/* render.h public interface to refresh functions Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef _R_DYNAMIC_H #define _R_DYNAMIC_H #include "QF/mathlib.h" #include "d_iface.h" typedef enum { PE_UNKNOWN, PE_GUNSHOT, PE_BLOOD, PE_LIGHTNINGBLOOD, PE_SPIKE, PE_SUPERSPIKE, PE_KNIGHTSPIKE, PE_WIZSPIKE, } particle_effect_t; struct entity_s; void R_PushDlights (const vec3_t entorigin); struct cvar_s; void R_MaxDlightsCheck (struct cvar_s *var); void R_Particles_Init_Cvars (void); void R_InitBubble (void); void R_InitParticles (void); void R_ClearParticles (void); void R_DrawParticles (void); struct cvar_s; void R_MaxParticlesCheck (struct cvar_s *r_particles, struct cvar_s *r_particles_max); void R_InitSprites (void); #endif // _R_DYNAMIC_H