/* world.h @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __world_h #define __world_h #include "QF/link.h" #include "QF/mathlib.h" #include "QF/model.h" typedef struct { vec3_t normal; float dist; } plane_t; typedef struct { qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area qboolean inopen, inwater; float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position plane_t plane; // surface normal at impact struct edict_s *ent; // entity the surface is on } trace_t; #define MOVE_NORMAL 0 #define MOVE_NOMONSTERS 1 #define MOVE_MISSILE 2 typedef struct areanode_s { int axis; // -1 = leaf node float dist; struct areanode_s *children[2]; link_t trigger_edicts; link_t solid_edicts; } areanode_t; #define AREA_DEPTH 4 #define AREA_NODES 32 extern areanode_t sv_areanodes[AREA_NODES]; void SV_InitHull (hull_t *hull, dclipnode_t *clipnodes, mplane_t *planes); void SV_ClearWorld (void); // called after the world model has been loaded, before linking any entities void SV_UnlinkEdict (struct edict_s *ent); // call before removing an entity, and before trying to move one, // so it doesn't clip against itself // flags ent->v.modified void SV_LinkEdict (struct edict_s *ent, qboolean touch_triggers); // Needs to be called any time an entity changes origin, mins, maxs, or solid // flags ent->v.modified // sets ent->v.absmin and ent->v.absmax // if touchtriggers, calls prog functions for the intersected triggers int SV_PointContents (const vec3_t p); int SV_TruePointContents (const vec3_t p); // returns the CONTENTS_* value from the world at the given point. // does not check any entities at all // the non-true version remaps the water current contents to content_water struct edict_s *SV_TestEntityPosition (struct edict_s *ent); trace_t SV_Move (const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, struct edict_s *passedict); // mins and maxs are reletive // if the entire move stays in a solid volume, trace.allsolid will be set // if the starting point is in a solid, it will be allowed to move out // to an open area // nomonsters is used for line of sight or edge testing, where mosnters // shouldn't be considered solid objects // passedict is explicitly excluded from clipping checks (normally NULL) struct edict_s *SV_TestPlayerPosition (struct edict_s *ent, const vec3_t origin); int SV_HullPointContents (hull_t *hull, int num, const vec3_t p); hull_t *SV_HullForEntity (struct edict_s *ent, const vec3_t mins, const vec3_t maxs, vec3_t offset); #endif // __world_h