/* gl_model_sprite.c gl support routines for sprite model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/console.h" #include "QF/image.h" #include "QF/model.h" #include "QF/quakefs.h" #include "QF/va.h" #include "QF/GL/qf_textures.h" #include "compat.h" void Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum) { tex_t *targa; const char *name; targa = LoadImage (name = va ("%s_%i", loadmodel->name, framenum)); if (targa) { if (targa->format < 4) pspriteframe->gl_texturenum = GL_LoadTexture (name, targa->width, targa->height, targa->data, true, false, 3); else pspriteframe->gl_texturenum = GL_LoadTexture (name, targa->width, targa->height, targa->data, true, true, 4); return; } pspriteframe->gl_texturenum = GL_LoadTexture (name, pspriteframe->width, pspriteframe->height, pspriteframe->pixels, true, true, 1); }