## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # AUTOMAKE_OPTIONS= foreign # Stuff that is common to both client and server # INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include SDL_LIBS = @SDL_LIBS@ AM_CFLAGS= @PTHREAD_CFLAGS@ bin_PROGRAMS= @NQ_TARGETS@ EXTRA_PROGRAMS= nq-fbdev nq-sdl nq-svga nq-wgl nq-x11 nq-server noinst_LIBRARIES= @nq_libs@ EXTRA_LIBRARIES=libnq_client.a libnq_common.a libnq_sdl.a libnq_server.a libnq_common_a_SOURCES=game.c world.c libnq_sdl_a_SOURCES= sys_sdl.c libnq_sdl_a_CFLAGS= $(SDL_CFLAGS) common_ldflags= -export-dynamic @PTHREAD_LDFLAGS@ cl_plugin_LIBS= \ @server_static_plugin_libs@ \ @client_static_plugin_libs@ client_LIBFILES= \ $(top_builddir)/libs/video/targets/libQFjs.la \ $(top_builddir)/libs/audio/libQFcd.la \ $(top_builddir)/libs/audio/libQFsound.la server_LIBFILES= \ @server_static_plugin_libs@ \ $(top_builddir)/libs/models/libQFmodels.la common_LIBFILES= \ $(top_builddir)/libs/net/libnet_main.la \ $(top_builddir)/libs/console/libQFconsole.la \ $(top_builddir)/libs/image/libQFimage.la \ $(top_builddir)/libs/gib/libQFgib.la \ $(top_builddir)/libs/ruamoko/libQFruamoko.la \ $(top_builddir)/libs/util/libQFutil.la client_LIBS= $(client_LIBFILES) $(common_LIBFILES) server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS) server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES) libnq_client_a_SOURCES= \ cl_chase.c cl_cmd.c cl_demo.c cl_ents.c cl_input.c cl_main.c \ cl_screen.c cl_parse.c cl_tent.c cl_view.c sbar.c libnq_server_a_SOURCES= \ host.c host_cmd.c sv_cl_phys.c sv_cvar.c sv_main.c \ sv_move.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_user.c client_libs= libnq_server.a libnq_client.a libnq_common.a \ $(top_builddir)/libs/client/libQFclient.la server_libs = libnq_server.a libnq_common.a # Software-rendering targets # ... Linux FBDev nq_fbdev_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/video/targets/libQFfbdev.la \ $(client_LIBS) nq_fbdev_SOURCES= sys_unix.c nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS) nq_fbdev_LDFLAGS= $(common_ldflags) nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs) # ... SDL, version 1.2 and higher nq_sdl_libs= \ libnq_sdl.a \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/video/targets/libQFsdl.la \ $(client_LIBS) nq_sdl_SOURCES=sdl_link.c nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS) nq_sdl_LDFLAGS= $(common_ldflags) nq_sdl_DEPENDENCIES= $(nq_sdl_libs) # ... Linux SVGAlib nq_svga_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/video/targets/libQFsvga.la \ $(client_LIBS) nq_svga_SOURCES= sys_unix.c nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS) nq_svga_LDFLAGS= $(common_ldflags) nq_svga_DEPENDENCIES= $(nq_svga_libs) # ... X11 nq_x11_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/video/targets/libQFx11.la \ $(client_LIBS) nq_x11_SOURCES= sys_unix.c nq_x11_LDADD= $(nq_x11_libs) \ $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(DL_LIBS) nq_x11_LDFLAGS= $(common_ldflags) nq_x11_DEPENDENCIES= $(nq_x11_libs) # OpenGL-using targets # ... SGI/Microsoft WGL (Windows OpenGL) nq_wgl_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(opengl_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFwgl.la \ $(client_LIBS) nq_wgl_SOURCES= sys_win.c nq_wgl_LDADD= $(nq_wgl_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS) nq_wgl_LDFLAGS= $(common_ldflags) nq_wgl_DEPENDENCIES= $(nq_wgl_libs) # Dedicated Server if SYSTYPE_WIN32 ded_sources= sys_wind.c sv_ded.c else ded_sources= sys_unixd.c sv_ded.c endif EXTRA_DIST=sys_wind.c sys_unixd.c sv_ded.c nq_server_LDFLAGS= $(common_ldflags) nq_server_SOURCES= $(ded_sources) nq_server_LDADD= $(server_libs) $(server_LIBS) nq_server_DEPENDENCIES= $(server_libs) $(server_LIB_DEPS) # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)