admin_password : Set the password for rcon admin commands allow_download : Toggle if clients can download game data from the server allow_download_maps : Toggle if clients can download maps from the server allow_download_models : Toggle if clients can download models from the server allow_download_skins : Toggle if clients can download skins from the server allow_download_sounds : Toggle if clients can download sounds from the server cl_rollangle : How much a player's screen tilts when strafing cl_rollspeed : How quickly a player straightens out after strafing cmd_highchars : Toggles availability of special characters by proceeding letters by $ or #. See the documentation for details. cmd_warncmd : Toggles the display of error messages for unknown commands r crudefile_quota : Maximum space available to the Crude File system, -1 to totally disable file writing s deathmatch : Sets the rules for weapon and item respawning. 1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn, 2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn, 3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn. developer : set to enable extra debugging information filterban : Determines the rules for the IP list 0 Only IP addresses on the Ban list will be allowed onto the server, 1 Only IP addresses NOT on the Ban list will be allowed onto the server s fraglimit : Amount of frags a player must attain in order to exit the level r fs_basegame : game to use by default r fs_globalcfg : global configuration file r fs_pluginpath : Location of your plugin directory r fs_sharepath : location of shared (read only) game directories r fs_skinbase : location of skins dir for downloads r fs_usercfg : user configuration file r fs_userpath : location of your game directories * gl_mesh_cache : minimum triangle count in a model for its mesh to be cached. 0 to disable caching * gl_subdivide_size : Sets the division value for the sky brushes. s hostname : Report or sets the server name s maxclients : Sets how many clients can connect to your server, this includes spectators and players s maxspectators : Sets how many spectators can connect to your server. The maxclients value takes precedence over this value so this value should always be equal-to or less-then the maxclients value net_loglevel : Packet logging/parsing net_packetlog : enable/disable packet logging s no_pogo_stick : disable the ability to pogo stick password : Set the server password for players pausable : Toggle if server can be paused 1 is on, 0 is off pr_boundscheck : Server progs bounds checking r pr_checkextensions : indicate the presence of the checkextentions qc function pr_deadbeef_ents : set to clear unallocated memory to 0xdeadbeef pr_deadbeef_locals : set to clear uninitialized local vars to 0xdeadbeef pr_debug : enable progs debugging pr_double_remove : Handling of double entity remove. 0 is silently ignore, 1 prints a traceback, and 2 gives an error. Only works if debugging is available and enabled pr_gc : Enable/disable the garbage collector. 0 is off, 1 is on, 2 is auto (on for newer qfcc progs, off otherwise) pr_gc_interval : Number of frames to wait before running string garbage collector. pr_source_path : where to look (within gamedir) for source files qport : The internal port number for the game networking code. Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. r_lightmap_components : User-created cvar s r_skyname : name of skybox rcon_password : Set the password for rcon 'root' commands registered : Is the game the registered version. 1 yes 0 no s samelevel : Determines the rules for level changing and exiting. 0 Allows advancing to the next level,1 The same level will be played until someone exits, 2 The same level will be played and the exit will kill anybody that tries to exit, 3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map. showdrop : Toggle the display of how many packets you are dropping showpackets : Show all network packets snd_device : User-created cvar snd_output : User-created cvar s spawn : Spawn the player entity spectator_password : Set the spectator password sv_3133735_7h4n_7h0u : Match '1' as 'i' and such in nicks sv_accelerate : Sets the acceleration value for the players sv_aim : Sets the value for auto-aiming leniency sv_airaccelerate : Sets how quickly the players accelerate in air sv_allow_log : Allow remote logging sv_allow_pings : Allow remote pings (qstat etc) sv_allow_status : Allow remote status queries (qstat etc) r sv_console_plugin : Plugin used for the console sv_extensions : Use protocol extensions for QuakeForge clients sv_filter_automask : Automatically determine the mask length when it is not explicitely given. e.g. "addip 1.2.0.0" would be the same as "addip 1.2.0.0/16" sv_friction : Sets the friction value for the players sv_gravity : Sets the global value for the amount of gravity r sv_hide_version_info : hide QuakeForge specific serverinfo strings from terminally stupid progs (eg, braindead TF variants) sv_highchars : Toggle the use of high character color names for players sv_kickfake : Kick users sending to send fake talk messages sv_mapcheck : Toggle the use of map checksumming to check for players who edit maps to cheat s sv_maxrate : Maximum allowable rate sv_maxspeed : Sets the maximum speed a player can move sv_maxtic : The maximum amount of time in seconds before a client a receives an update from the server sv_maxvelocity : Sets the maximum velocity an object can travel s sv_minqfversion : Minimum QF version on client sv_mintic : The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy sv_netdosprotect : DoS flood attack protection sv_old_entity_free : set this for buggy mods that rely on the old behaviour of entity freeing (eg, *TF) sv_phs : Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime sv_progs : Allows selectable game progs if you have several of them in the gamedir sv_spectalk : Toggles the ability of spectators to talk to players sv_spectatormaxspeed : Sets the maximum speed a spectator can move sv_stopspeed : Sets the value that determines how fast the player should come to a complete stop sv_timefmt : Time/date format to use s sv_timekick : Time cheat protection sv_timekick_fuzz : Time cheat "fuzz factor" sv_timekick_interval : Time cheat check interval sv_timestamps : Time/date stamps in log entries sv_wateraccelerate : Sets the water acceleration value sv_waterfriction : Sets the water friction value sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods. sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections. sys_nostdout : Set to disable std out sys_sleep : Sleep how long in seconds between checking for connections. Minimum is 0, maximum is 13 s teamplay : Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, 2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate, 3 You can hurt yourself but you cannot hurt your teammates s timelimit : Sets the amount of time in minutes that is needed before advancing to the next level timeout : Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet s watervis : Toggle the use of r_watervis by OpenGL clients zombietime : The number of seconds that the server will keep the character of a player on the map who seems to have disconnected