#version 450 #extension GL_GOOGLE_include_directive : enable layout (set = 0, binding = 0) uniform #include "matrices.h" ; layout (location = 0) in vec2 vertex; layout (location = 1) in vec2 uv; layout (location = 2) in vec4 vcolor; layout (location = 0) out vec4 color; void main (void) { gl_Position = Projection2d * vec4 (vertex.xy, 0.0, 1.0); color = vcolor; }