/* effects.h Effect management Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/3/11 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __client_effects_h #define __client_effects_h #include "QF/simd/types.h" #include "QF/ecs/component.h" enum { effect_light, // light entity id effect_muzzleflash, // light entity id effect_comp_count, }; extern const component_t effect_components[effect_comp_count]; extern struct ecs_system_s effect_system; struct entity_s; struct entity_state_s; void CL_NewDlight (struct entity_s ent, vec4f_t org, int effects, byte glow_size, byte glow_color, double time); void CL_ModelEffects (struct entity_s ent, int glow_color, double time); void CL_EntityEffects (struct entity_s ent, struct entity_state_s *state, double time); void CL_MuzzleFlash (struct entity_s ent, vec4f_t position, vec4f_t fv, float zoffset, double time); #endif//__client_effects_h