## Process this file with automake to produce Makefile.in AUTOMAKE_OPTIONS= foreign #FIXME should qf data be installed somewhere other than id1 that gets #searched after everything else? pkgdatadir=@sharepath@/id1 QFCC_DEP=$(top_builddir)/tools/qfcc/source/qfcc$(EXEEXT) QFCC=$(QFCC_DEP) QCFLAGS=-qq -g -Werror -Wall -Wno-integer-divide QCPPFLAGS=-I. -I$(srcdir) -I$(top_builddir)/ruamoko/include -I$(top_srcdir)/ruamoko/include GZIP=if echo $@ | grep -q .gz; then gzip -f `basename $@ .gz`; if test -f `basename $@ .dat.gz`.sym; then gzip -f `basename $@ .dat.gz`.sym; fi; fi if HAVE_ZLIB GZ=.gz else GZ= endif STRIP=$(shell echo `echo -n $(srcdir)/ | sed -e 's/[^/]//g' | wc -c`) if BUILD_RUAMOKO data=game.dat$(GZ) else data= endif noinst_DATA= $(data) EXTRA_DATA= game.dat game_src= Axe.r GameEntity.r World.r tempent.r %.qfo: %.r $(QFCC) $(QCFLAGS) $(QCPPFLAGS) -p $(STRIP) -c -o $@ $< %.qfo: %.qc $(QFCC) $(QCFLAGS) $(QCPPFLAGS) -p $(STRIP) -c -o $@ $< game_obj=$(addsuffix .qfo,$(basename $(game_src))) game.dat$(GZ): $(game_obj) ../lib/libr.a ../lib/libqw.a $(QFCC) $(QCFLAGS) -p $(STRIP) -o game.dat $(game_obj) ../lib/libr.a ../lib/libqw.a ../lib/libr.a $(GZIP) EXTRA_DIST= $(game_src) Axe.h GameEntity.h tempent.h Weapon.h World.h CLEANFILES= *.dat *.sym *.gz *.qfo