#ifndef __ruamoko_sound_h #define __ruamoko_sound_h #define CHAN_AUTO 0 #define CHAN_WEAPON 1 #define CHAN_VOICE 2 #define CHAN_ITEM 3 #define CHAN_BODY 4 #define CHAN_NO_PHS_ADD 8 #define ATTN_NONE 0 #define ATTN_NORM 1 #define ATTN_IDLE 2 #define ATTN_STATIC 3 @extern void sound (entity e, float chan, string samp, float vol, float atten); @extern void ambientsound (vector pos, string samp, float vol, float atten); #endif//__ruamoko_sound_h