#ifndef Map_h #define Map_h #include #include "QF/mathlib.h" // Map is a list of Entity objects extern id map_i; @interface Map:NSMutableArray { NSMutableArray *array; id currentEntity; id oldselection; // temp when loading a new map float minz, maxz; } -newMap; -writeStats; -readMapFile:(const char *) fname; -writeMapFile:(const char *)fname useRegion:(BOOL) reg; -entityConnect: (vec3_t) p1:(vec3_t) p2; -selectRay: (vec3_t) p1: (vec3_t) p2:(BOOL) ef; -grabRay: (vec3_t) p1:(vec3_t) p2; -setTextureRay: (vec3_t) p1: (vec3_t) p2:(BOOL) allsides; -getTextureRay: (vec3_t) p1:(vec3_t) p2; -currentEntity; -setCurrentEntity:ent; -(float) currentMinZ; -setCurrentMinZ:(float) m; -(float) currentMaxZ; -setCurrentMaxZ:(float) m; -(int) numSelected; -selectedBrush; // returns the first selected brush // // operations on current selection // -makeSelectedPerform:(SEL) sel; -makeUnselectedPerform:(SEL) sel; -makeAllPerform:(SEL) sel; -makeGlobalPerform:(SEL) sel; // in and out of region -cloneSelection:sender; -makeEntity:sender; -subtractSelection:sender; -selectCompletelyInside:sender; -selectPartiallyInside:sender; -tallBrush:sender; -shortBrush:sender; -rotate_x:sender; -rotate_y:sender; -rotate_z:sender; -flip_x:sender; -flip_y:sender; -flip_z:sender; -selectCompleteEntity:sender; @end #endif // Map_h