clearValues = ( { depthStencil = { depth = 1; stencil = 0; }; }, ); info = { color = "[0.2, 0.2, 0.2, 1]"; subpass_info = ( { name = depth; color = "[ 0.5, 0.5, 0.5, 1]" }, ); }; renderpass_base = { attachments = ( { format = $output.format; samples = 1; loadOp = dont_care; storeOp = store; stencilLoadOp = dont_care; stencilStoreOp = dont_care; initialLayout = undefined; finalLayout = shader_read_only_optimal; }, ); subpasses = ( { // 0 depth pipelineBindPoint = graphics; depthStencilAttachment = { attachment = 0; layout = depth_stencil_attachment_optimal; }; } ); }; renderpass_6 = { @inherit = $properties.renderpass_base; @next = (VkRenderPassMultiviewCreateInfo, { viewMasks = (0x0000003fu); }); }; renderpass_4 = { @inherit = $properties.renderpass_base; @next = (VkRenderPassMultiviewCreateInfo, { viewMasks = (0x0000000fu); }); }; renderpass_1 = { @inherit = $properties.renderpass_base; @next = (VkRenderPassMultiviewCreateInfo, { viewMasks = (0x00000001u); }); };