/* game.c game specific support (notably hipnotic, rogue and abyss) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include #endif #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "game.h" #include "server.h" qboolean standard_quake = false; cvar_t *registered; cvar_t *cmdline; int static_registered = 1; /* Game_CheckRegistered Looks for the pop.txt file and verifies it. Sets the "registered" cvar. Immediately exits out if an alternate game was attempted to be started without being registered. */ static void Game_CheckRegistered (void) { QFile *h; QFS_FOpenFile ("gfx/pop.lmp", &h); static_registered = 0; if (h) { static_registered = 1; Qclose (h); } if (static_registered) { Cvar_Set (registered, "1"); Sys_Printf ("Playing registered version.\n"); } } void Game_Init (void) { int i; const char *game = "nq"; // FIXME: make this dependant on QF metadata in the mission packs standard_quake = true; if ((i = COM_CheckParm ("-hipnotic"))) { standard_quake = false; game = "hipnotic"; } else if ((i = COM_CheckParm ("-rogue"))) { standard_quake = false; game = "rogue"; } else if ((i = COM_CheckParm ("-abyss"))) { game = "abyss"; } QFS_Init (game); registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL, "Is the game the registered version. 1 yes 0 no"); cmdline = Cvar_Get ("cmdline", "0", CVAR_SERVERINFO, Cvar_Info, "None"); Game_CheckRegistered (); }