" #include "nq/include/server.h" CLIENT_PLUGIN_PROTOS static plugin_list_t client_plugin_list[] = { CLIENT_PLUGIN_LIST }; // these two are not intended to be set directly char *cl_name; static cvar_t cl_name_cvar = { .name = "_cl_name", .description = "Player name", .default_value = "player", .flags = CVAR_ARCHIVE, .value = { .type = 0, .value = &cl_name }, }; int cl_color; static cvar_t cl_color_cvar = { .name = "_cl_color", .description = "Player color", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &cl_color }, }; int cl_writecfg; static cvar_t cl_writecfg_cvar = { .name = "cl_writecfg", .description = "write config files?", .default_value = "1", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &cl_writecfg }, }; int cl_shownet; static cvar_t cl_shownet_cvar = { .name = "cl_shownet", .description = "show network packets. 0=off, 1=basic, 2=verbose", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &cl_shownet }, }; int cl_nolerp; static cvar_t cl_nolerp_cvar = { .name = "cl_nolerp", .description = "linear motion interpolation", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &cl_nolerp }, }; int hud_fps; static cvar_t hud_fps_cvar = { .name = "hud_fps", .description = "display realtime frames per second", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &hud_fps }, }; int hud_time; static cvar_t hud_time_cvar = { .name = "hud_time", .description = "display the current time", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &hud_time }, }; static int r_ambient; static cvar_t r_ambient_cvar = { .name = "r_ambient", .description = "Determines the ambient lighting for a level", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_ambient }, }; static int r_drawflat; static cvar_t r_drawflat_cvar = { .name = "r_drawflat", .description = "Toggles the drawing of textures", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &r_drawflat }, }; int fps_count; client_static_t cls; client_state_t cl; /* CL_WriteConfiguration Writes key bindings and archived cvars to config.cfg */ static void CL_WriteConfiguration (void) { // dedicated servers initialize the host but don't parse and set the // config.cfg cvars if (host_initialized && !isDedicated && cl_writecfg) { plitem_t *config = PL_NewDictionary (0); Cvar_SaveConfig (config); IN_SaveConfig (config); const char *path = va (0, "%s/quakeforge.cfg", qfs_gamedir->dir.def); QFile *f = QFS_WOpen (path, 0); if (!f) { Sys_Printf ("Couldn't write quakeforge.cfg.\n"); } else { char *cfg = PL_WritePropertyList (config); Qputs (f, cfg); free (cfg); Qclose (f); } PL_Free (config); } } int CL_ReadConfiguration (const char *cfg_name) { QFile *cfg_file = QFS_FOpenFile (cfg_name); if (!cfg_file) { return 0; } size_t len = Qfilesize (cfg_file); char *cfg = malloc (len + 1); Qread (cfg_file, cfg, len); cfg[len] = 0; Qclose (cfg_file); plitem_t *config = PL_GetPropertyList (cfg, 0); free (cfg); if (!config) { return 0; } Cvar_LoadConfig (config); IN_LoadConfig (config); PL_Free (config); return 1; } static void CL_Shutdown (void *data) { CL_WriteConfiguration (); } void CL_ClearMemory (void) { VID_ClearMemory (); SCR_SetFullscreen (0); cls.signon = 0; SZ_Clear (&cls.message); if (Entity_Valid (cl.viewstate.weapon_entity)) { Scene_DestroyEntity (cl_world.scene, cl.viewstate.weapon_entity); cl.viewstate.weapon_entity = nullentity; } if (cl.players) { int i; for (i = 0; i < cl.maxclients; i++) Info_Destroy (cl.players[i].userinfo); } // wipe the entire cl structure __auto_type cam = cl.viewstate.camera_transform; memset (&cl, 0, sizeof (cl)); cl.viewstate.camera_transform = cam; CL_ClearTEnts (); SCR_NewScene (0); CL_ClearEnts (); } void CL_InitCvars (void) { VID_Init_Cvars (); IN_Init_Cvars (); Mod_Init_Cvars (); S_Init_Cvars (); CL_Demo_Init (); CL_Init_Input_Cvars (); Chase_Init_Cvars (); V_Init_Cvars (); Cvar_Register (&cl_name_cvar, 0, 0); Cvar_Register (&cl_color_cvar, 0, 0); Cvar_Register (&cl_writecfg_cvar, 0, 0); Cvar_Register (&cl_shownet_cvar, 0, 0); Cvar_Register (&cl_nolerp_cvar, 0, 0); Cvar_Register (&hud_fps_cvar, 0, 0); Cvar_MakeAlias ("show_fps", &hud_fps_cvar); Cvar_Register (&hud_time_cvar, 0, 0); //FIXME not hooked up (don't do anything), but should not work in //multi-player Cvar_Register (&r_ambient_cvar, 0, 0); Cvar_Register (&r_drawflat_cvar, 0, 0); } void CL_ClearState (void) { CL_ClearMemory (); if (!sv.active) Host_ClearMemory (); cl.viewstate.player_origin = (vec4f_t) {0, 0, 0, 1}; cl.viewstate.chase = 1; cl.viewstate.chasestate = &cl.chasestate; cl.chasestate.viewstate = &cl.viewstate; cl.watervis = 1; SCR_SetFullscreen (0); r_data->lightstyle = cl.lightstyle; cl.viewstate.weapon_entity = Scene_CreateEntity (cl_world.scene); CL_Init_Entity (cl.viewstate.weapon_entity); r_data->view_model = cl.viewstate.weapon_entity; CL_TEnts_Precache (); } /* CL_StopCshifts Cleans the Cshifts, so your screen doesn't stay red after a timedemo :) */ static void CL_StopCshifts (void) { int i; for (i = 0; i < NUM_CSHIFTS; i++) cl.viewstate.cshifts[i].percent = 0; for (i = 0; i < MAX_CL_STATS; i++) cl.stats[i] = 0; } /* CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors */ void CL_Disconnect (void) { // stop sounds (especially looping!) S_StopAllSounds (); // Clean the Cshifts CL_StopCshifts (); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback (); else if (cls.state >= ca_connected) { if (cls.demorecording) CL_StopRecording (); Sys_MaskPrintf (SYS_dev, "Sending clc_disconnect\n"); SZ_Clear (&cls.message); MSG_WriteByte (&cls.message, clc_disconnect); NET_SendUnreliableMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); NET_Close (cls.netcon); CL_SetState (ca_disconnected); if (sv.active) Host_ShutdownServer (false); } cl_world.scene->worldmodel = NULL; cl.intermission = 0; cl.viewstate.intermission = 0; } void CL_Disconnect_f (void) { CL_Disconnect (); if (sv.active) Host_ShutdownServer (false); } /* CL_EstablishConnection Host should be either "local" or a net address to be passed on */ void CL_EstablishConnection (const char *host) { if (net_is_dedicated) return; if (cls.demoplayback) return; CL_Disconnect (); cls.netcon = NET_Connect (host); if (!cls.netcon) Host_Error ("CL_Connect: connect failed\n"); Sys_MaskPrintf (SYS_dev, "CL_EstablishConnection: connected to %s\n", host); cls.demonum = -1; // not in the demo loop now CL_SetState (ca_connected); } /* CL_SignonReply An svc_signonnum has been received, perform a client side setup */ void CL_SignonReply (void) { Sys_MaskPrintf (SYS_dev, "CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case so_none: break; case so_prespawn: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); break; case so_spawn: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va (0, "name \"%s\"\n", cl_name)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va (0, "color %i %i\n", (cl_color) >> 4, (cl_color) & 15)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "spawn"); break; case so_begin: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case so_active: cl.loading = false; CL_SetState (ca_active); break; } } /* CL_NextDemo Called to play the next demo in the demo loop */ void CL_NextDemo (void) { if (cls.demonum == -1) return; // don't play demos cl.loading = true; CL_UpdateScreen(cl.time); if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Sys_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } Cbuf_InsertText (host_cbuf, va (0, "playdemo %s\n", cls.demos[cls.demonum])); cls.demonum++; } static void pointfile_f (void) { CL_LoadPointFile (cl_world.scene->worldmodel); } static void CL_PrintEntities_f (void) { int i; for (i = 0; i < cl.num_entities; i++) { entity_t ent = cl_entities[i]; transform_t transform = Entity_Transform (ent); renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, cl_world.scene->reg); animation_t *animation = Ent_GetComponent (ent.id, scene_animation, cl_world.scene->reg); Sys_Printf ("%3i:", i); if (!Entity_Valid (ent) || !renderer->model) { Sys_Printf ("EMPTY\n"); continue; } vec4f_t org = Transform_GetWorldPosition (transform); vec4f_t rot = Transform_GetWorldRotation (transform); Sys_Printf ("%s:%2i "VEC4F_FMT" "VEC4F_FMT"\n", renderer->model->path, animation->frame, VEC4_EXP (org), VEC4_EXP (rot)); } } /* CL_ReadFromServer Read all incoming data from the server */ int CL_ReadFromServer (void) { int ret; TEntContext_t tentCtx = { cl.viewstate.player_origin, cl.viewentity }; cl.oldtime = cl.time; cl.time += host_frametime; cl.viewstate.frametime = host_frametime; cl.viewstate.time = cl.time; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; CL_ParseServerMessage (); } while (ret && cls.state >= ca_connected); if (cl_shownet) Sys_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (cl.time, &tentCtx); // bring the links up to date return 0; } void CL_SendCmd (void) { usercmd_t cmd; if (cls.state < ca_connected) return; if (cls.state == ca_active) { CL_BaseMove (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Sys_MaskPrintf (SYS_dev, "CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } void CL_SetState (cactive_t state) { cactive_t old_state = cls.state; cls.state = state; cl.viewstate.active = cls.state == ca_active; cl.viewstate.drift_enabled = !cls.demoplayback; Sys_MaskPrintf (SYS_net, "CL_SetState: %d -> %d\n", old_state, state); if (old_state != state) { if (old_state == ca_active && state != ca_disconnected) { // leaving active state S_AmbientOff (); SCR_NewScene (0); } switch (state) { case ca_disconnected: CL_ClearState (); cls.signon = so_none; cl.loading = false; VID_SetCaption ("Disconnected"); break; case ca_connected: cls.signon = so_none; // need all the signon messages // before playing cl.loading = true; IN_ClearStates (); VID_SetCaption ("Connected"); break; case ca_active: // entering active state cl.loading = false; IN_ClearStates (); VID_SetCaption (""); S_AmbientOn (); break; } CL_UpdateScreen (cl.time); } host_in_game = 0; Con_SetState (state == ca_active ? con_inactive : con_fullscreen); if (state != old_state && state == ca_active) { CL_Input_Activate (host_in_game = !cls.demoplayback); } } static void write_capture (tex_t *tex, void *data) { QFile *file = QFS_Open (va (0, "%s/qfmv%06d.png", qfs_gamedir->dir.shots, cls.demo_capture++), "wb"); if (file) { WritePNG (file, tex); Qclose (file); } free (tex); } void CL_PreFrame (void) { IN_ProcessEvents (); GIB_Thread_Execute (); cmd_source = src_command; Cbuf_Execute_Stack (host_cbuf); CL_SendCmd (); } void CL_Frame (void) { static double time1 = 0, time2 = 0, time3 = 0; int pass1, pass2, pass3; // fetch results from server if (cls.state >= ca_connected) CL_ReadFromServer (); // update video if (host_speeds) time1 = Sys_DoubleTime (); r_data->inhibit_viewmodel = (chase_active || (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) || cl.stats[STAT_HEALTH] <= 0); r_data->frametime = host_frametime; CL_UpdateScreen (cl.time); if (host_speeds) time2 = Sys_DoubleTime (); // update audio if (cls.state == ca_active) { mleaf_t *l; byte *asl = 0; vec4f_t origin; origin = Transform_GetWorldPosition (cl.viewstate.camera_transform); l = Mod_PointInLeaf (origin, cl_world.scene->worldmodel); if (l) asl = l->ambient_sound_level; S_Update (cl.viewstate.camera_transform, asl); R_DecayLights (host_frametime); } else S_Update (nulltransform, 0); CDAudio_Update (); if (host_speeds) { pass1 = (time1 - time3) * 1000; time3 = Sys_DoubleTime (); pass2 = (time2 - time1) * 1000; pass3 = (time3 - time2) * 1000; Sys_Printf ("%3i tot %3i server %3i gfx %3i snd\n", pass1 + pass2 + pass3, pass1, pass2, pass3); } if (cls.demo_capture) { r_funcs->capture_screen (write_capture, 0); } fps_count++; } static void Force_CenterView_f (void) { cl.viewstate.player_angles[PITCH] = 0; } void CL_Init (cbuf_t *cbuf) { byte *basepal, *colormap; basepal = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/palette.lmp")); if (!basepal) Sys_Error ("Couldn't load gfx/palette.lmp"); colormap = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/colormap.lmp")); if (!colormap) Sys_Error ("Couldn't load gfx/colormap.lmp"); Host_OnServerSpawn (CL_ClearMemory); W_LoadWadFile ("gfx.wad"); VID_Init (basepal, colormap); IN_Init (); GIB_Key_Init (); R_Init (); r_data->lightstyle = cl.lightstyle; S_Init (&cl.viewentity, &host_frametime); PI_RegisterPlugins (client_plugin_list); Con_Init ("client"); CL_Init_Screen (); CDAudio_Init (); Sbar_Init (); CL_Init_Input (cbuf); CL_Particles_Init (); CL_TEnts_Init (); CL_World_Init (); CL_ClearState (); V_Init (&cl.viewstate); Cmd_AddCommand ("pointfile", pointfile_f, "Load a pointfile to determine map leaks."); Cmd_AddCommand ("entities", CL_PrintEntities_f, "No Description"); Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description"); Cmd_AddCommand ("maplist", Con_Maplist_f, "List available maps"); Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available"); Cmd_AddCommand ("demolist", Con_Demolist_DEM_f, "List available demos"); Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view " "to be level"); Sys_RegisterShutdown (CL_Shutdown, 0); SZ_Alloc (&cls.message, 1024); CL_SetState (ca_disconnected); }