/* sw_rpart.c Software renderer particle effects code. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/mersenne.h" #include "QF/qargs.h" #include "QF/quakefs.h" #include "QF/render.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/scene/entity.h" #include "compat.h" #include "r_internal.h" vec3_t r_pright, r_pup, r_ppn, r_porigin; void R_DrawParticles (psystem_t *psystem) { if (!psystem->numparticles) { return; } VectorScale (vright, xscaleshrink, r_pright); VectorScale (vup, yscaleshrink, r_pup); VectorCopy (vfwd, r_ppn); VectorCopy (r_refdef.frame.position, r_porigin); for (unsigned i = 0; i < psystem->numparticles; i++) { particle_t *p = &psystem->particles[i]; D_DrawParticle (p); } } psystem_t * __attribute__((const))//FIXME sw_ParticleSystem (void) { return &r_psystem; }