/* sv_ccmds.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/msg.h" #include "QF/qargs.h" #include "QF/qendian.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/vfs.h" #include "bothdefs.h" #include "compat.h" #include "server.h" #include "sv_progs.h" qboolean sv_allow_cheats; int fp_messages = 4, fp_persecond = 4, fp_secondsdead = 10; char fp_msg[255] = { 0 }; extern cvar_t *cl_warncmd; extern redirect_t sv_redirected; static qboolean match_char (char a, char b) { a = tolower (sys_char_map[(byte)a]); b = tolower (sys_char_map[(byte)b]); if (a == b || (a == '1' && b == 'i') || (a == 'i' || b == '1')) return true; return false; } qboolean SV_Match_User (const char *substr, int *uidp) { int i, j; int count = 0; char *str; client_t *cl; if (!substr[0]) { *uidp = 0; SV_Printf ("Too many matches, ignoring command!\n"); return false; } for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; for (str = cl->name; *str && !match_char (*str, substr[0]); str++) ; while (*str) { for (j = 0; substr[j] && str[j]; j++) if (!match_char (substr[j], str[j])) break; if (!substr[j]) { // found a match; *uidp = cl->userid; count++; SV_Printf ("User %04d matches with name: %s\n", *uidp, cl->name); str = 0; } else { str = strchr (str + 1, substr[0]); for (str = str + 1; *str && !match_char (*str, substr[0]); str++) ; } } } if (count > 1) { *uidp = 0; SV_Printf ("Too many matches, ignoring command!\n"); } if (count) return true; return false; } /* OPERATOR CONSOLE ONLY COMMANDS These commands can only be entered from stdin or by a remote operator datagram */ /* SV_SetMaster_f Make a master server current */ void SV_SetMaster_f (void) { char data[2]; int i; memset (&master_adr, 0, sizeof (master_adr)); for (i = 1; i < Cmd_Argc (); i++) { if (i > MAX_MASTERS) { SV_Printf ("Too many masters specified. Only using the first %d\n", MAX_MASTERS); break; } if (!strcmp (Cmd_Argv (i), "none") || !NET_StringToAdr (Cmd_Argv (i), &master_adr[i - 1])) { SV_Printf ("Setting nomaster mode.\n"); return; } if (master_adr[i - 1].port == 0) master_adr[i - 1].port = BigShort (27000); SV_Printf ("Master server at %s\n", NET_AdrToString (master_adr[i - 1])); SV_Printf ("Sending a ping.\n"); data[0] = A2A_PING; data[1] = 0; NET_SendPacket (2, data, master_adr[i - 1]); } svs.last_heartbeat = -99999; } void SV_Quit_f (void) { SV_FinalMessage ("server shutdown\n"); SV_Printf ("Shutting down.\n"); SV_Shutdown (); Sys_Quit (); } void SV_Logfile_f (void) { char name[MAX_OSPATH]; if (sv_logfile) { SV_Printf ("File logging off.\n"); Qclose (sv_logfile); sv_logfile = NULL; return; } snprintf (name, sizeof (name), "%s/qconsole.log", com_gamedir); SV_Printf ("Logging text to %s.\n", name); sv_logfile = Qopen (name, "w"); if (!sv_logfile) SV_Printf ("failed.\n"); } void SV_Fraglogfile_f (void) { char name[MAX_OSPATH]; int i; if (sv_fraglogfile) { SV_Printf ("Frag file logging off.\n"); Qclose (sv_fraglogfile); sv_fraglogfile = NULL; return; } // find an unused name for (i = 0; i < 1000; i++) { snprintf (name, sizeof (name), "%s/frag_%i.log", com_gamedir, i); sv_fraglogfile = Qopen (name, "r"); if (!sv_fraglogfile) { // can't read it, so create this one sv_fraglogfile = Qopen (name, "w"); if (!sv_fraglogfile) i = 1000; // give error break; } Qclose (sv_fraglogfile); } if (i == 1000) { SV_Printf ("Can't open any logfiles.\n"); sv_fraglogfile = NULL; return; } SV_Printf ("Logging frags to %s.\n", name); } /* SV_SetPlayer Sets host_client and sv_player to the player with idnum Cmd_Argv(1) */ qboolean SV_SetPlayer (void) { client_t *cl; int i, idnum; idnum = atoi (Cmd_Argv (1)); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == idnum) { host_client = cl; sv_player = host_client->edict; return true; } } SV_Printf ("Userid %i is not on the server\n", idnum); return false; } /* SV_God_f Sets client to godmode */ void SV_God_f (void) { if (!sv_allow_cheats) { SV_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE; if (!((int) SVfloat (sv_player, flags) & FL_GODMODE)) SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n"); } void SV_Noclip_f (void) { if (!sv_allow_cheats) { SV_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) { SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n"); } else { SVfloat (sv_player, movetype) = MOVETYPE_WALK; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n"); } } void SV_Give_f (void) { const char *t; int v; if (!sv_allow_cheats) { SV_Printf ("You must run the server with -cheats to enable this command.\n"); return; } if (!SV_SetPlayer ()) return; t = Cmd_Argv (2); v = atoi (Cmd_Argv (3)); switch (t[0]) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | IT_SHOTGUN << (t[0] - '2'); break; case 's': SVfloat (sv_player, ammo_shells) = v; break; case 'n': SVfloat (sv_player, ammo_nails) = v; break; case 'r': SVfloat (sv_player, ammo_rockets) = v; break; case 'h': SVfloat (sv_player, health) = v; break; case 'c': SVfloat (sv_player, ammo_cells) = v; break; } } // Use this to keep track of current level --KB static char curlevel[MAX_QPATH] = ""; /* SV_Map_f handle a map command from the console or progs. */ void SV_Map_f (void) { char level[MAX_QPATH]; char expanded[MAX_QPATH]; VFile *f; if (Cmd_Argc () > 2) { SV_Printf ("map : continue game on a new level\n"); return; } if (Cmd_Argc () == 1) { SV_Printf ("map is %s\n", curlevel); return; } strncpy (level, Cmd_Argv (1), sizeof (level) - 1); level[sizeof (level) - 1] = 0; // check to make sure the level exists snprintf (expanded, sizeof (expanded), "maps/%s.bsp", level); COM_FOpenFile (expanded, &f); if (!f) { SV_Printf ("Can't find %s\n", expanded); // If curlevel == level, something is SCREWED! --KB if (strcaseequal (level, curlevel)) SV_Error ("map: cannot restart level\n"); else Cbuf_AddText (va ("map %s", curlevel)); return; } Qclose (f); SV_BroadcastCommand ("changing\n"); SV_SendMessagesToAll (); strncpy (curlevel, level, sizeof (curlevel) - 1); curlevel[sizeof (curlevel) - 1] = 0; SV_SpawnServer (level); SV_BroadcastCommand ("reconnect\n"); } /* SV_Kick_f Kick a user off of the server */ void SV_Kick_f (void) { int i; client_t *cl; int uid; if (Cmd_Argc () != 2) { SV_Printf ("usage: kick \n"); return; } if (SV_Match_User (Cmd_Argv(1), &uid)) { if (!uid) return; } else { uid = atoi (Cmd_Argv (1)); } for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) { SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name); // print directly, because the dropped client won't get the // SV_BroadcastPrintf message SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n"); SV_DropClient (cl); return; } } SV_Printf ("Couldn't find user number %i\n", uid); } void SV_Status_f (void) { int i; client_t *cl; float cpu, avg, pak; const char *s; cpu = (svs.stats.latched_active + svs.stats.latched_idle); if (cpu) cpu = 100 * svs.stats.latched_active / cpu; avg = 1000 * svs.stats.latched_active / STATFRAMES; pak = (float) svs.stats.latched_packets / STATFRAMES; SV_Printf ("net address : %s\n", NET_AdrToString (net_local_adr)); SV_Printf ("cpu utilization : %3i%%\n", (int) cpu); SV_Printf ("avg response time: %i ms\n", (int) avg); SV_Printf ("packets/frame : %5.2f\n", pak); // min fps lat drp if (sv_redirected != RD_NONE) { // most remote clients are 40 columns // 0123456789012345678901234567890123456789 SV_Printf ("name userid frags\n"); SV_Printf (" address rate ping drop\n"); SV_Printf (" ---------------- ---- ---- -----\n"); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; SV_Printf ("%-16.16s ", cl->name); SV_Printf ("%6i %5i", cl->userid, (int) SVfloat (cl->edict, frags)); if (cl->spectator) SV_Printf (" (s)\n"); else SV_Printf ("\n"); s = NET_BaseAdrToString (cl->netchan.remote_address); SV_Printf (" %-16.16s", s); if (cl->state == cs_connected) { SV_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie) { SV_Printf ("ZOMBIE\n"); continue; } SV_Printf ("%4i %4i %5.2f\n", (int) (1000 * cl->netchan.frame_rate) , (int) SV_CalcPing (cl) , 100.0 * cl->netchan.drop_count / cl->netchan.incoming_sequence); } } else { SV_Printf ("frags userid address name rate ping " "drop qport\n"); SV_Printf ("----- ------ --------------- --------------- ---- ---- " "----- -----\n"); for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; SV_Printf ("%5i %6i ", (int) SVfloat (cl->edict, frags), cl->userid); s = NET_BaseAdrToString (cl->netchan.remote_address); SV_Printf ("%-15.15s ", s); SV_Printf ("%-15.15s ", cl->name); if (cl->state == cs_connected) { SV_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie) { SV_Printf ("ZOMBIE\n"); continue; } SV_Printf ("%4i %4i %3.1f %4i", (int) (1000 * cl->netchan.frame_rate), (int) SV_CalcPing (cl), 100.0 * cl->netchan.drop_count / cl->netchan.incoming_sequence, cl->netchan.qport); if (cl->spectator) SV_Printf (" (s)\n"); else SV_Printf ("\n"); } } SV_Printf ("\n"); } #define MAXPENALTY 10.0 void SV_Cuff_f (void) { int i, uid; double mins = 0.5; qboolean all = false, done = false; client_t *cl; char text[1024]; if (Cmd_Argc() != 2 && Cmd_Argc() != 3) { SV_Printf ("usage: cuff [minutes]\n" " (default = 0.5, 0 = cancel cuff).\n"); return; } if (strequal (Cmd_Argv(1), "ALL")) { all = true; } else { if (SV_Match_User (Cmd_Argv(1), &uid)) { if (!uid) return; } else { uid = atoi(Cmd_Argv(1)); // assume userid } } if (Cmd_Argc() == 3) { mins = atof(Cmd_Argv(2)); if (mins < 0.0 || mins > MAXPENALTY) mins = MAXPENALTY; } for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (all || (cl->userid == uid)) { cl->cuff_time = realtime + mins*60.0; done = true; if (mins) { sprintf(text, "You are cuffed for %.1f minutes\n\n" "reconnecting won't help...\n", mins); ClientReliableWrite_Begin(cl,svc_centerprint, 2+strlen(text)); ClientReliableWrite_String (cl, text); } if (!all) break; } } if (done) { if (mins) SV_BroadcastPrintf (PRINT_HIGH, "%s cuffed for %.1f minutes.\n", all? "All Users" : cl->name, mins); else SV_BroadcastPrintf (PRINT_HIGH, "%s un-cuffed.\n", all? "All Users" : cl->name); } else { SV_Printf (all? "No users\n" : "Couldn't find user %s\n", Cmd_Argv(1)); } } void SV_Mute_f (void) { int i, uid; double mins = 0.5; qboolean all = false, done = false; client_t *cl; char text[1024]; if (Cmd_Argc() != 2 && Cmd_Argc() != 3) { SV_Printf ("usage: mute [minutes]\n" " (default = 0.5, 0 = cancel mute).\n"); return; } if (strequal(Cmd_Argv(1),"ALL")) { all = true; } else { if (SV_Match_User (Cmd_Argv(1), &uid)) { if (!uid) return; } else { uid = atoi(Cmd_Argv(1)); } } if (Cmd_Argc() == 3) { mins = atof(Cmd_Argv(2)); if (mins < 0.0 || mins > MAXPENALTY) mins = MAXPENALTY; } for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (all || (cl->userid == uid)) { cl->lockedtill = realtime + mins*60.0; done = true; if (mins) { sprintf(text, "You are muted for %.1f minutes\n\n" "reconnecting won't help...\n", mins); ClientReliableWrite_Begin(cl,svc_centerprint, 2+strlen(text)); ClientReliableWrite_String (cl, text); } if (!all) break; } } if (done) { if (mins) SV_BroadcastPrintf (PRINT_HIGH, "%s muted for %.1f minutes.\n", all? "All Users" : cl->name, mins); else SV_BroadcastPrintf (PRINT_HIGH, "%s allowed to speak.\n", all? "All Users" : cl->name); } else { SV_Printf (all? "No users\n" : "Couldn't find user %s\n", Cmd_Argv(1)); } } void SV_Tell (const char *prefix) { char *p; char text[512]; client_t *cl; int i, uid; if (Cmd_Argc () < 3) { SV_Printf ("usage: tell \n"); return; } if (SV_Match_User (Cmd_Argv(1), &uid)) { if (!uid) return; } else { uid = atoi (Cmd_Argv(1)); } p = Hunk_TempAlloc (strlen(Cmd_Args (2)) + 1); strcpy (p, Cmd_Args (2)); if (*p == '"') { p++; p[strlen (p) - 1] = 0; } // construct "[PRIVATE] Console> " sprintf (text, "[\xd0\xd2\xc9\xd6\xc1\xd4\xc5] %s\x8d ", prefix); i = strlen (text); strncat (text, p, sizeof (text) - 1 - i); text[sizeof (text) - 1] = 0; for (; text[i];) text[i++] |= 0x80; // non-bold text for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) { SV_ClientPrintf(cl, PRINT_CHAT, "\n"); // bell SV_ClientPrintf(cl, PRINT_HIGH, "%s\n", text); SV_ClientPrintf(cl, PRINT_CHAT, "%s", ""); // bell return; } } SV_Printf ("Couldn't find user %s\n", Cmd_Argv(1)); } void SV_Ban_f (void) { int i, uid; double mins = 30.0; client_t *cl; if (Cmd_Argc() != 2 && Cmd_Argc() != 3) { SV_Printf ("usage: ban [minutes]\n" " (default = 30, 0 = permanent).\n"); return; } if (SV_Match_User(Cmd_Argv(1), &uid)) { if (!uid) return; } else { uid = atoi(Cmd_Argv(1)); } if (Cmd_Argc() == 3) { mins = atof(Cmd_Argv(2)); if (mins<0.0 || mins > 1000000.0) // bout 2 yrs mins = 0.0; } for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) { SV_BroadcastPrintf (PRINT_HIGH, "Admin Banned user %s %s\n", cl->name, mins ? va("for %.1f minutes",mins) : "permanently"); SV_DropClient (cl); Cmd_ExecuteString ( va ("addip %s %f", NET_BaseAdrToString(cl->netchan.remote_address), mins), src_command); return; } } Con_Printf ("Couldn't find user %s\n", Cmd_Argv(1)); } void SV_ConSay (const char *prefix) { char *p; char text[1024]; client_t *client; int j; if (Cmd_Argc () < 2) return; p = Hunk_TempAlloc (strlen(Cmd_Args (1)) + 1); strcpy (p, Cmd_Args (1)); if (*p == '"') { p++; p[strlen (p) - 1] = 0; } strcpy (text, prefix); // bold header strcat (text, "\x8d "); // and arrow j = strlen (text); strncat (text, p, sizeof (text) - j); while (text[j]) text[j++] |= 0x80; // non-bold text for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state != cs_spawned) // kk just has !client->state continue; SV_ClientPrintf (client, PRINT_HIGH, "%s\n", text); if (*prefix != 'I') // beep, except for Info says SV_ClientPrintf(client, PRINT_CHAT, "%s", ""); } } void SV_Tell_f (void) { if (rcon_from_user) SV_Tell("Admin"); else SV_Tell("Console"); } void SV_ConSay_f (void) { if (rcon_from_user) SV_ConSay("Admin"); else SV_ConSay("Console"); } void SV_ConSay_Info_f (void) { SV_ConSay("Info"); } void SV_Heartbeat_f (void) { svs.last_heartbeat = -9999; } void SV_SendServerInfoChange (const char *key, const char *value) { if (!sv.state) return; MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo); MSG_WriteString (&sv.reliable_datagram, key); MSG_WriteString (&sv.reliable_datagram, value); } /* SV_Serverinfo_f Examine or change the serverinfo string */ char *CopyString (char *s); void SV_Serverinfo_f (void) { cvar_t *var; if (Cmd_Argc () == 1) { SV_Printf ("Server info settings:\n"); Info_Print (svs.info); return; } if (Cmd_Argc () != 3) { SV_Printf ("usage: serverinfo [ ]\n"); return; } if (Cmd_Argv (1)[0] == '*') { SV_Printf ("Star variables cannot be changed.\n"); return; } Info_SetValueForKey (svs.info, Cmd_Argv (1), Cmd_Argv (2), MAX_SERVERINFO_STRING, !sv_highchars->int_val); // if this is a cvar, change it too var = Cvar_FindVar (Cmd_Argv (1)); if (var) Cvar_Set (var, Cmd_Argv (2)); if (!var || !(var->flags & CVAR_SERVERINFO)) // Cvar_Set will send the change if CVAR_SERVERINFO is set SV_SendServerInfoChange (Cmd_Argv (1), Cmd_Argv (2)); } /* SV_Serverinfo_f Examine or change the serverinfo string */ char *CopyString (char *s); void SV_Localinfo_f (void) { if (Cmd_Argc () == 1) { SV_Printf ("Local info settings:\n"); Info_Print (localinfo); return; } if (Cmd_Argc () != 3) { SV_Printf ("usage: localinfo [ ]\n"); return; } if (Cmd_Argv (1)[0] == '*') { SV_Printf ("Star variables cannot be changed.\n"); return; } Info_SetValueForKey (localinfo, Cmd_Argv (1), Cmd_Argv (2), MAX_LOCALINFO_STRING, !sv_highchars->int_val); } /* SV_User_f Examine a users info strings */ void SV_User_f (void) { if (Cmd_Argc () != 2) { SV_Printf ("Usage: user \n"); return; } if (!SV_SetPlayer ()) return; Info_Print (host_client->userinfo); } /* SV_Gamedir Sets the fake *gamedir to a different directory. */ void SV_Gamedir (void) { const char *dir; if (Cmd_Argc () == 1) { SV_Printf ("Current *gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir")); return; } if (Cmd_Argc () != 2) { SV_Printf ("Usage: sv_gamedir \n"); return; } dir = Cmd_Argv (1); if (strstr (dir, "..") || strstr (dir, "/") || strstr (dir, "\\") || strstr (dir, ":")) { SV_Printf ("*Gamedir should be a single filename, not a path\n"); return; } Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING, !sv_highchars->int_val); } /* SV_Floodport_f Sets the gamedir and path to a different directory. */ void SV_Floodprot_f (void) { int arg1, arg2, arg3; if (Cmd_Argc () == 1) { if (fp_messages) { SV_Printf ("Current floodprot settings: \nAfter %d msgs per %d seconds, " "silence for %d seconds\n", fp_messages, fp_persecond, fp_secondsdead); return; } else SV_Printf ("No floodprots enabled.\n"); } if (Cmd_Argc () != 4) { SV_Printf ("Usage: floodprot <# of messages> \n"); SV_Printf ("Use floodprotmsg to set a custom message to say to the " "flooder.\n"); return; } arg1 = atoi (Cmd_Argv (1)); arg2 = atoi (Cmd_Argv (2)); arg3 = atoi (Cmd_Argv (3)); if (arg1 <= 0 || arg2 <= 0 || arg3 <= 0) { SV_Printf ("All values must be positive numbers\n"); return; } if (arg1 > 10) { SV_Printf ("Can only track up to 10 messages.\n"); return; } fp_messages = arg1; fp_persecond = arg2; fp_secondsdead = arg3; } void SV_Floodprotmsg_f (void) { if (Cmd_Argc () == 1) { SV_Printf ("Current msg: %s\n", fp_msg); return; } else if (Cmd_Argc () != 2) { SV_Printf ("Usage: floodprotmsg \"\"\n"); return; } snprintf (fp_msg, sizeof (fp_msg), "%s", Cmd_Argv (1)); } void SV_Snap (int uid) { char pcxname[80]; char checkname[MAX_OSPATH]; client_t *cl; int i; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) break; } if (i >= MAX_CLIENTS) { SV_Printf ("userid not found\n"); return; } snprintf (pcxname, sizeof (pcxname), "%d-00.pcx", uid); snprintf (checkname, sizeof (checkname), "%s/snap", com_gamedir); COM_CreatePath (va ("%s/dummy", checkname)); for (i = 0; i <= 99; i++) { pcxname[strlen (pcxname) - 6] = i / 10 + '0'; pcxname[strlen (pcxname) - 5] = i % 10 + '0'; snprintf (checkname, sizeof (checkname), "%s/snap/%s", com_gamedir, pcxname); if (Sys_FileTime (checkname) == -1) break; // file doesn't exist } if (i == 100) { SV_Printf ("Snap: Couldn't create a file, clean some out.\n"); return; } strcpy (cl->uploadfn, checkname); memcpy (&cl->snap_from, &net_from, sizeof (net_from)); if (sv_redirected != RD_NONE) cl->remote_snap = true; else cl->remote_snap = false; ClientReliableWrite_Begin (cl, svc_stufftext, 24); ClientReliableWrite_String (cl, "cmd snap\n"); SV_Printf ("Requesting snap from user %d...\n", uid); } void SV_Snap_f (void) { int uid; if (Cmd_Argc () != 2) { SV_Printf ("Usage: snap \n"); return; } uid = atoi (Cmd_Argv (1)); SV_Snap (uid); } void SV_SnapAll_f (void) { client_t *cl; int i; for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) { if (cl->state < cs_connected || cl->spectator) continue; SV_Snap (cl->userid); } } void SV_InitOperatorCommands (void) { if (COM_CheckParm ("-cheats")) { sv_allow_cheats = true; Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING, 0); } Cmd_AddCommand ("logfile", SV_Logfile_f, "Toggles logging of console text " "to qconsole.log"); Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f, "Enables logging of kills " "to frag_##.log"); Cmd_AddCommand ("snap", SV_Snap_f, "FIXME: Take a screenshot of userid? No " "Description"); Cmd_AddCommand ("snapall", SV_SnapAll_f, "FIXME: No Description"); Cmd_AddCommand ("kick", SV_Kick_f, "Remove a user from the server (kick " "userid)"); Cmd_AddCommand ("status", SV_Status_f, "Report information on the current " "connected clients and the server - displays userids"); Cmd_AddCommand ("map", SV_Map_f, "Change to a new map (map mapname)"); Cmd_AddCommand ("setmaster", SV_SetMaster_f, "Lists the server with up to " "eight masters.\n" "When a server is listed with a master, the master is " "aware of the server's IP address and port and it is added " "to the\n" "list of current servers connected to a master. A " "heartbeat is sent to the master from the server to " "indicated that the\n" "server is still running and alive.\n\n" "Examples:\n" "setmaster 192.246.40.12:27002\n" "setmaster 192.246.40.12:27002 192.246.40.12:27004"); Cmd_AddCommand ("heartbeat", SV_Heartbeat_f, "Force a heartbeat to be sent " "to the master server.\n" "A heartbeat tells the Master the server's IP address and " "that it is still alive."); Cmd_AddCommand ("quit", SV_Quit_f, "Shut down the server"); Cmd_AddCommand ("god", SV_God_f, "Toggle god cheat to userid (god userid) " "Requires cheats are enabled"); Cmd_AddCommand ("give", SV_Give_f, "Give userid items, or health.\n" "Items: 1 Axe, 2 Shotgun, 3 Double-Barrelled Shotgun, 4 " "Nailgun, 5 Super Nailgun, 6 Grenade Launcher, 7 Rocket " "Launcher,\n" "8 ThunderBolt, C Cells, H Health, N Nails, R Rockets, S " "Shells. Requires cheats to be enabled. (give userid item " "amount)"); Cmd_AddCommand ("noclip", SV_Noclip_f, "Toggle no clipping cheat for " "userid. Requires cheats to be enabled. (noclip userid)"); Cmd_AddCommand ("serverinfo", SV_Serverinfo_f, "Reports or sets " "information about server.\n" "The information stored in this space is broadcast on the " "network to all players.\n" "Values:\n" "dq - Drop Quad Damage when a player dies.\n" "dr - Drop Ring of Shadows when a player dies.\n" "rj - Sets the multiplier rate for splash damage kick.\n" "needpass - Displays the passwords enabled on the server.\n" "watervis - Toggle the use of r_watervis by OpenGL " "clients.\n" "Note: Keys with (*) in front cannot be changed. Maximum " "key size cannot exceed 64-bytes.\n" "Maximum size for all keys cannot exceed 512-bytes.\n" "(serverinfo key value)"); Cmd_AddCommand ("localinfo", SV_Localinfo_f, "Shows or sets localinfo " "variables.\n" "Useful for mod programmers who need to allow the admin to " "change settings.\n" "This is an alternative storage space to the serverinfo " "space for mod variables.\n" "The variables stored in this space are not broadcast on " "the network.\n" "This space also has a 32-kilobyte limit which is much " "greater then the 512-byte limit on the serverinfo space.\n" "Special Keys: (current map) (next map) - Using this " "combination will allow the creation of a custom map cycle " "without editing code.\n\n" "Example:\n" "localinfo dm2 dm4\n" "localinfo dm4 dm6\n" "localinfo dm6 dm2\n" "(localinfo key value)"); Cmd_AddCommand ("user", SV_User_f, "Report information about the user " "(user userid)"); Cmd_AddCommand ("sv_gamedir", SV_Gamedir, "Displays or determines the " "value of the serverinfo *gamedir variable.\n" "Note: Useful when the physical gamedir directory has a " "different name than the widely accepted gamedir " "directory.\n" "Example:\n" "gamedir tf2_5; sv_gamedir fortress\n" "gamedir ctf4_2; sv_gamedir ctf\n" "(sv_gamedir dirname)"); Cmd_AddCommand ("floodprot", SV_Floodprot_f, "Sets the options for flood " "protection.\n" "Default: 4 4 10\n" "(floodprot (number of messages) (number of seconds) " "(silence time in seconds))"); Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f, "Sets the message " "displayed after flood protection is invoked (floodprotmsg " "message)"); Cmd_AddCommand ("maplist", COM_Maplist_f, "List all maps on the server"); Cmd_AddCommand ("say", SV_ConSay_f, "Say something to everyone on the " "server. Will show up as the name 'Console' (or 'Admin') " "in game"); Cmd_AddCommand ("sayinfo", SV_ConSay_Info_f, "Say something to everyone on " "the server. Will show up as the name 'Info' in game"); Cmd_AddCommand ("tell", SV_Tell_f, "Say something to a specific user on " "the server. Will show up as the name 'Console' (or " "'Admin') in game"); Cmd_AddCommand ("ban", SV_Ban_f, "ban a player for a specified time"); Cmd_AddCommand ("cuff", SV_Cuff_f, "\"hand-cuff\" a player for a " "specified time"); Cmd_AddCommand ("mute", SV_Mute_f, "silience a player for a specified " "time"); cl_warncmd = Cvar_Get ("cl_warncmd", "1", CVAR_NONE, NULL, "Toggles the " "display of error messages for unknown commands"); // poor description }