/* snd_disk.c write sound to a disk file Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_UNISTD_H # include #endif #include #include #include #include #include "QF/console.h" #include "QF/cvar.h" #include "QF/sound.h" #include "QF/qargs.h" #include "QF/plugin.h" static int snd_inited; VFile *snd_file; plugin_t plugin_info; plugin_data_t plugin_info_data; plugin_funcs_t plugin_info_funcs; general_data_t plugin_info_general_data; general_funcs_t plugin_info_general_funcs; sound_data_t plugin_info_sound_data; sound_funcs_t plugin_info_sound_funcs; void I_S_Init (void); void I_S_Shutdown (void); void I_S_AmbientOff (void); void I_S_AmbientOn (void); void I_S_TouchSound (char *sample); void I_S_ClearBuffer (void); void I_S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); void I_S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); void I_S_StopSound (int entnum, int entchannel); sfx_t *I_S_PrecacheSound (char *sample); void I_S_ClearPrecache (void); void I_S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); void I_S_StopAllSounds (qboolean clear); void I_S_BeginPrecaching (void); void I_S_EndPrecaching (void); void I_S_ExtraUpdate (void); void I_S_LocalSound (char *s); qboolean SNDDMA_Init (void) { shm = &sn; memset ((dma_t *) shm, 0, sizeof (*shm)); shm->splitbuffer = 0; shm->channels = 2; shm->submission_chunk = 1; // don't mix less than this # shm->samplepos = 0; // in mono samples shm->samplebits = 16; shm->samples = 16384; // mono samples in buffer shm->speed = 44100; shm->buffer = malloc (shm->samples * shm->channels * shm->samplebits / 8); Con_Printf ("%5d stereo\n", shm->channels - 1); Con_Printf ("%5d samples\n", shm->samples); Con_Printf ("%5d samplepos\n", shm->samplepos); Con_Printf ("%5d samplebits\n", shm->samplebits); Con_Printf ("%5d submission_chunk\n", shm->submission_chunk); Con_Printf ("%5d speed\n", shm->speed); Con_Printf ("0x%x dma buffer\n", (int) shm->buffer); Con_Printf ("%5d total_channels\n", total_channels); if (!(snd_file = Qopen ("qf.raw", "wb"))) return 0; snd_inited = 1; return 1; } int SNDDMA_GetDMAPos (void) { shm->samplepos = 0; return shm->samplepos; } void SNDDMA_Shutdown (void) { if (snd_inited) { Qclose (snd_file); snd_file = 0; free (shm->buffer); snd_inited = 0; } } /* SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer */ void SNDDMA_Submit (void) { int count = (paintedtime - soundtime) * shm->samplebits / 8; Qwrite (snd_file, shm->buffer, count); } plugin_t * PluginInfo (void) { plugin_info.type = qfp_sound; plugin_info.api_version = QFPLUGIN_VERSION; plugin_info.plugin_version = "0.1"; plugin_info.description = "disk output"; plugin_info.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n" "Copyright (C) 1999,2000,2001 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors"; plugin_info.functions = &plugin_info_funcs; plugin_info.data = &plugin_info_data; plugin_info_data.general = &plugin_info_general_data; plugin_info_data.input = NULL; plugin_info_data.sound = &plugin_info_sound_data; plugin_info_funcs.general = &plugin_info_general_funcs; plugin_info_funcs.input = NULL; plugin_info_funcs.sound = &plugin_info_sound_funcs; plugin_info_general_funcs.p_Init = I_S_Init; plugin_info_general_funcs.p_Shutdown = I_S_Shutdown; plugin_info_sound_funcs.pS_AmbientOff = I_S_AmbientOff; plugin_info_sound_funcs.pS_AmbientOn = I_S_AmbientOn; plugin_info_sound_funcs.pS_TouchSound = I_S_TouchSound; plugin_info_sound_funcs.pS_ClearBuffer = I_S_ClearBuffer; plugin_info_sound_funcs.pS_StaticSound = I_S_StaticSound; plugin_info_sound_funcs.pS_StartSound = I_S_StartSound; plugin_info_sound_funcs.pS_StopSound = I_S_StopSound; plugin_info_sound_funcs.pS_PrecacheSound = I_S_PrecacheSound; plugin_info_sound_funcs.pS_ClearPrecache = I_S_ClearPrecache; plugin_info_sound_funcs.pS_Update = I_S_Update; plugin_info_sound_funcs.pS_StopAllSounds = I_S_StopAllSounds; plugin_info_sound_funcs.pS_BeginPrecaching = I_S_BeginPrecaching; plugin_info_sound_funcs.pS_EndPrecaching = I_S_EndPrecaching; plugin_info_sound_funcs.pS_ExtraUpdate = I_S_ExtraUpdate; plugin_info_sound_funcs.pS_LocalSound = I_S_LocalSound; return &plugin_info; }