#define IT_AXE              0x001000
#define IT_SHOTGUN          0x000001
#define IT_SUPER_SHOTGUN    0x000002
#define IT_NAILGUN          0x000004
#define IT_SUPER_NAILGUN    0x000008
#define IT_GRENADE_LAUNCHER 0x000010
#define IT_ROCKET_LAUNCHER  0x000020
#define IT_LIGHTNING        0x000040
#define IT_EXTRA_WEAPON     0x000080
string foo = "oo";
vector (integer wep)
weapon_range =
{
	switch (wep) {
		case IT_AXE:
			return '48 0 64';
		case IT_SHOTGUN:
			return '128 0 99999';
		case IT_SUPER_SHOTGUN:
			return '128 0 99999';
		case IT_NAILGUN:
			return '180 0 3000';
		case IT_SUPER_NAILGUN:
			return '180 0 3000';
		case IT_GRENADE_LAUNCHER:
			return '180 48 3000';
		case IT_ROCKET_LAUNCHER:
			return '180 48 3000';
		case IT_LIGHTNING:
			return '350 0 512';
		default:
			return '0 0 0';
	}
};