/* model.c model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ // Models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/model.h" #include "QF/qendian.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "compat.h" model_t *loadmodel; char *loadname; // for hunk tags #define MAX_MOD_KNOWN 512 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; texture_t *r_notexture_mip; cvar_t *gl_mesh_cache; cvar_t *gl_subdivide_size; cvar_t *gl_alias_render_tri; cvar_t *gl_textures_external; static void Mod_CallbackLoad (void *object, cache_allocator_t allocator); void Mod_Init (void) { byte *dest; int m, x, y; int mip0size = 16*16, mip1size = 8*8, mip2size = 4*4, mip3size = 2*2; memset (mod_novis, 0xff, sizeof (mod_novis)); r_notexture_mip = Hunk_AllocName (sizeof (texture_t) + mip0size + mip1size + mip2size + mip3size, "notexture"); r_notexture_mip->width = r_notexture_mip->height = 16; r_notexture_mip->offsets[0] = sizeof (texture_t); r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + mip0size; r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + mip1size; r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + mip2size; for (m = 0; m < 4; m++) { dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m]; for (y = 0; y < (16 >> m); y++) for (x = 0; x < (16 >> m); x++) { if ((y < (8 >> m)) ^ (x < (8 >> m))) *dest++ = 0; else *dest++ = 0xff; } } } void Mod_Init_Cvars (void) { gl_subdivide_size = Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, NULL, "Sets the division value for the sky brushes."); gl_mesh_cache = Cvar_Get ("gl_mesh_cache", "256", CVAR_ARCHIVE, NULL, "minimum triangle count in a model for its mesh" " to be cached. 0 to disable caching"); gl_alias_render_tri = Cvar_Get ("gl_alias_render_tri", "0", CVAR_ARCHIVE, NULL, "When " "loading alias models mesh for pure triangle rendering"); gl_textures_external = Cvar_Get ("gl_textures_external", "1", CVAR_ARCHIVE, NULL, "Use external textures to replace BSP textures"); } void Mod_ClearAll (void) { int i; model_t *mod; for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++) { if (mod->type != mod_alias) mod->needload = true; if (mod->type == mod_sprite) mod->cache.data = 0; } } model_t * Mod_FindName (const char *name) { int i; model_t *mod; if (!name[0]) Sys_Error ("Mod_FindName: empty name"); // search the currently loaded models for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++) if (!strcmp (mod->name, name)) break; if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) Sys_Error ("mod_numknown == MAX_MOD_KNOWN"); strcpy (mod->name, name); mod->needload = true; mod_numknown++; Cache_Add (&mod->cache, mod, Mod_CallbackLoad); } return mod; } static model_t * Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator) { unsigned int *buf; // load the file buf = (unsigned int *) QFS_LoadFile (mod->name, 0); if (!buf) { if (crash) Sys_Error ("Mod_LoadModel: %s not found", mod->name); return NULL; } // allocate a new model if (loadname) free (loadname); loadname = QFS_FileBase (mod->name); loadmodel = mod; // fill it in if (strequal (mod->name, "progs/grenade.mdl")) { mod->shadow_alpha = 0; } else { mod->shadow_alpha = 255; } if (strnequal (mod->name, "progs/flame", 11) || strnequal (mod->name, "progs/bolt", 10)) { mod->fullbright = 1; mod->shadow_alpha = 0; } else { mod->fullbright = 0; } if (strequal (mod->name, "progs/player.mdl")) { mod->min_light = 0.04; } else if (strnequal (mod->name, "progs/v_", 8)) { mod->min_light = 0.12; } else { mod->min_light = 0.0; } // call the apropriate loader mod->needload = false; mod->hasfullbrights = false; switch (LittleLong (*(unsigned int *) buf)) { case IDPOLYHEADER: case POLYHEADER16: Mod_LoadAliasModel (mod, buf, allocator); break; case IDSPRITEHEADER: Mod_LoadSpriteModel (mod, buf); break; default: Mod_LoadBrushModel (mod, buf); if (gl_textures_external->int_val) Mod_LoadExternalTextures (mod); break; } free (buf); return mod; } /* Mod_LoadModel Loads a model into the cache */ static model_t * Mod_LoadModel (model_t *mod, qboolean crash) { if (!mod->needload) { if (mod->type == mod_alias) { if (Cache_Check (&mod->cache)) return mod; } else return mod; // not cached at all } return Mod_RealLoadModel (mod, crash, Cache_Alloc); } /* Mod_CallbackLoad Callback used to load model automatically */ static void Mod_CallbackLoad (void *object, cache_allocator_t allocator) { if (((model_t *)object)->type != mod_alias) Sys_Error ("Mod_CallbackLoad for non-alias model? FIXME!"); // FIXME: do we want crash set to true? Mod_RealLoadModel (object, true, allocator); } /* Mod_ForName Loads in a model for the given name */ model_t * Mod_ForName (const char *name, qboolean crash) { model_t *mod; mod = Mod_FindName (name); Sys_DPrintf ("Mod_ForName: %s, %p\n", name, mod); return Mod_LoadModel (mod, crash); } void Mod_TouchModel (const char *name) { model_t *mod; mod = Mod_FindName (name); if (!mod->needload) { if (mod->type == mod_alias) Cache_Check (&mod->cache); } } void Mod_Print (void) { int i; model_t *mod; Sys_Printf ("Cached models:\n"); for (i = 0, mod = mod_known; i < mod_numknown; i++, mod++) { Sys_Printf ("%8p : %s\n", mod->cache.data, mod->name); } } float RadiusFromBounds (const vec3_t mins, const vec3_t maxs) { int i; vec3_t corner; for (i = 0; i < 3; i++) corner[i] = max (fabs (mins[i]), fabs (maxs[i])); return VectorLength (corner); }