dnl ================================================================== dnl Find out what to build dnl ================================================================== QF_WITH_TARGETS( clients, [ --with-clients= compile clients in :], [fbdev,sdl,svga,x11],dummy ) QF_WITH_TARGETS( servers, [ --with-servers= compile dedicated server:], [master,nq,qw,qtv],dummy ) QF_WITH_TARGETS( tools, [ --with-tools= compile qf tools:], [bsp2img,carne,gsc,pak,qfbsp,qfcc,qflight,qflmp,qfmodelgen,qfspritegen,qfvis,qwaq,wad,wav],dummy ) unset CL_TARGETS HW_TARGETS="" QTV_TARGETS="" QW_TARGETS="" NQ_TARGETS="" QWAQ_TARGETS="" QW_DESKTOP_DATA="" NQ_DESKTOP_DATA="" CD_TARGETS="" SND_TARGETS="" VID_MODEL_TARGETS="" VID_REND_TARGETS="" VID_REND_NOINST_TARGETS="" VID_TARGETS="" if test "x$HAVE_FBDEV" = xyes; then if test "x$ENABLE_clients_fbdev" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-fbdev\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-fbdev\$(EXEEXT)" CL_TARGETS="$CL_TARGETS FBDEV" VID_TARGETS="$VID_TARGETS libQFfbdev.la" QF_NEED(vid_render, [sw]) QF_NEED(models, [sw]) QF_NEED(alias, [sw]) QF_NEED(brush, [sw]) QF_NEED(iqm, [sw]) QF_NEED(sprite, [sw]) if test "x$ASM_ARCH" = "xyes"; then QF_NEED(swrend, [asm]) fi QF_NEED(vid, [common]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client]) fi fi if test "x$HAVE_X" = xyes; then if test "x$ENABLE_clients_glx" = xyes; then QF_NEED(vid, [common x11]) fi if test "x$ENABLE_clients_glslx" = xyes; then QF_NEED(vid, [common x11]) fi if test "x$ENABLE_clients_x11" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-x11\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-x11\$(EXEEXT)" QWAQ_TARGETS="$QWAQ_TARGETS qwaq-x11\$(EXEEXT)" QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-x11.desktop" NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-x11.desktop" CL_TARGETS="$CL_TARGETS X11" VID_TARGETS="$VID_TARGETS libQFx11.la" QF_NEED(vid_render, [sw sw32 gl glsl]) QF_NEED(models, [sw gl glsl]) QF_NEED(alias, [sw gl glsl]) QF_NEED(brush, [sw gl glsl]) QF_NEED(iqm, [sw gl glsl]) QF_NEED(sprite, [sw gl glsl]) if test "x$ASM_ARCH" = "xyes"; then QF_NEED(swrend, [asm]) fi QF_NEED(vid, [common x11]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client]) fi fi if test "x$HAVE_SDL" = xyes; then if test "x$ENABLE_clients_sdl" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-sdl\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-sdl\$(EXEEXT)" QW_DESKTOP_DATA="$QW_DESKTOP_DATA quakeforge-qw-sdl.desktop" NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sdl.desktop" CL_TARGETS="$CL_TARGETS SDL" VID_TARGETS="$VID_TARGETS libQFsdl.la" QF_NEED(vid_render, [sw sw32 gl glsl]) QF_NEED(models, [sw gl glsl]) QF_NEED(alias, [sw gl glsl]) QF_NEED(brush, [sw gl glsl]) QF_NEED(iqm, [sw gl glsl]) QF_NEED(sprite, [sw gl glsl]) if test "x$ASM_ARCH" = "xyes"; then QF_NEED(swrend, [asm]) fi QF_NEED(vid, [common sdl]) QF_NEED(qw, [client common sdl]) QF_NEED(nq, [client common sdl]) QF_NEED(console, [client]) QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client]) fi fi if test "x$HAVE_SVGA" = xyes; then if test "x$ENABLE_clients_svga" = xyes; then QW_TARGETS="$QW_TARGETS qw-client-svga\$(EXEEXT)" NQ_TARGETS="$NQ_TARGETS nq-svga\$(EXEEXT)" CL_TARGETS="$CL_TARGETS SVGAlib" VID_TARGETS="$VID_TARGETS libQFsvga.la" QF_NEED(vid_render, [sw]) QF_NEED(models, [sw]) QF_NEED(alias, [sw]) QF_NEED(brush, [sw]) QF_NEED(iqm, [sw]) QF_NEED(sprite, [sw]) if test "x$ASM_ARCH" = "xyes"; then QF_NEED(swrend, [asm]) fi QF_NEED(vid, [common svga]) QF_NEED(qw, [client common]) QF_NEED(nq, [client common]) QF_NEED(console, [client]) QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client]) fi fi #if test "x$mingw" = xyes; then # if test "x$ENABLE_clients_wgl" = xyes; then # QW_TARGETS="$QW_TARGETS qw-client-wgl\$(EXEEXT)" # NQ_TARGETS="$NQ_TARGETS nq-wgl\$(EXEEXT)" # CL_TARGETS="$CL_TARGETS WGL" # VID_TARGETS="$VID_TARGETS libQFwgl.la" # QF_NEED(vid_render, [gl]) # QF_NEED(models, [gl]) # QF_NEED(alias, [gl]) # QF_NEED(brush, [gl]) # QF_NEED(iqm, [gl]) # QF_NEED(sprite, [gl]) # QF_NEED(vid, [common]) # QF_NEED(qw, [client common]) # QF_NEED(nq, [client common]) # QF_NEED(console, [client]) # QF_NEED(libs,[util gamecode ruamoko gib audio image models video console net qw client]) # fi #fi unset SV_TARGETS if test "x$ENABLE_servers_nq" = xyes; then NQ_TARGETS="nq-server\$(EXEEXT) $NQ_TARGETS" SV_TARGETS="$SV_TARGETS nq" QF_NEED(nq, [common server]) QF_NEED(console, [server]) QF_NEED(top, [nq]) QF_NEED(libs,[util gamecode ruamoko gib image models console net]) fi if test "x$ENABLE_servers_qtv" = xyes; then QTV_TARGETS="qtv\$(EXEEXT) $QTV_TARGETS" SV_TARGETS="$SV_TARGETS qtv" # QF_NEED(qtv, [common server]) QF_NEED(console, [server]) QF_NEED(top, [qtv]) QF_NEED(libs,[util models console net qw]) fi if test "x$ENABLE_servers_master" = xyes; then HW_TARGETS="hw-master\$(EXEEXT) $HW_TARGETS" QW_TARGETS="qw-master\$(EXEEXT) $QW_TARGETS" SV_TARGETS="$SV_TARGETS master" QF_NEED(top, [hw qw]) QF_NEED(libs,[util console net qw]) fi if test "x$ENABLE_servers_qw" = xyes; then QW_TARGETS="qw-server\$(EXEEXT) $QW_TARGETS" SV_TARGETS="$SV_TARGETS qw" QF_NEED(qw, [common server]) QF_NEED(console, [server]) QF_NEED(top, [qw]) QF_NEED(libs,[util gamecode ruamoko gib models console net qw]) fi if test "x$ENABLE_tools_bsp2img" = xyes; then QF_NEED(tools,[bsp2img]) QF_NEED(libs,[image util]) fi if test "x$ENABLE_tools_carne" = xyes; then QF_NEED(tools,[carne]) QF_NEED(libs,[gib ruamoko gamecode util]) fi if test "x$ENABLE_tools_pak" = xyes; then QF_NEED(tools,[pak]) QF_NEED(libs,[util]) fi if test "x$ENABLE_tools_qfbsp" = xyes; then QF_NEED(tools,[qfbsp]) QF_NEED(libs,[models image util]) fi if test "x$ENABLE_tools_qfcc" = xyes; then QF_NEED(tools,[qfcc]) QF_NEED(libs,[gamecode util]) fi if test "x$ENABLE_tools_qflight" = xyes; then QF_NEED(tools,[qflight]) QF_NEED(libs,[util]) fi if test "x$ENABLE_tools_qflmp" = xyes; then QF_NEED(tools,[qflmp]) QF_NEED(libs,[util]) fi if test "x$ENABLE_tools_qfmodelgen" = xyes; then QF_NEED(tools,[qfmodelgen]) QF_NEED(libs,[util]) fi if test "x$ENABLE_tools_qfspritegen" = xyes; then QF_NEED(tools,[qfspritegen]) QF_NEED(libs,[util]) fi if test "x$ENABLE_tools_qfvis" = xyes; then QF_NEED(tools,[qfvis]) QF_NEED(libs,[util]) fi if test "x$ENABLE_tools_qwaq" = xyes; then if test "x$HAVE_PANEL" = xyes -a "x$HAVE_PTHREAD" = xyes; then QWAQ_TARGETS="$QWAQ_TARGETS qwaq-curses\$(EXEEXT)" fi QF_NEED(tools,[qfcc]) QF_NEED(ruamoko,[qwaq]) QF_NEED(libs,[ruamoko gamecode util]) fi if test "x$ENABLE_tools_wad" = xyes; then QF_NEED(tools,[wad]) QF_NEED(libs,[image util]) fi if test "x$ENABLE_tools_wav" = xyes; then QF_NEED(tools,[wav]) QF_NEED(libs,[util]) fi QF_NEED(top, [libs hw nq qtv qw]) QF_PROCESS_NEED_DIRS(tools,[bsp2img carne pak qfbsp qfcc qflight qflmp qfmodelgen qfspritegen qfvis wad wav]) QF_PROCESS_NEED_FUNC(tools,[bsp2img carne pak qfbsp qfcc qflight qflmp qfmodelgen qfspritegen qfvis wad wav], QF_NEED(top,tools)) QF_PROCESS_NEED_DIRS(libs,[util gamecode ruamoko gib audio image models video console net qw client]) QF_PROCESS_NEED_DIRS(ruamoko,[qwaq]) if test "$ENABLE_tools_qfcc" = "yes" -a "$ENABLE_tools_pak" = "yes"; then QF_NEED(top, [ruamoko]) qfcc_include_qf="\$(qfcc_include_qf)" fi QF_SUBST(qfcc_include_qf) if test x"${top_need_libs}" = xyes; then include_qf="\$(include_qf)" fi QF_SUBST(include_qf) progs_gz= if test "$HAVE_ZLIB" = "yes"; then progs_gz=".gz" fi QF_SUBST(progs_gz) QF_PROCESS_NEED_DIRS(top, [libs hw nq qtv qw tools ruamoko]) QF_PROCESS_NEED_LIBS(swrend, [asm]) QF_PROCESS_NEED_DIRS(vid_render, [gl glsl sw sw32]) QF_PROCESS_NEED_LIBS(models, [gl glsl sw]) QF_PROCESS_NEED_LIBS(alias, [gl glsl sw]) QF_PROCESS_NEED_LIBS(brush, [gl glsl sw]) QF_PROCESS_NEED_LIBS(iqm, [gl glsl sw]) QF_PROCESS_NEED_LIBS(sprite, [gl glsl sw]) QF_PROCESS_NEED_LIBS(vid, [common sdl svga x11]) QF_PROCESS_NEED_LIBS(qw, [client common sdl server], a) QF_PROCESS_NEED_LIBS(nq, [client common sdl server], a) if test -n "$CL_TARGETS"; then CD_TARGETS="libQFcd.la" SND_TARGETS="libQFsound.la" AUDIO_TARGETS="testsound\$(EXEEXT)" JOY_TARGETS="libQFjs.la" else unset CDTYPE unset SOUND_TYPES CD_TARGETS="" JOY_TARGETS="" SND_TARGETS="" AUDIO_TARGETS="" fi if test "x$enable_shared" = xno; then PREFER_PIC= PREFER_NON_PIC= else PREFER_PIC="-prefer-pic ${VISIBILITY}" PREFER_NON_PIC="-prefer-non-pic ${VISIBILITY}" fi if test "x$enable_static" = xno; then STATIC= else STATIC=-static fi QF_SUBST(PREFER_PIC) QF_SUBST(PREFER_NON_PIC) QF_SUBST(STATIC) AC_ARG_WITH(static-plugins, [ --with-static-plugins build plugins into executable rather than separate], static_plugins="$withval", static_plugins=auto) if test "x$static_plugins" = xauto; then if test "x$enable_shared" = xno -o "x$SYSTYPE" = xWIN32; then static_plugins=yes fi fi if test "x$static_plugins" = xyes; then QF_PROCESS_NEED_STATIC_PLUGINS(vid_render, [sw sw32 glsl gl]) QF_PROCESS_NEED_STATIC_PLUGINS(console, [server], [\$(top_builddir)/libs/console], [server]) QF_PROCESS_NEED_STATIC_PLUGINS(console, [client], [\$(top_builddir)/libs/console], [client]) QF_PROCESS_NEED_STATIC_PLUGINS(snd_output, [sdl mme sgi sun win dx oss alsa], [targets]) QF_PROCESS_NEED_STATIC_PLUGINS(snd_render, [jack default], [renderer]) QF_PROCESS_NEED_STATIC_PLUGINS(cd, [xmms sdl sgi win linux file]) AC_DEFINE(STATIC_PLUGINS, 1, [Define this if you are building static plugins]) if test -n "$SOUND_TYPES"; then SOUND_TYPES="$SOUND_TYPES (static)" fi if test -n "$CDTYPE"; then CDTYPE="$CDTYPE (static)" fi else QF_PROCESS_NEED_PLUGINS(vid_render, [sw sw32 glsl gl]) QF_PROCESS_NEED_PLUGINS(console, [server], [server]) QF_PROCESS_NEED_PLUGINS(console, [client], [client]) QF_PROCESS_NEED_PLUGINS(snd_output, [sdl mme sgi sun win dx oss alsa]) QF_PROCESS_NEED_PLUGINS(snd_render, [jack default]) QF_PROCESS_NEED_PLUGINS(cd, [xmms sdl sgi win linux file]) fi dnl Do not use -module here, it belongs in makefile.am due to automake dnl needing it there to work correctly QF_SUBST(HW_TARGETS) QF_SUBST(NQ_TARGETS) QF_SUBST(NQ_DESKTOP_DATA) QF_SUBST(QTV_TARGETS) QF_SUBST(QWAQ_TARGETS) QF_SUBST(QW_TARGETS) QF_SUBST(QW_DESKTOP_DATA) QF_SUBST(CD_TARGETS) QF_SUBST(JOY_TARGETS) QF_SUBST(SND_TARGETS) QF_SUBST(AUDIO_TARGETS) QF_SUBST(VID_MODEL_TARGETS) QF_SUBST(VID_REND_TARGETS) QF_SUBST(VID_REND_NOINST_TARGETS) QF_SUBST(VID_TARGETS) QF_DEPS(BSP2IMG, [], [$(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFBSP, [-I$(top_srcdir)/tools/qfbsp/include], [$(top_builddir)/libs/models/libQFmodels.la $(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFCC, [-I$(top_srcdir)/tools/qfcc/include], [$(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFCC_TEST, [], [$(top_builddir)/libs/ruamoko/libQFruamoko.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFLIGHT, [-I$(top_srcdir)/tools/qflight/include], [$(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFLMP, [], [$(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFMODELGEN, [-I$(top_srcdir)/tools/qfmodelgen/include], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFSPRITEGEN, [], [$(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QFVIS, [-I$(top_srcdir)/tools/qfvis/include], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(QWAQ, [], [$(top_builddir)/libs/ruamoko/libQFruamoko.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(CARNE, [], [$(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/ruamoko/libQFruamoko.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(PAK, [], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(WAD, [], [$(top_builddir)/libs/image/libQFimage.la $(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], ) QF_DEPS(WAV, [], [$(top_builddir)/libs/util/libQFutil.la], [$(WIN32_LIBS)], )