/* sw_model_iqm.c iqm model processing for SW Copyright (C) 2011 Bill Currie Author: Bill Currie Date: 2012/04/27 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "qfalloca.h" #include "QF/dstring.h" #include "QF/image.h" #include "QF/qendian.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "QF/va.h" #include "compat.h" #include "d_iface.h" #include "mod_internal.h" #include "r_internal.h" static byte null_data[] = {15, 15, 15, 15}; static tex_t null_texture = { .width = 2, .height = 2, .format = tex_palette, .loaded = 1, .palette =0, .data = null_data }; static void sw_iqm_clear (model_t *mod, void *data) { iqm_t *iqm = (iqm_t *) mod->aliashdr; swiqm_t *sw = (swiqm_t *) iqm->extra_data; int i, j; mod->needload = true; for (i = 0; i < iqm->num_meshes; i++) { if (!sw->skins[i]) continue; for (j = i + 1; j < iqm->num_meshes; j++) if (sw->skins[j] == sw->skins[i]) sw->skins[j] = 0; if (sw->skins[i] != &null_texture) free (sw->skins[i]); } free (sw->skins); free (sw->blend_palette); free (sw); Mod_FreeIQM (iqm); } static inline void convert_coord (byte *tc, int size) { *(int32_t *) tc = (int32_t) (*(float *) tc * (size - 1)) << 16; } static void sw_iqm_load_textures (iqm_t *iqm) { int i, j; dstring_t *str = dstring_new (); swiqm_t *sw = (swiqm_t *) iqm->extra_data; tex_t *tex; byte *done_verts; int bytes; bytes = (iqm->num_verts + 7) / 8; done_verts = alloca (bytes); memset (done_verts, 0, bytes); sw->skins = malloc (iqm->num_meshes * sizeof (tex_t *)); for (i = 0; i < iqm->num_meshes; i++) { for (j = 0; j < i; j++) { if (iqm->meshes[j].material == iqm->meshes[i].material) { sw->skins[i] = sw->skins[j]; break; } } if (j < i) continue; dstring_copystr (str, iqm->text + iqm->meshes[i].material); QFS_StripExtension (str->str, str->str); if ((tex = LoadImage (va (0, "textures/%s", str->str), 1))) tex = sw->skins[i] = ConvertImage (tex, vid.basepal); else tex = sw->skins[i] = &null_texture; for (j = 0; j < (int) iqm->meshes[i].num_triangles * 3; j++) { int ind = iqm->meshes[i].first_triangle * 3 + j; int vind = iqm->elements[ind]; byte *vert = iqm->vertices + iqm->stride * vind; byte *tc = vert + sw->texcoord->offset; if (done_verts[vind / 8] & (1 << (vind % 8))) continue; done_verts[vind / 8] |= (1 << (vind % 8)); convert_coord (tc + 0, tex->width); convert_coord (tc + 4, tex->height); } } dstring_delete (str); } static void sw_iqm_convert_tris (iqm_t *iqm) { mtriangle_t *tris; uint32_t i; uint32_t num_tris; num_tris = iqm->num_elements / 3; tris = malloc (num_tris * sizeof (mtriangle_t)); for (i = 0; i < num_tris; i++) { tris[i].facesfront = 1; VectorCopy (iqm->elements + i * 3, tris[i].vertindex); } free (iqm->elements); iqm->elements = (uint16_t *) tris; } void sw_Mod_IQMFinish (model_t *mod) { iqm_t *iqm = (iqm_t *) mod->aliashdr; swiqm_t *sw; int i; mod->clear = sw_iqm_clear; iqm->extra_data = sw = calloc (1, sizeof (swiqm_t)); sw->blend_palette = Mod_IQMBuildBlendPalette (iqm, &sw->palette_size); for (i = 0; i < iqm->num_arrays; i++) { if (iqm->vertexarrays[i].type == IQM_POSITION) sw->position = &iqm->vertexarrays[i]; if (iqm->vertexarrays[i].type == IQM_TEXCOORD) sw->texcoord = &iqm->vertexarrays[i]; if (iqm->vertexarrays[i].type == IQM_NORMAL) sw->normal = &iqm->vertexarrays[i]; if (iqm->vertexarrays[i].type == IQM_BLENDINDEXES) sw->bindices = &iqm->vertexarrays[i]; } sw_iqm_load_textures (iqm); sw_iqm_convert_tris (iqm); }