#ifdef NH_DEFINE #undef NH_DEFINE #define Draw_Init glsl_Draw_Init #define Draw_Character glsl_Draw_Character #define Draw_String glsl_Draw_String #define Draw_nString glsl_Draw_nString #define Draw_AltString glsl_Draw_AltString #define Draw_ConsoleBackground glsl_Draw_ConsoleBackground #define Draw_Crosshair glsl_Draw_Crosshair #define Draw_CrosshairAt glsl_Draw_CrosshairAt #define Draw_TileClear glsl_Draw_TileClear #define Draw_Fill glsl_Draw_Fill #define Draw_TextBox glsl_Draw_TextBox #define Draw_FadeScreen glsl_Draw_FadeScreen #define Draw_BlendScreen glsl_Draw_BlendScreen #define Draw_CachePic glsl_Draw_CachePic #define Draw_UncachePic glsl_Draw_UncachePic #define Draw_MakePic glsl_Draw_MakePic #define Draw_DestroyPic glsl_Draw_DestroyPic #define Draw_PicFromWad glsl_Draw_PicFromWad #define Draw_Pic glsl_Draw_Pic #define Draw_Picf glsl_Draw_Picf #define Draw_SubPic glsl_Draw_SubPic #define Fog_DisableGFog glsl_Fog_DisableGFog #define Fog_EnableGFog glsl_Fog_EnableGFog #define Fog_GetColor glsl_Fog_GetColor #define Fog_GetDensity glsl_Fog_GetDensity #define Fog_Init glsl_Fog_Init #define Fog_ParseWorldspawn glsl_Fog_ParseWorldspawn #define Fog_SetupFrame glsl_Fog_SetupFrame #define Fog_StartAdditive glsl_Fog_StartAdditive #define Fog_StopAdditive glsl_Fog_StopAdditive #define Fog_Update glsl_Fog_Update #define R_AddTexture glsl_R_AddTexture #define R_BlendLightmaps glsl_R_BlendLightmaps #define R_BuildLightMap glsl_R_BuildLightMap #define R_CalcLightmaps glsl_R_CalcLightmaps #define R_ClearParticles glsl_R_ClearParticles #define R_ClearState glsl_R_ClearState #define R_ClearTextures glsl_R_ClearTextures #define R_DrawAliasModel glsl_R_DrawAliasModel #define R_DrawBrushModel glsl_R_DrawBrushModel #define R_DrawParticles glsl_R_DrawParticles #define R_DrawSky glsl_R_DrawSky #define R_DrawSkyChain glsl_R_DrawSkyChain #define R_DrawSprite glsl_R_DrawSprite #define R_DrawSpriteModel glsl_R_DrawSpriteModel #define R_DrawWaterSurfaces glsl_R_DrawWaterSurfaces #define R_DrawWorld glsl_R_DrawWorld #define R_Init glsl_R_Init #define R_InitBubble glsl_R_InitBubble #define R_InitGraphTextures glsl_R_InitGraphTextures #define R_InitParticles glsl_R_InitParticles #define R_InitSky glsl_R_InitSky #define R_InitSprites glsl_R_InitSprites #define R_InitSurfaceChains glsl_R_InitSurfaceChains #define R_LineGraph glsl_R_LineGraph #define R_LoadSky_f glsl_R_LoadSky_f #define R_LoadSkys glsl_R_LoadSkys #define R_NewMap glsl_R_NewMap #define R_Particle_New glsl_R_Particle_New #define R_Particle_NewRandom glsl_R_Particle_NewRandom #define R_Particles_Init_Cvars glsl_R_Particles_Init_Cvars #define R_ReadPointFile_f glsl_R_ReadPointFile_f #define R_RenderDlights glsl_R_RenderDlights #define R_RenderView glsl_R_RenderView #define R_RotateForEntity glsl_R_RotateForEntity #define R_SetupFrame glsl_R_SetupFrame #define R_SpriteBegin glsl_R_SpriteBegin #define R_SpriteEnd glsl_R_SpriteEnd #define R_TimeRefresh_f glsl_R_TimeRefresh_f #define R_ViewChanged glsl_R_ViewChanged #define SCR_CaptureBGR glsl_SCR_CaptureBGR #define SCR_ScreenShot glsl_SCR_ScreenShot #define SCR_ScreenShot_f glsl_SCR_ScreenShot_f #define SCR_UpdateScreen glsl_SCR_UpdateScreen #define c_alias_polys glsl_c_alias_polys #define c_brush_polys glsl_c_brush_polys #define r_easter_eggs_f glsl_r_easter_eggs_f #define r_particles_style_f glsl_r_particles_style_f #define r_world_matrix glsl_r_world_matrix #else #undef Fog_DisableGFog #undef Fog_EnableGFog #undef Fog_GetColor #undef Fog_GetDensity #undef Fog_Init #undef Fog_ParseWorldspawn #undef Fog_SetupFrame #undef Fog_StartAdditive #undef Fog_StopAdditive #undef Fog_Update #undef R_AddTexture #undef R_BlendLightmaps #undef R_BuildLightMap #undef R_CalcLightmaps #undef R_ClearParticles #undef R_ClearState #undef R_ClearTextures #undef R_DrawAliasModel #undef R_DrawBrushModel #undef R_DrawParticles #undef R_DrawSky #undef R_DrawSkyChain #undef R_DrawSpriteModel #undef R_DrawWaterSurfaces #undef R_DrawWorld #undef R_Init #undef R_InitBubble #undef R_InitGraphTextures #undef R_InitParticles #undef R_InitSky #undef R_InitSprites #undef R_InitSurfaceChains #undef R_LineGraph #undef R_LoadSky_f #undef R_LoadSkys #undef R_NewMap #undef R_Particle_New #undef R_Particle_NewRandom #undef R_Particles_Init_Cvars #undef R_ReadPointFile_f #undef R_RenderDlights #undef R_RenderView #undef R_RotateForEntity #undef R_SetupFrame #undef R_TimeRefresh_f #undef R_ViewChanged #undef SCR_CaptureBGR #undef SCR_ScreenShot #undef SCR_ScreenShot_f #undef SCR_UpdateScreen #undef c_alias_polys #undef c_brush_polys #undef r_easter_eggs_f #undef r_particles_style_f #undef r_world_matrix #endif