/* sbar.c Status bar Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/dstring.h" #include "QF/gib.h" #include "QF/msg.h" #include "QF/plugin.h" #include "QF/quakefs.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/vid.h" #include "QF/view.h" #include "bothdefs.h" #include "cl_cam.h" #include "cl_parse.h" #include "client.h" #include "compat.h" #include "r_cvar.h" // for scr_printspeed #include "sbar.h" int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; qboolean sb_showscores; qboolean sb_showteamscores; int sb_lines; // scan lines to draw qboolean hudswap; static qboolean largegame = false; cvar_t *fs_fraglog; cvar_t *cl_fraglog; cvar_t *hud_sbar; cvar_t *hud_sbar_separator; cvar_t *hud_swap; cvar_t *hud_scoreboard_gravity; cvar_t *hud_scoreboard_uid; static view_t *sbar_view; static view_t *sbar_inventory_view; static view_t *sbar_frags_view; static view_t *hud_view; static view_t *hud_inventory_view; static view_t *hud_armament_view; static view_t *hud_frags_view; static view_t *overlay_view; static view_t *stuff_view; static void (*Sbar_Draw_DMO_func) (view_t *view, int l, int y, int skip); static void Sbar_TeamOverlay (view_t *view); static void Sbar_DeathmatchOverlay (view_t *view, int start); static void hud_swap_f (cvar_t *var) { hudswap = var->int_val; if (var->int_val) { hud_armament_view->gravity = grav_southwest; stuff_view->gravity = grav_southeast; } else { hud_armament_view->gravity = grav_southeast; stuff_view->gravity = grav_southwest; } view_move (hud_armament_view, hud_armament_view->xpos, hud_armament_view->ypos); view_move (stuff_view, stuff_view->xpos, stuff_view->ypos); } static void hud_scoreboard_gravity_f (cvar_t *var) { grav_t grav; if (strequal (var->string, "center")) grav = grav_center; else if (strequal (var->string, "northwest")) grav = grav_northwest; else if (strequal (var->string, "north")) grav = grav_north; else if (strequal (var->string, "northeast")) grav = grav_northeast; else if (strequal (var->string, "west")) grav = grav_west; else if (strequal (var->string, "east")) grav = grav_east; else if (strequal (var->string, "southwest")) grav = grav_southwest; else if (strequal (var->string, "south")) grav = grav_south; else if (strequal (var->string, "southeast")) grav = grav_southeast; else grav = grav_center; overlay_view->gravity = grav; view_move (overlay_view, overlay_view->xpos, overlay_view->ypos); } static void calc_sb_lines (cvar_t *var) { int stuff_y; if (var->int_val >= 120) { sb_lines = 0; stuff_y = 0; } else if (var->int_val >= 110) { sb_lines = 24; sbar_inventory_view->visible = 0; hud_inventory_view->visible = 0; hud_armament_view->visible = 0; stuff_y = 32; } else { sb_lines = 48; sbar_inventory_view->visible = 1; hud_inventory_view->visible = 1; hud_armament_view->visible = 1; stuff_y = 48; } if (sb_lines) { sbar_view->visible = 1; hud_view->visible = 1; view_resize (sbar_view, sbar_view->xlen, sb_lines); view_resize (hud_view, hud_view->xlen, sb_lines); } else { sbar_view->visible = 0; hud_view->visible = 0; } view_move (stuff_view, stuff_view->xpos, stuff_y); } static void hud_sbar_f (cvar_t *var) { vid.recalc_refdef = true; if (scr_viewsize) calc_sb_lines (scr_viewsize); r_lineadj = var->int_val ? sb_lines : 0; if (con_module) { if (var->int_val) { view_remove (con_module->data->console->view, con_module->data->console->view->children[0]); view_insert (con_module->data->console->view, sbar_view, 0); } else { view_remove (con_module->data->console->view, con_module->data->console->view->children[0]); view_insert (con_module->data->console->view, hud_view, 0); } } } static void viewsize_f (cvar_t *var) { calc_sb_lines (var); if (hud_sbar) r_lineadj = hud_sbar->int_val ? sb_lines : 0; } /* Sbar_ShowTeamScores Tab key down */ static void Sbar_ShowTeamScores (void) { if (sb_showteamscores) return; sb_showteamscores = true; sb_updates = 0; } /* Sbar_DontShowTeamScores Tab key up */ static void Sbar_DontShowTeamScores (void) { sb_showteamscores = false; sb_updates = 0; } /* Sbar_ShowScores Tab key down */ static void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* Sbar_DontShowScores Tab key up */ static void Sbar_DontShowScores (void) { sb_showscores = false; sb_updates = 0; } void Sbar_Changed (void) { sb_updates = 0; // update next frame } static inline void draw_pic (view_t *view, int x, int y, qpic_t *pic) { Draw_Pic (view->xabs + x, view->yabs + y, pic); } static inline void draw_cachepic (view_t *view, int x, int y, const char *name) { qpic_t *pic = Draw_CachePic (name, true); x += (view->xlen - pic->width) / 2; Draw_Pic (view->xabs + x, view->yabs + y, pic); } static inline void draw_subpic (view_t *view, int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { Draw_SubPic (view->xabs + x, view->yabs + y, pic, srcx, srcy, width, height); } static inline void draw_transpic (view_t *view, int x, int y, qpic_t *pic) { Draw_Pic (view->xabs + x, view->yabs + y, pic); } // drawing routines are reletive to the status bar location static inline void draw_character (view_t *view, int x, int y, int c) { Draw_Character (view->xabs + x, view->yabs + y, c); } static inline void draw_string (view_t *view, int x, int y, const char *str) { Draw_String (view->xabs + x, view->yabs + y, str); } static inline void draw_altstring (view_t *view, int x, int y, const char *str) { Draw_AltString (view->xabs + x, view->yabs + y, str); } static inline void draw_nstring (view_t *view, int x, int y, const char *str, int n) { Draw_nString (view->xabs + x, view->yabs + y, str, n); } static inline void draw_fill (view_t *view, int x, int y, int w, int h, int col) { Draw_Fill (view->xabs + x, view->yabs + y, w, h, col); } static void draw_num (view_t *view, int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; if (num > 999999999) num = 999999999; l = snprintf (str, sizeof (str), "%d", num); ptr = str; if (l > digits) ptr += (l - digits); if (l < digits) x += (digits - l) * 24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; draw_transpic (view, x, y, sb_nums[color][frame]); x += 24; ptr++; } } typedef struct { char team[16 + 1]; int frags; int players; int plow, phigh, ptotal; } team_t; team_t teams[MAX_CLIENTS]; int teamsort[MAX_CLIENTS]; int fragsort[MAX_CLIENTS]; // ZOID changed this from [MAX_SCOREBOARD] int scoreboardlines, scoreboardteams; static void Sbar_SortFrags (qboolean includespec) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < MAX_CLIENTS; i++) { if (cl.players[i].name[0] && (!cl.players[i].spectator || includespec)) { fragsort[scoreboardlines] = i; scoreboardlines++; if (cl.players[i].spectator) cl.players[i].frags = -999; } } for (i = 0; i < scoreboardlines; i++) for (j = 0; j < scoreboardlines - 1 - i; j++) if (cl.players[fragsort[j]].frags < cl.players[fragsort[j + 1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j + 1]; fragsort[j + 1] = k; } } static void Sbar_SortTeams (void) { char t[16 + 1]; int i, j, k; player_info_t *s; // request new ping times every two second scoreboardteams = 0; if (!cl.teamplay) return; // sort the teams memset (teams, 0, sizeof (teams)); for (i = 0; i < MAX_CLIENTS; i++) teams[i].plow = 999; for (i = 0; i < MAX_CLIENTS; i++) { s = &cl.players[i]; if (!s->name[0]) continue; if (s->spectator) continue; // find his team in the list t[16] = 0; strncpy (t, s->team->value, 16); if (!t || !t[0]) continue; // not on team for (j = 0; j < scoreboardteams; j++) if (!strcmp (teams[j].team, t)) { teams[j].frags += s->frags; teams[j].players++; goto addpinginfo; } if (j == scoreboardteams) { // must add him j = scoreboardteams++; strcpy (teams[j].team, t); teams[j].frags = s->frags; teams[j].players = 1; addpinginfo: if (teams[j].plow > s->ping) teams[j].plow = s->ping; if (teams[j].phigh < s->ping) teams[j].phigh = s->ping; teams[j].ptotal += s->ping; } } // sort for (i = 0; i < scoreboardteams; i++) teamsort[i] = i; // good 'ol bubble sort for (i = 0; i < scoreboardteams - 1; i++) for (j = i + 1; j < scoreboardteams; j++) if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) { k = teamsort[i]; teamsort[i] = teamsort[j]; teamsort[j] = k; } } static int Sbar_ColorForMap (int m) { return (bound (0, m, 13) * 16) + 8; } static void draw_solo (view_t *view) { char str[80]; int minutes, seconds; draw_pic (view, 0, 0, sb_scorebar); minutes = cl.time / 60; seconds = cl.time - 60 * minutes; snprintf (str, sizeof (str), "Time :%3i:%02i", minutes, seconds); draw_string (view, 184, 4, str); } static inline void draw_smallnum (view_t *view, int x, int y, int n, int packed, int colored) { char num[4]; packed = packed != 0; // ensure 0 or 1 if (n > 999) n = 999; snprintf (num, sizeof (num), "%3d", n); if (colored) { if (num[0] != ' ') num[0] = 18 + num[0] - '0'; if (num[1] != ' ') num[1] = 18 + num[1] - '0'; if (num[2] != ' ') num[2] = 18 + num[2] - '0'; } draw_character (view, x + packed, y, num[0]); draw_character (view, x + 8, y, num[1]); draw_character (view, x + 16 - packed, y, num[2]); } static inline void dmo_ping (view_t *view, int x, int y, player_info_t *s) { int p; p = s->ping; if (p < 0 || p > 999) p = 999; draw_smallnum (view, x + 8, y, p, 0, 0); } static inline void dmo_uid (view_t *view, int x, int y, player_info_t *s) { char num[12]; int p; p = s->userid; snprintf (num, sizeof (num), "%4i", p); draw_string (view, x, y, num); } static inline void dmo_pl (view_t *view, int x, int y, player_info_t *s) { int p; // draw pl p = s->pl; draw_smallnum (view, x, y, p, 0, p > 25); } static inline int calc_fph (int frags, int total) { int fph; if (total != 0) { fph = (3600 * frags) / total; if (fph >= 999) fph = 999; else if (fph <= -999) fph = -999; } else { fph = 0; } return fph; } static inline void dmo_main (view_t *view, int x, int y, player_info_t *s, int is_client) { char num[12]; int fph, minutes, total, top, bottom, f; // get time if (cl.intermission) total = cl.completed_time - s->entertime; else total = realtime - s->entertime; minutes = total / 60; // get frags f = s->frags; // draw fph fph = calc_fph (f, total); snprintf (num, sizeof (num), "%3i", fph); draw_string (view, x, y, num); //draw time snprintf (num, sizeof (num), "%4i", minutes); draw_string (view, x + 32, y, num); // draw background top = Sbar_ColorForMap (s->topcolor); bottom = Sbar_ColorForMap (s->bottomcolor); if (largegame) draw_fill (view, x + 72, y + 1, 40, 3, top); else draw_fill (view, x + 72, y, 40, 4, top); draw_fill (view, x + 72, y + 4, 40, 4, bottom); // draw frags if (!is_client) { snprintf (num, sizeof (num), " %3i ", f); } else { snprintf (num, sizeof (num), "\x10%3i\x11", f); } draw_nstring (view, x + 72, y, num, 5); } static inline void dmo_team (view_t *view, int x, int y, player_info_t *s) { draw_nstring (view, x, y, s->team->value, 4); } static inline void dmo_name (view_t *view, int x, int y, player_info_t *s) { draw_string (view, x, y, s->name); } static int calc_flashon (int ind) { float time; int flashon; time = cl.item_gettime[ind]; flashon = (int) ((cl.time - time) * 10); if (flashon < 0) flashon = 0; if (flashon >= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << ind)) flashon = 1; else flashon = 0; } else flashon = (flashon % 5) + 2; return flashon; } static void draw_weapons_sbar (view_t *view) { int flashon, i; for (i = 0; i < 7; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { flashon = calc_flashon (i); draw_pic (view, i * 24, 0, sb_weapons[flashon][i]); if (flashon > 1) sb_updates = 0; // force update to remove flash } } } static void draw_weapons_hud (view_t *view) { int flashon, i, x = 0; if (view->parent->gravity == grav_southeast) x = view->xlen - 24; for (i = vid.conheight < 204; i < 7; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { flashon = calc_flashon (i); draw_subpic (view, x, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16); if (flashon > 1) sb_updates = 0; // force update to remove flash } } } static void draw_ammo_sbar (view_t *view) { char num[12]; int i; // ammo counts #define HUD_X(n, dist) ((6 * n + dist) * 8 + 2) for (i = 0; i < 4; i++) { snprintf (num, sizeof (num), "%3i", min (cl.stats[STAT_SHELLS + i], 999)); if (num[0] != ' ') draw_character (view, HUD_X(i, 1), 0, 18 + num[0] - '0'); if (num[1] != ' ') draw_character (view, HUD_X(i, 2), 0, 18 + num[1] - '0'); if (num[2] != ' ') draw_character (view, HUD_X(i, 3), 0, 18 + num[2] - '0'); } #undef HUD_X } static void draw_ammo_hud (view_t *view) { char num[12]; int i; // ammo counts for (i = 0; i < 4; i++) { snprintf (num, sizeof (num), "%3i", min (cl.stats[STAT_SHELLS + i], 999)); #define HUD_X(dist) (dist + 4) draw_subpic (view, 0, i * 11, sb_ibar, 3 + (i * 48), 0, 42, 11); if (num[0] != ' ') draw_character (view, HUD_X (3), i * 11, 18 + num[0] - '0'); if (num[1] != ' ') draw_character (view, HUD_X (11), i * 11, 18 + num[1] - '0'); if (num[2] != ' ') draw_character (view, HUD_X (19), i * 11, 18 + num[2] - '0'); #undef HUD_X } } static void draw_items (view_t *view) { float time; int flashon = 0, i; for (i = 0; i < 6; i++) if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) { time = cl.item_gettime[17 + i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else draw_pic (view, i * 16, 0, sb_items[i]); if (time && time > cl.time - 2) sb_updates = 0; } } static void draw_sigils (view_t *view) { float time; int flashon = 0, i; for (i = 0; i < 4; i++) if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) { time = cl.item_gettime[28 + i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else draw_pic (view, i * 8, 0, sb_sigil[i]); if (time && time > cl.time - 2) sb_updates = 0; } } static void draw_inventory_sbar (view_t *view) { if (cl.spectator && autocam == CAM_TRACK) { if (sbar_frags_view) view_draw (sbar_frags_view); return; } draw_pic (view, 0, 0, sb_ibar); view_draw (view); } static void draw_frags (view_t *view) { int i, k, l, p = -1; int top, bottom; int x; player_info_t *s; Sbar_SortFrags (false); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 0; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; if (s->spectator) continue; // draw background top = bound (0, s->topcolor, 13); bottom = bound (0, s->bottomcolor, 13); top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); draw_fill (view, x + 4, 1, 28, 4, top); draw_fill (view, x + 4, 5, 28, 3, bottom); draw_smallnum (view, x + 6, 0, s->frags, 0, 0); if (k == cl.playernum) p = i; x += 32; } if (p != -1) { draw_character (view, p * 32, 0, 16); draw_character (view, p * 32 + 26, 0, 17); } } static void draw_face (view_t *view) { int f, anim; if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { draw_pic (view, 112, 0, sb_face_invis_invuln); return; } if (cl.stats[STAT_ITEMS] & IT_QUAD) { draw_pic (view, 112, 0, sb_face_quad); return; } if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) { draw_pic (view, 112, 0, sb_face_invis); return; } if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_pic (view, 112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; draw_pic (view, 112, 0, sb_faces[f][anim]); } static void draw_spectator (view_t *view) { char st[512]; if (autocam != CAM_TRACK) { draw_string (view, 160 - 7 * 8, 4, "SPECTATOR MODE"); draw_string (view, 160 - 14 * 8 + 4, 12, "Press [ATTACK] for AutoCamera"); } else { // Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA"); snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next", cl.players[spec_track].name); draw_string (view, 0, -8, st); } } static void draw_status_bar (view_t *view) { if (cl.spectator && autocam != CAM_TRACK) draw_pic (view, 0, 0, sb_scorebar); else draw_pic (view, 0, 0, sb_sbar); } static void draw_status (view_t *view) { if (cl.spectator) { draw_spectator (view); if (autocam != CAM_TRACK) return; } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } // armor if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_num (view, 24, 0, 666, 3, 1); } else { draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & IT_ARMOR3) draw_pic (view, 0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) draw_pic (view, 0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) draw_pic (view, 0, 0, sb_armor[0]); } // face draw_face (view); // health draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (cl.stats[STAT_ITEMS] & IT_SHELLS) draw_pic (view, 224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & IT_NAILS) draw_pic (view, 224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) draw_pic (view, 224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & IT_CELLS) draw_pic (view, 224, 0, sb_ammo[3]); draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } static void draw_overlay (view_t *view) { // main screen deathmatch rankings // if we're dead show team scores in team games if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator) if (cl.teamplay > 0 && !sb_showscores) Sbar_TeamOverlay (view); else Sbar_DeathmatchOverlay (view, 0); else if (sb_showscores) Sbar_DeathmatchOverlay (view, 0); else if (sb_showteamscores) Sbar_TeamOverlay (view); } static void draw_tile (view_t *view) { Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen); } void Sbar_Draw (void) { qboolean headsup; sbar_view->visible = 0; headsup = !(hud_sbar->int_val || scr_viewsize->int_val < 100); if ((sb_updates >= vid.numpages) && !headsup) return; if (con_module && con_module->data->console->lines == vid.height) return; if (cls.state == ca_active && ((cl.stats[STAT_HEALTH] <= 0 && !cl.spectator) || sb_showscores || sb_showteamscores)) overlay_view->visible = 1; else overlay_view->visible = 0; if (!sb_lines) return; sbar_view->visible = 1; scr_copyeverything = 1; sb_updates++; if (sb_showscores || sb_showteamscores || cl.stats[STAT_HEALTH] <= 0) sb_updates = 0; } /* Sbar_TeamOverlay team frags added by Zoid */ void Sbar_TeamOverlay (view_t *view) { char num[20]; int pavg, plow, phigh, i, k, l, x, y; team_t *tm; info_key_t *player_team = cl.players[cl.playernum].team; if (!cl.teamplay) { // FIXME: if not teamplay, why teamoverlay? Sbar_DeathmatchOverlay (view, 0); return; } scr_copyeverything = 1; scr_fullupdate = 0; draw_cachepic (view, 0, 0, "gfx/ranking.lmp"); y = 24; x = 36; draw_string (view, x, y, "low/avg/high team total players"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; // sort the teams Sbar_SortTeams (); // draw the text l = scoreboardlines; for (i = 0; i < scoreboardteams && y <= view->ylen - 10; i++) { k = teamsort[i]; tm = teams + k; // draw pings plow = tm->plow; if (plow < 0 || plow > 999) plow = 999; phigh = tm->phigh; if (phigh < 0 || phigh > 999) phigh = 999; if (!tm->players) pavg = 999; else pavg = tm->ptotal / tm->players; if (pavg < 0 || pavg > 999) pavg = 999; snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh); draw_string (view, x, y, num); // draw team draw_nstring (view, x + 104, y, tm->team, 4); // draw total snprintf (num, sizeof (num), "%5i", tm->frags); draw_string (view, x + 104 + 40, y, num); // draw players snprintf (num, sizeof (num), "%5i", tm->players); draw_string (view, x + 104 + 88, y, num); if (player_team && strnequal (player_team->value, tm->team, 16)) { draw_character (view, x + 104 - 8, y, 16); draw_character (view, x + 104 + 32, y, 17); } y += 8; } y += 8; Sbar_DeathmatchOverlay (view, y); } /* Sbar_LogFrags autologging of frags after a match ended (called by recived network packet with command scv_intermission) TODO: Find a new and better place for this function (i am nearly shure this is wrong place) added by Elmex */ void Sbar_LogFrags (void) { char *name; char *team; byte *cp = NULL; QFile *file = NULL; int minutes, fph, total, d, f, i, k, l, p; player_info_t *s = NULL; const char *t = NULL; time_t tt = time (NULL); if (!cl_fraglog->int_val) return; if ((file = QFS_Open (fs_fraglog->string, "a")) == NULL) return; t = ctime (&tt); if (t) Qwrite (file, t, strlen (t)); Qprintf (file, "%s\n%s %s\n", cls.servername, cl.worldmodel->name, cl.levelname); // scores Sbar_SortFrags (true); // draw the text l = scoreboardlines; if (cl.teamplay) { // TODO: test if the teamplay does correct output Qwrite (file, "pl fph time frags team name\n", strlen ("pl fph time frags team name\n")); } else { Qwrite (file, "pl fph time frags name\n", strlen ("pl fph time frags name\n")); } for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; // draw pl p = s->pl; // get time if (cl.intermission) total = cl.completed_time - s->entertime; else total = realtime - s->entertime; minutes = total / 60; // get frags f = s->frags; fph = calc_fph (f, total); name = malloc (strlen (s->name) + 1); for (cp = s->name, d = 0; *cp; cp++, d++) name[d] = sys_char_map[*cp]; name[d] = 0; if (s->spectator) { Qprintf (file, "%-3i%% %s (spectator)", s->pl, name); } else { if (cl.teamplay) { team = malloc (strlen (s->team->value) + 1); for (cp = (byte *) s->team->value, d = 0; *cp; cp++, d++) team[d] = sys_char_map[*cp]; team[d] = 0; Qprintf (file, "%-3i%% %-3i %-4i %-3i %-4s %s", s->pl, fph, minutes, f, team, name); free (team); } else { Qprintf (file, "%-3i%% %-3i %-4i %-3i %s", s->pl, fph, minutes, f, name); } } free (name); Qwrite (file, "\n\n", 1); } Qclose (file); } static void Sbar_Draw_DMO_Team_Ping (view_t *view, int l, int y, int skip) { int i, k, x; player_info_t *s; x = 4; // 0 40 64 104 152 192 draw_string (view, x, y, "ping pl fph time frags team name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; dmo_ping (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 224, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_team (view, x + 184, y, s); dmo_name (view, x + 224, y, s); y += skip; } } static void Sbar_Draw_DMO_Team_UID (view_t *view, int l, int y, int skip) { int i, k, x; player_info_t *s; x = 4; // 0 40 64 104 152 192 draw_string (view, x, y, " uid pl fph time frags team name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; dmo_uid (view, x + 0, y, s); dmo_ping (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 224, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_team (view, x + 184, y, s); dmo_name (view, x + 224, y, s); y += skip; } } static void Sbar_Draw_DMO_Team_Ping_UID (view_t *view, int l, int y, int skip) { int i, k, x; player_info_t *s; x = 4; // 0 40 64 104 152 192 draw_string (view, x, y, "ping pl fph time frags team uid name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; dmo_ping (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_uid (view, x + 224, y, s); dmo_name (view, x + 264, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_team (view, x + 184, y, s); dmo_uid (view, x + 224, y, s); dmo_name (view, x + 264, y, s); y += skip; } } static void Sbar_Draw_DMO_Ping (view_t *view, int l, int y, int skip) { int i, k, x; player_info_t *s; x = 16; // 0 40 64 104 152 draw_string (view, x, y, "ping pl fph time frags name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e" "\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; dmo_ping (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 184, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_name (view, x + 184, y, s); y += skip; } } static void Sbar_Draw_DMO_UID (view_t *view, int l, int y, int skip) { int i, k, x; player_info_t *s; x = 16; draw_string (view, x, y, " uid pl fph time frags name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1e" "\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; dmo_uid (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 184, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_name (view, x + 184, y, s); y += skip; } } static void Sbar_Draw_DMO_Ping_UID (view_t *view, int l, int y, int skip) { int i, k, x; player_info_t *s; x = 16; draw_string (view, x, y, "ping pl fph time frags uid name"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e" "\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; for (i = 0; i < l && y <= view->ylen - 10; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; dmo_ping (view, x + 0, y, s); dmo_pl (view, x + 32, y, s); if (s->spectator) { draw_string (view, x + 72, y, "(spectator)"); dmo_name (view, x + 184, y, s); y += skip; continue; } dmo_main (view, x + 64, y, s, k == cl.playernum); dmo_uid (view, x + 184, y, s); dmo_name (view, x + 224, y, s); y += skip; } } void Sbar_DMO_Init_f (cvar_t *var) { // "var" is "hud_scoreboard_uid" if (!var) { Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping; return; } if (cl.teamplay) if (var->int_val > 1) Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_Ping_UID; else if (var->int_val > 0) Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_UID; else Sbar_Draw_DMO_func = Sbar_Draw_DMO_Team_Ping; else if (var->int_val > 1) Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping_UID; else if (var->int_val > 0) Sbar_Draw_DMO_func = Sbar_Draw_DMO_UID; else Sbar_Draw_DMO_func = Sbar_Draw_DMO_Ping; } /* Sbar_DeathmatchOverlay ping time frags name */ void Sbar_DeathmatchOverlay (view_t *view, int start) { int l, y; int skip = 10; if (vid.width < 244) // FIXME: magic number, gained through experimentation return; if (largegame) skip = 8; // request new ping times every two second if (realtime - cl.last_ping_request > 2.0) { cl.last_ping_request = realtime; if (!cls.demoplayback) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, "pings"); } } scr_copyeverything = 1; scr_fullupdate = 0; if (!start) { draw_cachepic (view, 0, 0, "gfx/ranking.lmp"); y = 24; } else y = start; // scores Sbar_SortFrags (true); // draw the text l = scoreboardlines; // func ptr, avoids absurd if testing Sbar_Draw_DMO_func (view, l, y, skip); if (y >= view->ylen - 10) // we ran over the screen size, squish largegame = true; } /* draw_minifrags frags name frags team name displayed to right of status bar if there's room */ static void draw_minifrags (view_t *view) { int numlines, top, bottom, f, i, k, x, y; char num[20]; player_info_t *s; scr_copyeverything = 1; scr_fullupdate = 0; // scores Sbar_SortFrags (false); if (!scoreboardlines) return; // no one there? numlines = view->ylen / 8; if (numlines < 3) return; // not enough room // find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.playernum) break; if (i == scoreboardlines) // we're not there, we are probably a // spectator, just display top i = 0; else // figure out start i = i - numlines / 2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = 4; y = 0; for (; i < scoreboardlines && y < view->ylen - 8 + 1; i++) { k = fragsort[i]; s = &cl.players[k]; if (!s->name[0]) continue; // draw ping top = s->topcolor; bottom = s->bottomcolor; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); draw_fill (view, x + 2, y + 1, 37, 3, top); draw_fill (view, x + 2, y + 4, 37, 4, bottom); // draw number f = s->frags; if (k != cl.playernum) { snprintf (num, sizeof (num), " %3i ", f); } else { snprintf (num, sizeof (num), "\x10%3i\x11", f); } draw_nstring (view, x, y, num, 5); // team if (cl.teamplay) { draw_nstring (view, x + 48, y, s->team->value, 4); draw_nstring (view, x + 48 + 40, y, s->name, 16); } else draw_nstring (view, x + 48, y, s->name, 16); y += 8; } } static void draw_miniteam (view_t *view) { int i, k, x, y; char num[12]; info_key_t *player_team = cl.players[cl.playernum].team; team_t *tm; if (!cl.teamplay) return; Sbar_SortTeams (); x = 0; y = 0; for (i = 0; i < scoreboardteams && y <= view->ylen; i++) { k = teamsort[i]; tm = teams + k; // draw pings draw_nstring (view, x, y, tm->team, 4); // draw total snprintf (num, sizeof (num), "%5i", tm->frags); draw_string (view, x + 40, y, num); if (player_team && strnequal (player_team->value, tm->team, 16)) { draw_character (view, x - 8, y, 16); draw_character (view, x + 32, y, 17); } y += 8; } } static void draw_time (view_t *view) { struct tm *local = NULL; time_t utc = 0; const char *timefmt = NULL; char st[80]; // Get local time utc = time (NULL); local = localtime (&utc); if (hud_time->int_val == 1) { // Use international format timefmt = "%k:%M"; } else if (hud_time->int_val >= 2) { // US AM/PM display timefmt = "%l:%M %P"; } strftime (st, sizeof (st), timefmt, local); draw_string (view, 8, 8, st); } static void draw_fps (view_t *view) { static char st[80]; double t; static double lastframetime; static double lastfps; t = Sys_DoubleTime (); if ((t - lastframetime) >= 0.2) { lastfps = fps_count / (t - lastframetime); fps_count = 0; lastframetime = t; snprintf (st, sizeof (st), "%5.1f FPS", lastfps); } draw_string (view, 80, 8, st); } static void draw_net (view_t *view) { // request new ping times every two seconds if (!cls.demoplayback && realtime - cl.last_ping_request > 2) { cl.last_ping_request = realtime; MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, "pings"); } if (hud_ping->int_val) { int ping = cl.players[cl.playernum].ping; ping = bound (0, ping, 999); draw_string (view, 0, 0, va ("%3d ms ", ping)); } if (hud_ping->int_val && hud_pl->int_val) draw_character (view, 48, 0, '/'); if (hud_pl->int_val) { int lost = CL_CalcNet (); lost = bound (0, lost, 999); draw_string (view, 56, 0, va ("%3d pl", lost)); } } static void draw_stuff (view_t *view) { if (hud_time->int_val > 0) draw_time (view); if (hud_fps->int_val > 0) draw_fps (view); if (cls.state == ca_active && (hud_ping->int_val || hud_pl->int_val)) draw_net (view); } void Sbar_IntermissionOverlay (void) { scr_copyeverything = 1; scr_fullupdate = 0; if (cl.teamplay > 0 && !sb_showscores) Sbar_TeamOverlay (overlay_view); else Sbar_DeathmatchOverlay (overlay_view, 0); } /* CENTER PRINTING */ static dstring_t center_string = {&dstring_default_mem}; static float centertime_start; // for slow victory printing static float centertime_off; static int center_lines; /* Called for important messages that should stay in the center of the screen for a few moments */ void Sbar_CenterPrint (const char *str) { if (!str) { centertime_off = 0; dstring_clearstr (¢er_string); return; } dstring_copystr (¢er_string, str); centertime_off = scr_centertime->value; centertime_start = realtime; // count the number of lines for centering center_lines = 1; while (*str) { if (*str == '\n') center_lines++; str++; } } static void Sbar_DrawCenterString (view_t *view, int remaining) { const char *start; int j, l, x, y; start = center_string.str; if (center_lines <= 4) y = view->yabs + view->ylen * 0.35; else y = view->yabs + 48; do { // scan the width of the line for (l = 0; l < 40; l++) if (start[l] == '\n' || !start[l]) break; x = view->xabs + (view->xlen - l * 8) / 2; for (j = 0; j < l; j++, x += 8) { Draw_Character (x, y, start[j]); if (!remaining--) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } void Sbar_FinaleOverlay (void) { int remaining; if (key_dest != key_game) return; scr_copyeverything = 1; draw_cachepic (overlay_view, 0, 16, "gfx/finale.lmp"); // the finale prints the characters one at a time remaining = scr_printspeed->value * (realtime - centertime_start); Sbar_DrawCenterString (overlay_view, remaining); } void Sbar_DrawCenterPrint (void) { scr_copytop = 1; centertime_off -= r_frametime; if (centertime_off <= 0) return; if (key_dest != key_game) return; Sbar_DrawCenterString (overlay_view, -1); } static void init_sbar_views (void) { view_t *view; view_t *minifrags_view = 0; view_t *miniteam_view = 0; if (vid.conwidth < 512) { sbar_view = view_new (0, 0, 320, 48, grav_south); sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast); sbar_frags_view->draw = draw_frags; } else if (vid.conwidth < 640) { sbar_view = view_new (0, 0, 512, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; view = view_new (0, 0, 192, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } else { sbar_view = view_new (0, 0, 640, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; miniteam_view = view_new (0, 0, 96, 48, grav_southeast); miniteam_view->draw = draw_miniteam; miniteam_view->resize_y = 1; view = view_new (0, 0, 320, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest); sbar_inventory_view->draw = draw_inventory_sbar; view = view_new (0, 0, 32, 16, grav_southwest); view->draw = draw_weapons_sbar; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 8, grav_northwest); view->draw = draw_ammo_sbar; view_add (sbar_inventory_view, view); view = view_new (32, 0, 96, 16, grav_southeast); view->draw = draw_items; view_add (sbar_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (sbar_inventory_view, view); if (sbar_frags_view) view_add (sbar_inventory_view, sbar_frags_view); view_add (sbar_view, sbar_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status_bar; view_add (sbar_view, view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status; view_add (sbar_view, view); if (minifrags_view) view_add (sbar_view, minifrags_view); if (miniteam_view) view_add (sbar_view, miniteam_view); if (vid.width > 640) { int l = (vid.width - 640) / 2; view = view_new (-l, 0, l, 48, grav_southwest); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); view = view_new (-l, 0, l, 48, grav_southeast); view->draw = draw_tile; view->resize_y = 1; view_add (sbar_view, view); } //if (con_module) // view_insert (con_module->data->console->view, sbar_view, 0); } static void init_hud_views (void) { view_t *view; view_t *minifrags_view = 0; view_t *miniteam_view = 0; if (vid.conwidth < 512) { hud_view = view_new (0, 0, 320, 48, grav_south); hud_frags_view = view_new (0, 0, 130, 8, grav_northeast); hud_frags_view->draw = draw_frags; } else if (vid.conwidth < 640) { hud_view = view_new (0, 0, 512, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; } else { hud_view = view_new (0, 0, 640, 48, grav_south); minifrags_view = view_new (320, 0, 192, 48, grav_southwest); minifrags_view->draw = draw_minifrags; minifrags_view->resize_y = 1; miniteam_view = view_new (0, 0, 96, 48, grav_southeast); miniteam_view->draw = draw_miniteam; miniteam_view->resize_y = 1; } hud_view->resize_y = 1; hud_armament_view = view_new (0, 48, 42, 156, grav_southeast); view = view_new (0, 0, 42, 44, grav_northeast); view->draw = draw_weapons_hud; view_add (hud_armament_view, view); view = view_new (0, 0, 42, 44, grav_southeast); view->draw = draw_ammo_hud; view_add (hud_armament_view, view); hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest); view_add (hud_view, hud_inventory_view); view = view_new (0, 0, 320, 24, grav_southwest); view->draw = draw_status; view_add (hud_view, view); view = view_new (32, 0, 96, 16, grav_southeast); view->draw = draw_items; view_add (hud_inventory_view, view); view = view_new (0, 0, 32, 16, grav_southeast); view->draw = draw_sigils; view_add (hud_inventory_view, view); if (hud_frags_view) view_add (hud_inventory_view, hud_frags_view); if (minifrags_view) view_add (hud_view, minifrags_view); if (miniteam_view) view_add (hud_view, miniteam_view); view = view_new (0, 0, vid.conwidth, 48, grav_south); view_add (view, hud_view); hud_view = view; view_add (hud_view, hud_armament_view); if (con_module) view_insert (con_module->data->console->view, hud_view, 0); } static void init_views (void) { if (vid.conheight > 300) overlay_view = view_new (0, 0, 320, 300, grav_center); else overlay_view = view_new (0, 0, 320, vid.conheight, grav_center); overlay_view->draw = draw_overlay; overlay_view->visible = 0; stuff_view = view_new (0, 48, 152, 16, grav_southwest); stuff_view->draw = draw_stuff; if (con_module) { view_insert (con_module->data->console->view, overlay_view, 0); view_insert (con_module->data->console->view, stuff_view, 0); } init_sbar_views (); init_hud_views (); } static void Sbar_GIB_Print_Center_f (void) { if (GIB_Argc () != 2) { GIB_USAGE ("text"); } else Sbar_CenterPrint (GIB_Argv(1)); } void Sbar_Init (void) { int i; init_views (); for (i = 0; i < 10; i++) { sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i)); sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i)); } sb_nums[0][10] = Draw_PicFromWad ("num_minus"); sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); sb_colon = Draw_PicFromWad ("num_colon"); sb_slash = Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); for (i = 0; i < 5; i++) { sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1)); sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1)); sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1)); sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1)); sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1)); sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1)); sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1)); } sb_ammo[0] = Draw_PicFromWad ("sb_shells"); sb_ammo[1] = Draw_PicFromWad ("sb_nails"); sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = Draw_PicFromWad ("sb_cells"); sb_armor[0] = Draw_PicFromWad ("sb_armor1"); sb_armor[1] = Draw_PicFromWad ("sb_armor2"); sb_armor[2] = Draw_PicFromWad ("sb_armor3"); sb_items[0] = Draw_PicFromWad ("sb_key1"); sb_items[1] = Draw_PicFromWad ("sb_key2"); sb_items[2] = Draw_PicFromWad ("sb_invis"); sb_items[3] = Draw_PicFromWad ("sb_invuln"); sb_items[4] = Draw_PicFromWad ("sb_suit"); sb_items[5] = Draw_PicFromWad ("sb_quad"); sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad ("face1"); sb_faces[4][1] = Draw_PicFromWad ("face_p1"); sb_faces[3][0] = Draw_PicFromWad ("face2"); sb_faces[3][1] = Draw_PicFromWad ("face_p2"); sb_faces[2][0] = Draw_PicFromWad ("face3"); sb_faces[2][1] = Draw_PicFromWad ("face_p3"); sb_faces[1][0] = Draw_PicFromWad ("face4"); sb_faces[1][1] = Draw_PicFromWad ("face_p4"); sb_faces[0][0] = Draw_PicFromWad ("face5"); sb_faces[0][1] = Draw_PicFromWad ("face_p5"); sb_face_invis = Draw_PicFromWad ("face_invis"); sb_face_invuln = Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); sb_face_quad = Draw_PicFromWad ("face_quad"); Cmd_AddCommand ("+showscores", Sbar_ShowScores, "Display information on everyone playing"); Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "Stop displaying information on everyone playing"); Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores, "Display information for your team"); Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores, "Stop displaying information for your team"); sb_sbar = Draw_PicFromWad ("sbar"); sb_ibar = Draw_PicFromWad ("ibar"); sb_scorebar = Draw_PicFromWad ("scorebar"); r_viewsize_callback = viewsize_f; hud_scoreboard_uid = Cvar_Get ("hud_scoreboard_uid", "0", CVAR_NONE, Sbar_DMO_Init_f, "Set to 1 to show uid " "instead of ping. Set to 2 to show both."); fs_fraglog = Cvar_Get ("fs_fraglog", "qw-scores.log", CVAR_ARCHIVE, NULL, "Filename of the automatic frag-log."); cl_fraglog = Cvar_Get ("cl_fraglog", "0", CVAR_ARCHIVE, NULL, "Automatic fraglogging, non-zero value will switch " "it on."); hud_sbar = Cvar_Get ("hud_sbar", "0", CVAR_ARCHIVE, hud_sbar_f, "status bar mode: 0 = hud, 1 = oldstyle"); hud_sbar_separator = Cvar_Get ("hud_sbar_separator", "0", CVAR_ARCHIVE, NULL, "turns on status bar separator"); hud_swap = Cvar_Get ("hud_swap", "0", CVAR_ARCHIVE, hud_swap_f, "new HUD on left side?"); hud_scoreboard_gravity = Cvar_Get ("hud_scoreboard_gravity", "center", CVAR_ARCHIVE, hud_scoreboard_gravity_f, "control placement of scoreboard " "overlay: center, northwest, north, " "northeast, west, east, southwest, " "south, southeast"); // register GIB builtins GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f); }