/* sbar.c Status bar Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/dstring.h" #include "QF/gib.h" #include "QF/info.h" #include "QF/quakefs.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/vid.h" #include "QF/wad.h" #include "QF/plugin/console.h" #include "QF/plugin/vid_render.h" #include "QF/ui/passage.h" #include "QF/ui/view.h" #include "compat.h" #include "sbar.h" #include "client/hud.h" #include "client/screen.h" #include "client/state.h" #include "client/world.h" #include "gamedefs.h" int sb_updates; // if >= vid.numpages, no update needed static int sb_view_size; static int fps_count; static const char *sbar_levelname; static const char *sbar_servername; static player_info_t *sbar_players; static int *sbar_stats; static float *sbar_item_gettime; static double sbar_time; static double sbar_completed_time; static double sbar_faceanimtime; static int sbar_maxplayers; static int sbar_playernum; static int sbar_viewplayer; static int sbar_spectator; static int sbar_teamplay; static int sbar_active; static int sbar_intermission; static view_t intermission_view; static view_t intermission_time; static view_t intermission_secr; static view_t intermission_kill; // view_t hud_view; static view_t hud_miniteam; static view_t sbar_main; static view_t hud_minifrags; // child of sbar_main for positioning static view_t sbar_inventory; static view_t sbar_frags; static view_t sbar_sigils; static view_t sbar_items; static view_t sbar_armament; static view_t sbar_weapons; static view_t sbar_miniammo; static view_t sbar_statusbar; static view_t sbar_armor; static view_t sbar_face; static view_t sbar_health; static view_t sbar_ammo; static view_t sbar_solo; static view_t sbar_solo_monsters; static view_t sbar_solo_secrets; static view_t sbar_solo_time; static view_t sbar_solo_anchor; static view_t sbar_solo_name; static view_t sbar_tile[2]; static view_t sbar_tile[2]; static view_t dmo_view; typedef struct view_def_s { view_t *view; struct { int x; int y; int w; int h; } rect; grav_t gravity; view_t *parent; int count; int xstep; int ystep; struct view_def_s *subviews; } view_def_t; // used for "current view" static view_t pseudo_parent = nullview; static view_def_t frags_defs[] = { {0, {4, 1, 28, 4}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, {4, 5, 28, 3}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, {6, 0, 24, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, {0, 0, 34, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, {} }; static view_def_t minifrags_defs[] = { {0, { 2, 1, 37, 3}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, { 2, 4, 37, 4}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, { 8, 0, 24, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, { 0, 0, 40, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, // teamplay team, name {0, {48, 0, 32, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, {88, 0,104, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, // name {0, {48, 0,128, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, {} }; static view_def_t miniteam_defs[] = { {0, { 0, 0, 32, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, {40, 0, 40, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, {0, {-8, 0, 48, 8}, grav_northwest, &pseudo_parent, 1, 0, 0}, {} }; static view_def_t sbar_defs[] = { {&hud_overlay_view, { 0, 0,320,200}, grav_center, &cl_screen_view}, {&intermission_view, { 0, 0,320,200}, grav_northwest, &hud_overlay_view}, {0, {64, 24, 24, 24}, grav_northwest, &intermission_view, 1, 0, 0}, {0, {0, 56, 24, 24}, grav_northwest, &intermission_view, 1, 0, 0}, {&intermission_time, {160,64,134,24}, grav_northwest, &intermission_view}, {0, {0, 0, 24, 24}, grav_northwest, &intermission_time, 3, 24, 0}, {0, {74, 0, 16, 24}, grav_northwest, &intermission_time, 1, 0, 0}, {0, {86, 0, 24, 24}, grav_northwest, &intermission_time, 2, 24, 0}, {&intermission_secr, {160,104,152,24}, grav_northwest, &intermission_view}, {0, {0, 0, 24, 24}, grav_northwest, &intermission_secr, 3, 24, 0}, {0, {72, 0, 16, 24}, grav_northwest, &intermission_secr, 1, 0, 0}, {0, {80, 0, 24, 24}, grav_northwest, &intermission_secr, 3, 24, 0}, {&intermission_kill, {160,144,152,24}, grav_northwest, &intermission_view}, {0, {0, 0, 24, 24}, grav_northwest, &intermission_kill, 3, 24, 0}, {0, {72, 0, 16, 24}, grav_northwest, &intermission_kill, 1, 0, 0}, {0, {80, 0, 24, 24}, grav_northwest, &intermission_kill, 3, 24, 0}, {&hud_view, { 0, 0,320, 48}, grav_south, &cl_screen_view}, {&hud_miniteam, { 0, 0, 96, 48}, grav_southeast, &hud_view}, {0, {0,0,96,8}, grav_northwest, &hud_miniteam, 6, 0, 8, miniteam_defs}, {&sbar_main, { 0, 0,320, 48}, grav_south, &hud_view}, {&hud_minifrags, {-192, 0,192, 48}, grav_southeast, &sbar_main}, {0, {0,0,192,8}, grav_northwest, &hud_minifrags, 6, 0, 8, minifrags_defs}, {&sbar_inventory, { 0, 0,320, 24}, grav_northwest, &sbar_main}, {&sbar_frags, { 0, 0,130, 8}, grav_northeast, &sbar_inventory}, {&sbar_sigils, { 0, 0, 32, 16}, grav_southeast, &sbar_inventory}, {&sbar_items, { 32, 0, 96, 16}, grav_southeast, &sbar_inventory}, //NOTE sbar_armament moves and gets layed out again on hud_sbar change {&sbar_armament, { 0, 0,202, 24}, grav_northwest, &sbar_inventory}, {&sbar_weapons, { 0, 0,192, 16}, grav_southwest, &sbar_armament}, {&sbar_miniammo, { 0, 0, 32, 8}, grav_northwest, &sbar_armament}, {&sbar_statusbar, { 0, 0,320, 24}, grav_southwest, &sbar_main}, {&sbar_armor, { 0, 0, 96, 24}, grav_northwest, &sbar_statusbar}, {&sbar_face, {112, 0, 24, 24}, grav_northwest, &sbar_statusbar}, {&sbar_health, {136, 0, 72, 24}, grav_northwest, &sbar_statusbar}, {&sbar_ammo, {224, 0, 96, 24}, grav_northwest, &sbar_statusbar}, {&sbar_tile[0], { 0, 0, 0, 48}, grav_southwest, &sbar_main}, {&sbar_tile[1], { 0, 0, 0, 48}, grav_southeast, &sbar_main}, {&sbar_solo, { 0, 0,320, 24}, grav_southwest, &sbar_main}, {&sbar_solo_monsters, { 8, 4,136, 8}, grav_northwest, &sbar_solo}, {&sbar_solo_secrets, { 8,12,136, 8}, grav_northwest, &sbar_solo}, {&sbar_solo_time, {184, 4, 96, 8}, grav_northwest, &sbar_solo}, {&sbar_solo_anchor, {232,12, 0, 8}, grav_northwest, &sbar_solo}, {&sbar_solo_name, { 0, 0, 0, 8}, grav_center, &sbar_solo_anchor}, {0, { 0, 0, 32, 8}, grav_northwest, &sbar_frags, 4, 32, 0, frags_defs}, {0, { 0, 0, 8, 16}, grav_northwest, &sbar_sigils, 4, 8, 0}, // for rogue ctf "face" {0, { 1, 3, 22, 9}, grav_northwest, &sbar_face, 2, 0, 9}, {0, { 0, 3, 24, 8}, grav_northwest, &sbar_face, 1, 0, 0}, {0, { 0, 0, 24, 24}, grav_northwest, &sbar_armor, 4, 24, 0}, {0, { 0, 0, 24, 24}, grav_northwest, &sbar_ammo, 4, 24, 0}, // hipnotic and rogue have 8 item slots and no sigils, so the two extra // items overlap the sigils view {0, { 0, 0, 16, 16}, grav_northwest, &sbar_items, 8, 16, 0}, {0, { 0, 0, 24, 16}, grav_northwest, &sbar_weapons, 7, 24, 0}, // hipnotic adds two extra weapons that overlap the keys views (which // get moved for hipnotic). {0, { 0, 0,176, 16}, grav_northwest, &sbar_weapons, 2, 24, 0}, {0, { 0, 0, 24, 24}, grav_northwest, &sbar_health, 3, 24, 0}, {0, {10, 0, 24, 8}, grav_northwest, &sbar_miniammo, 4, 48, 0}, {&dmo_view, { 0, 0,320, 200}, grav_center, &cl_screen_view}, {} }; static draw_charbuffer_t *time_buff; static draw_charbuffer_t *fps_buff; static draw_charbuffer_t *ping_buff; static draw_charbuffer_t *pl_buff; static draw_charbuffer_t *solo_monsters; static draw_charbuffer_t *solo_secrets; static draw_charbuffer_t *solo_time; static draw_charbuffer_t *solo_name; static view_t sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent) { view_t view = View_New (hud_registry, parent); View_SetPos (view, x, y); View_SetLen (view, w, h); View_SetGravity (view, gravity); View_SetVisible (view, 1); return view; } static inline void sbar_setcomponent (view_t view, uint32_t comp, const void *data) { Ent_SetComponent (view.id, comp, view.reg, data); } static inline int sbar_hascomponent (view_t view, uint32_t comp) { return Ent_HasComponent (view.id, comp, view.reg); } static inline void * sbar_getcomponent (view_t view, uint32_t comp) { return Ent_GetComponent (view.id, comp, view.reg); } static inline void sbar_remcomponent (view_t view, uint32_t comp) { Ent_RemoveComponent (view.id, comp, view.reg); } #define STAT_MINUS 10 // num frame for '-' stats digit static qpic_t *sb_nums[2][11]; static qpic_t *sb_colon, *sb_slash; static qpic_t *sb_ibar[2]; static int sb_ibar_index; static hud_subpic_t sb_miniammo[4]; static qpic_t *sb_sbar; static qpic_t *sb_scorebar; // 0 is active, 1 is owned, 2-6 are flashes // 0-6 id, 7-9 hip (laser, mjolnir, prox), 7-11 rogue powerups static int sb_weapon_count; static int sb_weapon_view_count; static int sb_game; static hud_subpic_t sb_weapons[7][12]; static qpic_t *sb_ammo[7]; // rogue adds 3 ammo types static qpic_t *sb_sigil[4]; static qpic_t *sb_armor[3]; // 0 is owned, 1-5 are flashes static int sb_item_count; static qpic_t *sb_items[8][32]; static qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation static qpic_t *sb_face_invis; static qpic_t *sb_face_quad; static qpic_t *sb_face_invuln; static qpic_t *sb_face_invis_invuln; qboolean sbar_showscores; static qboolean sb_showteamscores; static int sb_lines; // scan lines to draw static qpic_t *rsb_teambord; // PGM 01/19/97 - team color border //static qboolean largegame = false; char *fs_fraglog; static cvar_t fs_fraglog_cvar = { .name = "fs_fraglog", .description = "Filename of the automatic frag-log.", .default_value = "qw-scores.log", .flags = CVAR_ARCHIVE, .value = { .type = 0, .value = &fs_fraglog }, }; int cl_fraglog; static cvar_t cl_fraglog_cvar = { .name = "cl_fraglog", .description = "Automatic fraglogging, non-zero value will switch it on.", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &cl_fraglog }, }; int hud_scoreboard_uid; static cvar_t hud_scoreboard_uid_cvar = { .name = "hud_scoreboard_uid", .description = "Set to 1 to show uid instead of ping. Set to 2 to show both.", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &hud_scoreboard_uid }, }; float scr_centertime; static cvar_t scr_centertime_cvar = { .name = "scr_centertime", .description = "How long in seconds screen hints are displayed", .default_value = "2", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &scr_centertime }, }; float scr_printspeed; static cvar_t scr_printspeed_cvar = { .name = "scr_printspeed", .description = "How fast the text is displayed at the end of the single player " "episodes", .default_value = "8", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &scr_printspeed }, }; static void viewsize_f (int view_size) { sb_view_size = view_size; HUD_Calc_sb_lines (view_size); if (hud_sbar) { SCR_SetBottomMargin (hud_sbar ? sb_lines : 0); } } static int __attribute__((used)) Sbar_ColorForMap (int m) { return (bound (0, m, 13) * 16) + 8; } static void draw_num (view_t *view, int num, int digits, int color) { char str[12]; char *ptr; int l, frame, x = 0; if (num > 999999999) num = 999999999; l = snprintf (str, sizeof (str), "%d", num); ptr = str; if (l > digits) ptr += (l - digits); while (digits > l) { sbar_remcomponent (view[x++], hud_pic); digits--; } while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; sbar_setcomponent (view[x++], hud_pic, &sb_nums[color][frame]); ptr++; } } static inline void draw_smallnum (view_t view, int n, int packed, int colored) { void *comp = sbar_getcomponent (view, hud_charbuff); __auto_type charbuff = *(draw_charbuffer_t **) comp; char num[4]; packed = packed != 0; // ensure 0 or 1 n = bound (-99, n, 999); snprintf (num, sizeof (num), "%3d", n); for (int i = 0; i < 3; i++) { charbuff->chars[i] = num[i] - (colored && num[i] != ' ' ? '0' - 18 : 0); } } static void draw_miniammo (view_t view) { int i, count; // ammo counts for (i = 0; i < 4; i++) { view_t v = View_GetChild (view, i); count = sbar_stats[STAT_SHELLS + i]; draw_smallnum (v, count, 0, 1); } } static void draw_ammo (view_t view) { qpic_t *pic = 0; if (sb_game) { if (sbar_stats[STAT_ITEMS] & RIT_SHELLS) pic = sb_ammo[0]; else if (sbar_stats[STAT_ITEMS] & RIT_NAILS) pic = sb_ammo[1]; else if (sbar_stats[STAT_ITEMS] & RIT_ROCKETS) pic = sb_ammo[2]; else if (sbar_stats[STAT_ITEMS] & RIT_CELLS) pic = sb_ammo[3]; else if (sbar_stats[STAT_ITEMS] & RIT_LAVA_NAILS) pic = sb_ammo[4]; else if (sbar_stats[STAT_ITEMS] & RIT_MULTI_ROCKETS) pic = sb_ammo[5]; else if (sbar_stats[STAT_ITEMS] & RIT_PLASMA_AMMO) pic = sb_ammo[6]; } else { if (sbar_stats[STAT_ITEMS] & IT_SHELLS) pic = sb_ammo[0]; else if (sbar_stats[STAT_ITEMS] & IT_NAILS) pic = sb_ammo[1]; else if (sbar_stats[STAT_ITEMS] & IT_ROCKETS) pic = sb_ammo[2]; else if (sbar_stats[STAT_ITEMS] & IT_CELLS) pic = sb_ammo[3]; } view_t ammo = View_GetChild (view, 0); if (pic) { sbar_setcomponent (ammo, hud_pic, &pic); } else { sbar_remcomponent (ammo, hud_pic); } view_t num[3] = { View_GetChild (view, 1), View_GetChild (view, 2), View_GetChild (view, 3), }; draw_num (num, sbar_stats[STAT_AMMO], 3, sbar_stats[STAT_AMMO] <= 10); } static int calc_flashon (float time, int mask, int base) { int flashon; flashon = (int) ((sbar_time - time) * 10); if (flashon < 0) flashon = 0; if (flashon >= 10) { if (sbar_stats[STAT_ACTIVEWEAPON] == mask) flashon = 1; else flashon = 0; } else { flashon = (flashon % 5) + base; } return flashon; } static void draw_weapons (view_t view) { int flashon, i; static byte view_map[2][12] = { { 0, 1, 2, 3, 4, 5, 6, 7, 8, 4 }, // id/hipnotic { 0, 1, 2, 3, 4, 5, 6, 2, 3, 4, 5, 6 }, // rogue }; static byte item_map[2][12] = { { 0, 1, 2, 3, 4, 5, 6, // id/hipnotic HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, HIT_PROXIMITY_GUN_BIT }, { 0, 1, 2, 3, 4, 5, 6, 12, 13, 14, 15, 16 }, // rogue }; static int active_map[2][12] = { { [9] = HIT_PROXIMITY_GUN }, // id/hipnotic { [7] = RIT_LAVA_NAILGUN, [8] = RIT_LAVA_SUPER_NAILGUN, [9] = RIT_MULTI_GRENADE, [10] = RIT_MULTI_ROCKET, [11] = RIT_PLASMA_GUN, }, // rogue }; for (i = 0; i < sb_weapon_count; i++) { view_t weap = View_GetChild (view, view_map[sb_game][i]); int mask = 1 << item_map[sb_game][i]; float time = sbar_item_gettime[item_map[sb_game][i]]; int active = active_map[sb_game][i]; if (sbar_stats[STAT_ITEMS] & mask) { if ((sbar_stats[STAT_ACTIVEWEAPON] & active) == active) { flashon = calc_flashon (time, mask, 2); if (flashon > 1) sb_updates = 0; // force update to remove flash sbar_setcomponent (weap, hud_subpic, &sb_weapons[flashon][i]); } } else { sbar_remcomponent (weap, hud_subpic); } } } static void draw_items (view_t view) { static byte ind_map[2][8] = { { 17, 18, 19, 20, 21, 22, 25, 26 }, // id/hipnotic { 17, 18, 19, 20, 21, 22, 29, 30 }, // rogue }; for (int i = 0; i < sb_item_count; i++) { view_t item = View_GetChild (view, i); int item_ind = ind_map[sb_game][i]; if (sbar_stats[STAT_ITEMS] & (1 << item_ind)) { int flashon = calc_flashon (sbar_item_gettime[item_ind], -1, 1); if (flashon > 1) sb_updates = 0; // force update to remove flash sbar_setcomponent (item, hud_pic, &sb_items[flashon][i]); } else { sbar_remcomponent (item, hud_pic); } } } static void draw_sigils (view_t view) { for (int i = 0; i < 4; i++) { view_t sigil = View_GetChild (view, i); if (sbar_stats[STAT_ITEMS] & (1 << (28 + i))) { sbar_setcomponent (sigil, hud_pic, &sb_sigil[i]); } else { sbar_remcomponent (sigil, hud_pic); } } } typedef struct { char team[16 + 1]; int frags; int players; int plow, phigh, ptotal; } team_t; team_t teams[MAX_PLAYERS]; int teamsort[MAX_PLAYERS]; int fragsort[MAX_PLAYERS]; static view_t sb_views[MAX_PLAYERS]; static draw_charbuffer_t *sb_fph[MAX_PLAYERS]; static draw_charbuffer_t *sb_time[MAX_PLAYERS]; static draw_charbuffer_t *sb_frags[MAX_PLAYERS]; static draw_charbuffer_t *sb_team[MAX_PLAYERS]; static draw_charbuffer_t *sb_ping[MAX_PLAYERS]; static draw_charbuffer_t *sb_pl[MAX_PLAYERS]; static draw_charbuffer_t *sb_uid[MAX_PLAYERS]; static draw_charbuffer_t *sb_name[MAX_PLAYERS]; static draw_charbuffer_t *sb_team_frags[MAX_PLAYERS]; static draw_charbuffer_t *sb_spectator; int scoreboardlines, scoreboardteams; static void Sbar_SortFrags (qboolean includespec) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < sbar_maxplayers; i++) { if (sbar_players[i].name && sbar_players[i].name->value[0] && (!sbar_players[i].spectator || includespec)) { fragsort[scoreboardlines] = i; scoreboardlines++; if (sbar_players[i].spectator) sbar_players[i].frags = -999; } } for (i = scoreboardlines; i < sbar_maxplayers; i++) { fragsort[i] = -1; } player_info_t *p = sbar_players; for (i = 0; i < scoreboardlines; i++) { for (j = 0; j < scoreboardlines - 1 - i; j++) { if (p[fragsort[j]].frags < p[fragsort[j + 1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j + 1]; fragsort[j + 1] = k; } } } } static void __attribute__((used)) Sbar_SortTeams (void) { char t[16 + 1]; int i, j, k; player_info_t *s; // request new ping times every two second scoreboardteams = 0; if (!sbar_teamplay) return; // sort the teams memset (teams, 0, sizeof (teams)); for (i = 0; i < MAX_PLAYERS; i++) teams[i].plow = 999; for (i = 0; i < MAX_PLAYERS; i++) { s = &sbar_players[i]; if (!s->name || !s->name->value[0]) continue; if (s->spectator) continue; // find his team in the list t[16] = 0; strncpy (t, s->team->value, 16); if (!t[0]) continue; // not on team for (j = 0; j < scoreboardteams; j++) if (!strcmp (teams[j].team, t)) { teams[j].frags += s->frags; teams[j].players++; goto addpinginfo; } if (j == scoreboardteams) { // must add him j = scoreboardteams++; strcpy (teams[j].team, t); teams[j].frags = s->frags; teams[j].players = 1; addpinginfo: if (teams[j].plow > s->ping) teams[j].plow = s->ping; if (teams[j].phigh < s->ping) teams[j].phigh = s->ping; teams[j].ptotal += s->ping; } } // sort for (i = 0; i < scoreboardteams; i++) teamsort[i] = i; // good 'ol bubble sort for (i = 0; i < scoreboardteams - 1; i++) { for (j = i + 1; j < scoreboardteams; j++) { if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) { k = teamsort[i]; teamsort[i] = teamsort[j]; teamsort[j] = k; } } } } static int write_charbuff_cl (draw_charbuffer_t *buffer, int x, int y, const char *str) { char *dst = buffer->chars; int count = buffer->width - x; int chars = 0; dst += y * buffer->width + x; while (*str && count-- > 0) { *dst++ = *str++; chars++; } while (count-- > 0) { *dst++ = ' '; } return chars; } static int write_charbuff (draw_charbuffer_t *buffer, int x, int y, const char *str) { char *dst = buffer->chars; int count = buffer->width - x; int chars = 0; dst += y * buffer->width + x; while (*str && count-- > 0) { *dst++ = *str++; chars++; } return chars; } static void draw_solo_time (void) { int minutes = sbar_time / 60; int seconds = sbar_time - 60 * minutes; write_charbuff (solo_time, 0, 0, va (0, "Time :%3i:%02i", minutes, seconds)); } static void draw_solo (void) { draw_solo_time (); view_pos_t len = View_GetLen (sbar_solo_name); len.x = 8 * solo_name->cursx; View_SetLen (sbar_solo_name, len.x, len.y); } static void clear_frags_bar (view_t view) { sbar_remcomponent (View_GetChild (view, 0), hud_fill); sbar_remcomponent (View_GetChild (view, 1), hud_fill); sbar_remcomponent (View_GetChild (view, 2), hud_charbuff); sbar_remcomponent (View_GetChild (view, 3), hud_func); } static void clear_minifrags_bar (view_t view) { clear_frags_bar (view); sbar_remcomponent (View_GetChild (view, 4), hud_charbuff); sbar_remcomponent (View_GetChild (view, 5), hud_charbuff); sbar_remcomponent (View_GetChild (view, 6), hud_charbuff); } static void set_frags_bar (view_t view, byte top, byte bottom, draw_charbuffer_t *buff, hud_func_f func) { sbar_setcomponent (View_GetChild (view, 0), hud_fill, &top); sbar_setcomponent (View_GetChild (view, 1), hud_fill, &bottom); sbar_setcomponent (View_GetChild (view, 2), hud_charbuff, &buff); if (func) { sbar_setcomponent (View_GetChild (view, 3), hud_func, &func); } else { sbar_remcomponent (View_GetChild (view, 3), hud_func); } } static void set_minifrags_bar (view_t view, byte top, byte bottom, draw_charbuffer_t *buff, hud_func_f func, draw_charbuffer_t *team, draw_charbuffer_t *name) { set_frags_bar (view, top, bottom, buff, func); if (team) { sbar_setcomponent (View_GetChild (view, 4), hud_charbuff, &team); sbar_setcomponent (View_GetChild (view, 5), hud_charbuff, &name); sbar_remcomponent (View_GetChild (view, 6), hud_charbuff); } else { sbar_remcomponent (View_GetChild (view, 4), hud_charbuff); sbar_remcomponent (View_GetChild (view, 5), hud_charbuff); sbar_setcomponent (View_GetChild (view, 6), hud_charbuff, &name); } } static void frags_marker (view_pos_t pos, view_pos_t len) { r_funcs->Draw_Character (pos.x, pos.y, 16); r_funcs->Draw_Character (pos.x + len.x - 8, pos.y, 17); } static void draw_frags (view_t view) { if (sbar_maxplayers == 1) { return; } Sbar_SortFrags (0); int numbars = 4; int count = min (scoreboardlines, numbars); int i; for (i = 0; i < count; i++) { int k = fragsort[i]; __auto_type s = &sbar_players[k]; view_t bar = View_GetChild (view, i); set_frags_bar (bar, Sbar_ColorForMap (s->topcolor), Sbar_ColorForMap (s->bottomcolor), sb_frags[k], (k == sbar_viewplayer) ? frags_marker : 0); draw_smallnum (View_GetChild (bar, 2), s->frags, 0, 0); } for (; i < numbars; i++) { clear_frags_bar (View_GetChild (view, i)); } } static void draw_minifrags (view_t view) { if (sbar_maxplayers == 1) { return; } Sbar_SortFrags (0); // find us view_pos_t len = View_GetLen (view); int numbars = len.y / 8; int start = 0; int i; for (i = 0; i < scoreboardlines; i++) { if (fragsort[i] == sbar_playernum) { start = min (i - numbars / 2, scoreboardlines - numbars); start = max (0, start); } } int count = min (scoreboardlines - start, numbars); for (i = 0; i < count; i++) { int k = fragsort[i + start]; __auto_type s = &sbar_players[k]; view_t bar = View_GetChild (view, i); set_minifrags_bar (bar, Sbar_ColorForMap (s->topcolor), Sbar_ColorForMap (s->bottomcolor), sb_frags[k], (k == sbar_viewplayer) ? frags_marker : 0, sbar_teamplay ? sb_team[k] : 0, sb_name[k]); if (sbar_teamplay) { write_charbuff_cl (sb_team[k], 0, 0, s->team->value); } write_charbuff_cl (sb_name[k], 0, 0, s->name->value); draw_smallnum (View_GetChild (bar, 2), s->frags, 0, 0); } for (; i < numbars; i++) { clear_minifrags_bar (View_GetChild (view, i)); } } static void clear_miniteam_bar (view_t view) { sbar_remcomponent (View_GetChild (view, 0), hud_charbuff); sbar_remcomponent (View_GetChild (view, 1), hud_charbuff); sbar_remcomponent (View_GetChild (view, 2), hud_func); } static void set_miniteam_bar (view_t view, draw_charbuffer_t *team, draw_charbuffer_t *frags, hud_func_f func) { sbar_setcomponent (View_GetChild (view, 0), hud_charbuff, &team); sbar_setcomponent (View_GetChild (view, 1), hud_charbuff, &frags); if (func) { sbar_setcomponent (View_GetChild (view, 2), hud_func, &func); } else { sbar_remcomponent (View_GetChild (view, 2), hud_func); } } static void draw_miniteam (view_t view) { if (!sbar_teamplay) { return; } Sbar_SortTeams (); view_pos_t len = View_GetLen (view); int numbars = len.y / 8; int count = min (scoreboardteams, numbars); int i; info_key_t *player_team = sbar_players[sbar_playernum].team; for (i = 0; i < count; i++) { int k = teamsort[i]; team_t *tm = teams + k; __auto_type s = &sbar_players[k]; view_t bar = View_GetChild (view, i); hud_func_f func = 0; if (player_team && strnequal (player_team->value, tm->team, 16)) { func = frags_marker; } set_miniteam_bar (bar, sb_team[k], sb_team_frags[k], func); write_charbuff_cl (sb_team[k], 0, 0, s->team->value); write_charbuff (sb_team_frags[k], 0, 0, va (0, "%5d", tm->frags)); } for (; i < numbars; i++) { clear_miniteam_bar (View_GetChild (view, i)); } } static void draw_face (view_t view) { qpic_t *face; if (sb_game && sbar_maxplayers > 1 && sbar_teamplay > 3 && sbar_teamplay < 7) { return; } if (sbar_stats[STAT_HEALTH] <= 0) {//FIXME hide_Face or hide_sbar sbar_remcomponent (sbar_face, hud_pic); return; } if ((sbar_stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { face = sb_face_invis_invuln; } else if (sbar_stats[STAT_ITEMS] & IT_QUAD) { face = sb_face_quad; } else if (sbar_stats[STAT_ITEMS] & IT_INVISIBILITY) { face = sb_face_invis; } else if (sbar_stats[STAT_ITEMS] & IT_INVULNERABILITY) { face = sb_face_invuln; } else { int f, anim; if (sbar_stats[STAT_HEALTH] >= 100) { f = 4; } else { f = sbar_stats[STAT_HEALTH] / 20; } if (sbar_time <= sbar_faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else { anim = 0; } face = sb_faces[f][anim]; } sbar_setcomponent (view, hud_pic, &face); } static void __attribute__((used)) draw_spectator (view_t *view) { #if 0 char st[512]; if (autocam != CAM_TRACK) { draw_string (view, 160 - 7 * 8, 4, "SPECTATOR MODE"); draw_string (view, 160 - 14 * 8 + 4, 12, "Press [ATTACK] for AutoCamera"); } else { // Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA"); if (sbar_players[spec_track].name) { snprintf (st, sizeof (st), "Tracking %-.13s, [JUMP] for next", sbar_players[spec_track].name->value); } else { snprintf (st, sizeof (st), "Lost player, [JUMP] for next"); } draw_string (view, 0, -8, st); } #endif } static inline void draw_armor (view_t view) { view_t armor = View_GetChild (view, 0); view_t num[3] = { View_GetChild (view, 1), View_GetChild (view, 2), View_GetChild (view, 3), }; if (sbar_stats[STAT_ITEMS] & IT_INVULNERABILITY) { draw_num (num, 666, 3, 1); } else { draw_num (num, sbar_stats[STAT_ARMOR], 3, sbar_stats[STAT_ARMOR] <= 25); if (sbar_stats[STAT_ITEMS] & IT_ARMOR3) sbar_setcomponent (armor, hud_pic, &sb_armor[2]); else if (sbar_stats[STAT_ITEMS] & IT_ARMOR2) sbar_setcomponent (armor, hud_pic, &sb_armor[1]); else if (sbar_stats[STAT_ITEMS] & IT_ARMOR1) sbar_setcomponent (armor, hud_pic, &sb_armor[0]); else sbar_remcomponent (armor, hud_pic); } } static inline void draw_health (view_t view) { view_t num[3] = { View_GetChild (view, 0), View_GetChild (view, 1), View_GetChild (view, 2), }; draw_num (num, sbar_stats[STAT_HEALTH], 3, sbar_stats[STAT_HEALTH] <= 25); } #if 0 static void draw_status (view_t *view) { if (sbar_spectator) { draw_spectator (view); if (autocam != CAM_TRACK) return; } if (sbar_showscores || sbar_stats[STAT_HEALTH] <= 0) { draw_solo (view); return; } draw_armor (sbar_status_armor); draw_face (sbar_status_face); draw_health (sbar_status_health); draw_ammo (sbar_status_ammo); } #endif static void draw_rogue_ctf_face (view_t view) { __auto_type p = &sbar_players[sbar_viewplayer]; byte top = Sbar_ColorForMap (p->topcolor); byte bottom = Sbar_ColorForMap (p->bottomcolor); sbar_setcomponent (View_GetChild (view, 0), hud_fill, &top); sbar_setcomponent (View_GetChild (view, 1), hud_fill, &bottom); sbar_setcomponent (View_GetChild (view, 2), hud_charbuff, &sb_frags[sbar_viewplayer]); sbar_setcomponent (view, hud_pic, &rsb_teambord); } static void setup_frags (view_t frags, int player) { sbar_view (0, 0, 40, 4, grav_northwest, frags); sbar_view (0, 4, 40, 4, grav_northwest, frags); sbar_view (8, 0, 24, 8, grav_northwest, frags); sbar_view (0, 0, 40, 8, grav_northwest, frags); player_info_t *p = &sbar_players[player]; set_frags_bar (frags, Sbar_ColorForMap (p->topcolor), Sbar_ColorForMap (p->bottomcolor), sb_frags[player], (player == sbar_viewplayer) ? frags_marker : 0); } static void setup_spect (view_t spect, int player) { view_t v = sbar_view (0, 0, 88, 4, grav_north, spect); sbar_setcomponent (v, hud_charbuff, &sb_spectator); } typedef struct dmo_def_s { int width; // in pixels draw_charbuffer_t **buffer; void (*setup) (view_t, int); } dmo_def_t; static dmo_def_t ping_def = { .width = 24, .buffer = sb_ping, }; static dmo_def_t pl_def = { .width = 24, .buffer = sb_pl, }; static dmo_def_t fph_def = { .width = 24, .buffer = sb_fph, }; static dmo_def_t time_def = { .width = 32, .buffer = sb_time, }; static dmo_def_t frags_def = { .width = 40, .setup = setup_frags, }; static dmo_def_t team_def = { .width = 32, .buffer = sb_uid, }; static dmo_def_t uid_def = { .width = 32, .buffer = sb_uid, }; static dmo_def_t name_def = { .width = 128, .buffer = sb_name, }; static dmo_def_t spectator_def = { .width = 112, .setup = setup_spect, }; static dmo_def_t spec_team_def = { .width = 32, }; static dmo_def_t *nq_dmo_defs[] = { &frags_def, &name_def, 0 }; static dmo_def_t *qw_dmo_team_uid_ping_defs[] = { &ping_def, &pl_def, &fph_def, &time_def, &frags_def, &team_def, &uid_def, &name_def, 0 }; static dmo_def_t *qw_dmo_team_uid_defs[] = { &uid_def, &pl_def, &fph_def, &time_def, &frags_def, &team_def, &name_def, 0 }; static dmo_def_t *qw_dmo_team_ping_defs[] = { &ping_def, &pl_def, &fph_def, &time_def, &frags_def, &team_def, &name_def, 0 }; static dmo_def_t *qw_dmo_uid_ping_defs[] = { &ping_def, &pl_def, &fph_def, &time_def, &frags_def, &uid_def, &name_def, 0 }; static dmo_def_t *qw_dmo_uid_defs[] = { &ping_def, &pl_def, &fph_def, &time_def, &frags_def, &name_def, 0 }; static dmo_def_t *qw_dmo_ping_defs[] = { &uid_def, &pl_def, &fph_def, &time_def, &frags_def, &name_def, 0 }; static dmo_def_t *qw_dmo_spect_team_uid_ping_defs[] = { &ping_def, &pl_def, &spectator_def, &spec_team_def, &name_def, 0 }; static dmo_def_t *qw_dmo_spect_team_uid_defs[] = { &ping_def, &pl_def, &spectator_def, &spec_team_def, &name_def, 0 }; static dmo_def_t *qw_dmo_spect_team_ping_defs[] = { &ping_def, &pl_def, &spectator_def, &spec_team_def, &name_def, 0 }; static dmo_def_t *qw_dmo_spect_uid_ping_defs[] = { &ping_def, &pl_def, &spectator_def, &name_def, 0 }; static dmo_def_t *qw_dmo_spect_uid_defs[] = { &ping_def, &pl_def, &spectator_def, &name_def, 0 }; static dmo_def_t *qw_dmo_spect_ping_defs[] = { &ping_def, &pl_def, &spectator_def, &name_def, 0 }; static dmo_def_t **dmo_defs[] = { nq_dmo_defs, qw_dmo_ping_defs, qw_dmo_uid_defs, qw_dmo_uid_ping_defs, qw_dmo_team_ping_defs, qw_dmo_team_uid_defs, qw_dmo_team_uid_ping_defs, qw_dmo_spect_ping_defs, qw_dmo_spect_uid_defs, qw_dmo_spect_uid_ping_defs, qw_dmo_spect_team_ping_defs, qw_dmo_spect_team_uid_defs, qw_dmo_spect_team_uid_ping_defs, }; static view_t make_dmo_line (view_t parent, int player) { dmo_def_t **defs = dmo_defs[3]; //FIXME nq/qw/team/spec/cvar int x = -8; view_t line = sbar_view (0, 0, 0, 0, grav_north, parent); while (*defs) { dmo_def_t *d = *defs++; x += 8 + d->width; if (d->buffer || d->setup) { view_t v = sbar_view (x - d->width, 0, d->width, 8, grav_northwest, line); if (d->buffer) { draw_charbuffer_t *buff = d->buffer[player]; sbar_setcomponent (v, hud_charbuff, &buff); } else if (d->setup) { d->setup (v, player); } } } View_SetLen (line, x, 8); return line; } static inline int calc_fph (int frags, int total) { int fph; if (total != 0) { fph = (3600 * frags) / total; if (fph >= 999) { fph = 999; } else if (fph <= -999) { fph = -999; } } else { fph = 0; } return fph; } static void Sbar_DeathmatchOverlay (view_t view) { Sbar_SortFrags (0); int y = 40; view_pos_t len = View_GetLen (view); int numbars = (len.y - y) / 10; int count = min (scoreboardlines, numbars); int i; if (sbar_stats[STAT_HEALTH] > 0) { count = 0; } double cur_time = sbar_intermission ? sbar_completed_time : sbar_time; for (i = 0; i < count; i++, y += 10) { int k = fragsort[i]; player_info_t *p = &sbar_players[k]; if (!View_Valid (sb_views[k])) { sb_views[k] = make_dmo_line (view, k); } int total = cur_time - p->entertime; write_charbuff (sb_fph[k], 0, 0, va (0, "%3d", calc_fph (p->frags, total))); write_charbuff (sb_time[k], 0, 0, va (0, "%3d", total / 60)); View_SetPos (sb_views[k], 0, y); } for (; i < MAX_PLAYERS; i++) { int k = fragsort[i]; if (k >= 0 && View_Valid (sb_views[k])) { View_Delete (sb_views[k]); } } View_UpdateHierarchy (view); } static void __attribute__((used)) Sbar_TeamOverlay (view_t *view) { #if 0 char num[20]; int pavg, plow, phigh, i, k, x, y; team_t *tm; info_key_t *player_team = sbar_players[sbar_playernum].team; if (!sbar_teamplay) { // FIXME: if not teamplay, why teamoverlay? Sbar_DeathmatchOverlay (view, 0); return; } r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; draw_cachepic (view, 0, 0, "gfx/ranking.lmp", 1); y = 24; x = 36; draw_string (view, x, y, "low/avg/high team total players"); y += 8; draw_string (view, x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f " "\x1d\x1e\x1e\x1e\x1e\x1e\x1f"); y += 8; // sort the teams Sbar_SortTeams (); // draw the text for (i = 0; i < scoreboardteams && y <= view->ylen - 10; i++) { k = teamsort[i]; tm = teams + k; // draw pings plow = tm->plow; if (plow < 0 || plow > 999) plow = 999; phigh = tm->phigh; if (phigh < 0 || phigh > 999) phigh = 999; if (!tm->players) pavg = 999; else pavg = tm->ptotal / tm->players; if (pavg < 0 || pavg > 999) pavg = 999; snprintf (num, sizeof (num), "%3i/%3i/%3i", plow, pavg, phigh); draw_string (view, x, y, num); // draw team draw_nstring (view, x + 104, y, tm->team, 4); // draw total snprintf (num, sizeof (num), "%5i", tm->frags); draw_string (view, x + 104 + 40, y, num); // draw players snprintf (num, sizeof (num), "%5i", tm->players); draw_string (view, x + 104 + 88, y, num); if (player_team && strnequal (player_team->value, tm->team, 16)) { draw_character (view, x + 104 - 8, y, 16); draw_character (view, x + 104 + 32, y, 17); } y += 8; } y += 8; Sbar_DeathmatchOverlay (view, y); #endif } #if 0 static void Sbar_DrawScoreboard (void) { //Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay (hud_overlay_view); if (!sbar_active || !((sbar_stats[STAT_HEALTH] <= 0 && !sbar_spectator) || sbar_showscores || sb_showteamscores)) return; // main screen deathmatch rankings // if we're dead show team scores in team games if (sbar_stats[STAT_HEALTH] <= 0 && !sbar_spectator) if (sbar_teamplay > 0 && !sbar_showscores) Sbar_TeamOverlay (view); else Sbar_DeathmatchOverlay (view, 0); else if (sbar_showscores) Sbar_DeathmatchOverlay (view, 0); else if (sb_showteamscores) Sbar_TeamOverlay (view); } #endif /* autologging of frags after a match ended (called by recived network packet with command scv_intermission) TODO: Find a new and better place for this function (i am nearly shure this is wrong place) added by Elmex */ void Sbar_LogFrags (double completed_time) { char *name; char *team; byte *cp = NULL; QFile *file = NULL; int minutes, fph, total, d, f, i, k, l, p; player_info_t *s = NULL; const char *t = NULL; time_t tt = time (NULL); if (!cl_fraglog) return; if ((file = QFS_Open (fs_fraglog, "a")) == NULL) return; t = ctime (&tt); if (t) Qwrite (file, t, strlen (t)); Qprintf (file, "%s\n%s %s\n", sbar_servername, cl_world.scene->worldmodel->path, sbar_levelname); // scores Sbar_SortFrags (true); // draw the text l = scoreboardlines; if (sbar_teamplay) { // TODO: test if the teamplay does correct output Qwrite (file, "pl fph time frags team name\n", strlen ("pl fph time frags team name\n")); } else { Qwrite (file, "pl fph time frags name\n", strlen ("pl fph time frags name\n")); } for (i = 0; i < l; i++) { k = fragsort[i]; s = &sbar_players[k]; if (!s->name || !s->name->value[0]) continue; // draw pl p = s->pl; (void) p; //FIXME // get time if (sbar_intermission) total = completed_time - s->entertime; else total = sbar_time - s->entertime; minutes = total / 60; // get frags f = s->frags; fph = calc_fph (f, total); name = malloc (strlen (s->name->value) + 1); for (cp = (byte *) s->name->value, d = 0; *cp; cp++, d++) name[d] = sys_char_map[*cp]; name[d] = 0; if (s->spectator) { Qprintf (file, "%-3i%% %s (spectator)", s->pl, name); } else { if (sbar_teamplay) { team = malloc (strlen (s->team->value) + 1); for (cp = (byte *) s->team, d = 0; *cp; cp++, d++) team[d] = sys_char_map[*cp]; team[d] = 0; Qprintf (file, "%-3i%% %-3i %-4i %-3i %-4s %s", s->pl, fph, minutes, f, team, name); free (team); } else { Qprintf (file, "%-3i%% %-3i %-4i %-3i %s", s->pl, fph, minutes, f, name); } } free (name); Qwrite (file, "\n\n", 1); } Qclose (file); } static void draw_time (view_t *view) { struct tm *local = 0; time_t utc = 0; char st[80]; //FIXME: overflow // Get local time utc = time (0); local = localtime (&utc); #if defined(_WIN32) || defined(_WIN64) # define HOUR12 "%I" # define HOUR24 "%H" # define PM "%p" #else # define HOUR12 "%l" # define HOUR24 "%k" # define PM "%P" #endif if (hud_time == 1) { // Use international format strftime (st, sizeof (st), HOUR24":%M", local); } else if (hud_time >= 2) { // US AM/PM display strftime (st, sizeof (st), HOUR12":%M "PM, local); } write_charbuff_cl (time_buff, 0, 0, st); } static void draw_fps (view_t view) { static char st[80]; double t; static double lastframetime; static double lastfps; t = Sys_DoubleTime (); if ((t - lastframetime) >= 0.2) { lastfps = fps_count / (t - lastframetime); fps_count = 0; lastframetime = t; int prec = lastfps < 1000 ? 1 : 0; snprintf (st, sizeof (st), "%6.*f FPS", prec, lastfps); } write_charbuff (fps_buff, 0, 0, st); } static void draw_intermission (view_t view) { const char *n; n = "gfx/complete.lmp"; sbar_setcomponent (View_GetChild (view, 0), hud_cachepic, &n); n = "gfx/inter.lmp"; sbar_setcomponent (View_GetChild (view, 1), hud_cachepic, &n); view_t time_views[] = { View_GetChild (intermission_time, 0), View_GetChild (intermission_time, 1), View_GetChild (intermission_time, 2), View_GetChild (intermission_time, 3), View_GetChild (intermission_time, 4), View_GetChild (intermission_time, 5), }; int dig = sbar_completed_time / 60; int num = sbar_completed_time - dig * 60; draw_num (time_views + 0, dig, 3, 0); sbar_setcomponent (time_views[3], hud_pic, &sb_colon); draw_num (time_views + 4, num, 2, 0); view_t secr_views[] = { View_GetChild (intermission_secr, 0), View_GetChild (intermission_secr, 1), View_GetChild (intermission_secr, 2), View_GetChild (intermission_secr, 3), View_GetChild (intermission_secr, 4), View_GetChild (intermission_secr, 5), View_GetChild (intermission_secr, 6), }; draw_num (secr_views + 0, sbar_stats[STAT_SECRETS], 3, 0); sbar_setcomponent (secr_views[3], hud_pic, &sb_slash); draw_num (secr_views + 4, sbar_stats[STAT_TOTALSECRETS], 3, 0); view_t kill_views[] = { View_GetChild (intermission_kill, 0), View_GetChild (intermission_kill, 1), View_GetChild (intermission_kill, 2), View_GetChild (intermission_kill, 3), View_GetChild (intermission_kill, 4), View_GetChild (intermission_kill, 5), View_GetChild (intermission_kill, 6), }; draw_num (kill_views + 0, sbar_stats[STAT_MONSTERS], 3, 0); sbar_setcomponent (kill_views[3], hud_pic, &sb_slash); draw_num (kill_views + 4, sbar_stats[STAT_TOTALMONSTERS], 3, 0); } static void clear_views (view_t view) { sbar_remcomponent (view, hud_cachepic); sbar_remcomponent (view, hud_pic); for (uint32_t i = 0; i < View_ChildCount (view); i++) { clear_views (View_GetChild (view, i)); } } #if 0 void Sbar_IntermissionOverlay (void) { r_data->scr_copyeverything = 1; r_data->scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (hud_overlay_view); return; } draw_intermission (intermission_view); } #endif void Sbar_Intermission (int mode, double completed_time) { sbar_completed_time = completed_time; void *f = clear_views; if (mode == 1) { f = draw_intermission; } sbar_setcomponent (intermission_view, hud_updateonce, &f); } /* CENTER PRINTING */ static dstring_t center_string = {&dstring_default_mem}; static passage_t center_passage; static float centertime_start; // for slow victory printing static float centertime_off; static int center_lines; /* Called for important messages that should stay in the center of the screen for a few moments */ void Sbar_CenterPrint (const char *str) { if (!str || !*str) { centertime_off = 0; return; } centertime_off = scr_centertime; centertime_start = sbar_time; if (center_string.str && !strcmp (str, center_string.str)) { // same string as last time, no need to lay out the text again return; } dstring_copystr (¢er_string, str); Passage_ParseText (¢er_passage, center_string.str); // Standard centerprint strings are pre-flowed so each line in the message // is a paragraph in the passage. center_lines = center_passage.hierarchy->childCount[0]; } static void Sbar_DrawCenterString (view_t view, unsigned remaining) { view_pos_t abs = View_GetAbs (view); view_pos_t len = View_GetLen (view); int x, y; if (center_lines <= 4) y = abs.y + len.y * 0.35; else y = abs.y + 48; __auto_type h = center_passage.hierarchy; psg_text_t *line = h->components[passage_type_text_obj]; int line_count = center_lines; while (line_count-- > 0 && remaining > 0) { line++; const char *text = center_passage.text + line->text; unsigned count = min (40, line->size); x = abs.x + (len.x - count * 8) / 2; count = min (count, remaining); remaining -= count; r_funcs->Draw_nString (x, y, text, count); y += 8; } } void Sbar_FinaleOverlay (void) { int remaining; r_data->scr_copyeverything = 1; #if 0 draw_cachepic (hud_overlay_view, 0, 16, "gfx/finale.lmp", 1); #endif // the finale prints the characters one at a time remaining = scr_printspeed * (sbar_time - centertime_start); Sbar_DrawCenterString (hud_overlay_view, remaining); } void Sbar_DrawCenterPrint (void) { r_data->scr_copytop = 1; centertime_off -= r_data->frametime; if (centertime_off <= 0) return; Sbar_DrawCenterString (hud_overlay_view, -1); } void Sbar_Update (double time) { fps_count++; sbar_time = time; if (!sbar_active) { return; } if (sbar_showscores) { draw_solo_time (); } if (sb_updates < r_data->vid->numpages) { //FIXME find a better way to support animations sb_updates++; draw_weapons (sbar_weapons); draw_items (sbar_items); } } void Sbar_UpdatePings (void) { for (int i = 0; i < sbar_maxplayers; i++) { player_info_t *p = &sbar_players[i]; if (!p->name || !p->name->value) { continue; } write_charbuff (sb_ping[i], 0, 0, va (0, "%3d", p->ping)); write_charbuff (sb_pl[i], 0, 0, va (0, "%3d", p->pl)); } write_charbuff (ping_buff, 0, 0, va (0, "%3d ms", sbar_players[sbar_playernum].ping)); } void Sbar_UpdatePL (int pl) { write_charbuff (pl_buff, 0, 0, va (0, "%3d pl", pl)); } void Sbar_UpdateFrags (int playernum) { player_info_t *p = &sbar_players[playernum]; write_charbuff (sb_frags[playernum], 0, 0, va (0, "%3d", p->frags)); } static inline void set_update (view_t view, hud_update_f func) { sbar_setcomponent (view, hud_updateonce, &func); } void Sbar_UpdateInfo (int playernum) { player_info_t *p = &sbar_players[playernum]; //FIXME update top/bottom color write_charbuff (sb_uid[playernum], 0, 0, va (0, "%4d", p->userid)); write_charbuff_cl (sb_name[playernum], 0, 0, p->name->value); if (sbar_teamplay && p->team) { write_charbuff_cl (sb_team[playernum], 0, 0, p->team->value); } if (sb_game && sbar_maxplayers > 1 && sbar_teamplay > 3 && sbar_teamplay < 7) { set_update (sbar_face, draw_rogue_ctf_face); } } static void update_health (int stat) { set_update (sbar_health, draw_health); set_update (sbar_face, draw_face); } static void update_frags (int stat) { write_charbuff (sb_frags[sbar_playernum], 0, 0, va (0, "%3d", sbar_stats[stat])); set_update (sbar_frags, draw_frags);//FIXME set_update (hud_minifrags, draw_minifrags);//FIXME set_update (dmo_view, Sbar_DeathmatchOverlay);//FIXME if (sbar_teamplay) { set_update (hud_miniteam, draw_miniteam);//FIXME } } static void update_weapon (int stat) { set_update (sbar_weapons, draw_weapons); sb_ibar_index = (sb_game && sbar_stats[STAT_ACTIVEWEAPON] < RIT_LAVA_NAILGUN); if (hud_sbar) { // shouldn't need to sort the pics because the component is already // on the entity, so the position in the pool won't be affected sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar[sb_ibar_index]); } else { for (int i = 0; i < 4; i++) { view_t v = View_GetChild (sbar_miniammo, i); sb_miniammo[i].pic = sb_ibar[sb_ibar_index]; sbar_setcomponent (v, hud_subpic, &sb_miniammo[i]); } } } static void update_ammo (int stat) { set_update (sbar_ammo, draw_ammo); } static void update_miniammo (int stat) { set_update (sbar_miniammo, draw_miniammo);//FIXME } static void update_armor (int stat) { set_update (sbar_armor, draw_armor); } static void update_totalsecrets (int stat) { write_charbuff (solo_secrets, 14, 0, va (0, "%3i", sbar_stats[STAT_TOTALSECRETS])); } static void update_secrets (int stat) { write_charbuff (solo_secrets, 9, 0, va (0, "%3i", sbar_stats[STAT_SECRETS])); } static void update_totalmonsters (int stat) { write_charbuff (solo_monsters, 14, 0, va (0, "%3i", sbar_stats[STAT_TOTALMONSTERS])); } static void update_monsters (int stat) { write_charbuff (solo_monsters, 9, 0, va (0, "%3i", sbar_stats[STAT_MONSTERS])); } static void update_items (int stat) { set_update (sbar_items, draw_items);//FIXME if (sb_item_count < 7) { // hipnotic and rogue don't use sigils set_update (sbar_sigils, draw_sigils);//FIXME } set_update (sbar_weapons, draw_weapons);//FIXME } typedef void (*stat_update_f) (int stat); static stat_update_f stat_update[MAX_CL_STATS] = { [STAT_HEALTH] = update_health, [STAT_FRAGS] = update_frags, [STAT_AMMO] = update_ammo, [STAT_ARMOR] = update_armor, [STAT_SHELLS] = update_miniammo, [STAT_NAILS] = update_miniammo, [STAT_ROCKETS] = update_miniammo, [STAT_CELLS] = update_miniammo, [STAT_ACTIVEWEAPON] = update_weapon, [STAT_TOTALSECRETS] = update_totalsecrets, [STAT_TOTALMONSTERS] = update_totalmonsters, [STAT_SECRETS] = update_secrets, [STAT_MONSTERS] = update_monsters, [STAT_ITEMS] = update_items, }; void Sbar_UpdateStats (int stat) { if (stat == -1) { for (int i = 0; i < MAX_CL_STATS; i++) { if (stat_update[i]) { stat_update[i] (i); } } } else { if ((unsigned) stat < MAX_CL_STATS && stat_update[stat]) { stat_update[stat] (stat); } } } void Sbar_Damage (double time) { sbar_faceanimtime = time + 0.2; } void Sbar_SetPlayerNum (int playernum, int spectator) { sbar_playernum = playernum; sbar_spectator = spectator; } void Sbar_SetViewEntity (int viewentity) { sbar_viewplayer = viewentity - 1; } void Sbar_SetLevelName (const char *levelname, const char *servername) { sbar_levelname = levelname; sbar_servername = servername; solo_name->cursx = write_charbuff_cl (solo_name, 0, 0, sbar_levelname); } void Sbar_SetTeamplay (int teamplay) { sbar_teamplay = teamplay; if (sb_game && sbar_maxplayers > 1 && sbar_teamplay > 3 && sbar_teamplay < 7) { set_update (sbar_face, draw_rogue_ctf_face); } } void Sbar_SetActive (int active) { sbar_active = active; } static void sbar_hud_swap_f (void *data, const cvar_t *cvar) { if (hud_sbar) { return; } grav_t armament_grav = hud_swap ? grav_southwest : grav_southeast; grav_t weapons_grav = hud_swap ? grav_northwest : grav_northeast; View_SetGravity (sbar_armament, armament_grav); View_SetGravity (sbar_weapons, weapons_grav); View_UpdateHierarchy (hud_view); } static int href_cmp (const void *_a, const void *_b, void *arg) { uint32_t enta = *(const uint32_t *)_a; uint32_t entb = *(const uint32_t *)_b; hierref_t *ref_a = Ent_GetComponent (enta, hud_href, hud_registry); hierref_t *ref_b = Ent_GetComponent (entb, hud_href, hud_registry); if (ref_a->hierarchy == ref_b->hierarchy) { return ref_a->index - ref_b->index; } ptrdiff_t diff = ref_a->hierarchy - ref_b->hierarchy; return diff > 0 ? 1 : diff < 0 ? -1 : 0; } static void set_hud_sbar (void) { view_t v; if (hud_sbar) { View_SetParent (sbar_armament, sbar_inventory); View_SetPos (sbar_armament, 0, 0); View_SetLen (sbar_armament, 202, 24); View_SetGravity (sbar_armament, grav_northwest); View_SetLen (sbar_weapons, 192, 16); View_SetGravity (sbar_weapons, grav_southwest); View_SetLen (sbar_miniammo, 202, 8); View_SetGravity (sbar_miniammo, grav_northwest); int x = 0; for (int i = 0; i < sb_weapon_view_count; i++) { v = View_GetChild (sbar_weapons, i); View_SetPos (v, x, 0); View_SetLen (v, sb_weapons[0][i].pic->width, 16); x += sb_weapons[0][i].pic->width; if (sbar_hascomponent (v, hud_subpic)) { hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic); subpic->w = subpic->pic->width; } } for (int i = 0; i < 4; i++) { v = View_GetChild (sbar_miniammo, i); View_SetPos (v, i * 48 + 10, 0); View_SetLen (v, 42, 8); sbar_remcomponent (v, hud_subpic); } for (int i = 0; i < 7; i++) { for (int j = 0; j < sb_weapon_view_count; j++) { if (sb_weapons[i][j].pic) { sb_weapons[i][j].w = sb_weapons[i][j].pic->width; sb_weapons[i][j].h = sb_weapons[i][j].pic->height; } } } sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar[sb_ibar_index]); sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar); sbar_setcomponent (sbar_tile[0], hud_tile, 0); sbar_setcomponent (sbar_tile[1], hud_tile, 0); } else { View_SetParent (sbar_armament, hud_view); View_SetPos (sbar_armament, 0, 48); View_SetLen (sbar_armament, 42, 44 + 16 * sb_weapon_view_count); View_SetGravity (sbar_armament, grav_southeast); View_SetLen (sbar_weapons, 24, 16 * sb_weapon_view_count); View_SetGravity (sbar_weapons, grav_northeast); View_SetLen (sbar_miniammo, 42, 44); View_SetGravity (sbar_miniammo, grav_southeast); for (int i = 0; i < sb_weapon_view_count; i++) { v = View_GetChild (sbar_weapons, i); View_SetPos (v, 0, i * 16); View_SetLen (v, 24, 16); if (sbar_hascomponent (v, hud_subpic)) { hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic); subpic->w = 24; } } for (int i = 0; i < 4; i++) { v = View_GetChild (sbar_miniammo, i); View_SetPos (v, 0, i * 11); View_SetLen (v, 42, 11); sbar_setcomponent (v, hud_subpic, &sb_miniammo[i]); } for (int i = 0; i < 7; i++) { for (int j = 0; j < sb_weapon_view_count; j++) { if (sb_weapons[i][j].pic) { sb_weapons[i][j].w = 24; sb_weapons[i][j].h = sb_weapons[i][j].pic->height; } } } sbar_remcomponent (sbar_inventory, hud_pic); sbar_remcomponent (sbar_statusbar, hud_pic); sbar_remcomponent (sbar_tile[0], hud_tile); sbar_remcomponent (sbar_tile[1], hud_tile); } ECS_SortComponentPool (hud_registry, hud_pic, href_cmp, 0); } static void sbar_hud_sbar_f (void *data, const cvar_t *cvar) { set_hud_sbar (); View_UpdateHierarchy (hud_view); } static void sbar_hud_fps_f (void *data, const cvar_t *cvar) { if (hud_fps) { void *f = draw_fps; sbar_setcomponent (hud_fps_view, hud_update, &f); sbar_setcomponent (hud_fps_view, hud_charbuff, &fps_buff); } else { sbar_remcomponent (hud_fps_view, hud_update); sbar_remcomponent (hud_fps_view, hud_charbuff); } } static void sbar_hud_ping_f (void *data, const cvar_t *cvar) { if (hud_ping) { sbar_setcomponent (hud_ping_view, hud_charbuff, &ping_buff); } else { sbar_remcomponent (hud_ping_view, hud_charbuff); } } static void sbar_hud_pl_f (void *data, const cvar_t *cvar) { if (hud_pl) { sbar_setcomponent (hud_pl_view, hud_charbuff, &pl_buff); } else { sbar_remcomponent (hud_pl_view, hud_charbuff); } } static void sbar_hud_time_f (void *data, const cvar_t *cvar) { if (hud_time) { void *f = draw_time; sbar_setcomponent (hud_time_view, hud_update, &f); sbar_setcomponent (hud_time_view, hud_charbuff, &time_buff); } else { sbar_remcomponent (hud_time_view, hud_update); sbar_remcomponent (hud_time_view, hud_charbuff); } } static void create_views (view_def_t *view_defs, view_t parent) { for (int i = 0; view_defs[i].view || view_defs[i].parent; i++) { view_def_t *def = &view_defs[i]; view_t p = parent; int x = def->rect.x; int y = def->rect.y; int w = def->rect.w; int h = def->rect.h; if (def->parent != &pseudo_parent) { p = def->parent ? *def->parent : nullview; } if (def->view) { *def->view = sbar_view (x, y, w, h, def->gravity, p); if (def->subviews) { create_views (def->subviews, *def->view); } } else { for (int j = 0; j < def->count; j++) { view_t v = sbar_view (x, y, w, h, def->gravity, p); if (def->subviews) { create_views (def->subviews, v); } x += def->xstep; y += def->ystep; } } } } static void init_sbar_views (void) { create_views (sbar_defs, nullview); view_pos_t slen = View_GetLen (cl_screen_view); view_pos_t hlen = View_GetLen (hud_view); View_SetLen (hud_view, slen.x, hlen.y); View_SetResize (hud_view, 1, 0); for (int i = 0; i < 4; i++) { view_t v = View_GetChild (sbar_miniammo, i); draw_charbuffer_t *buffer = Draw_CreateBuffer (3, 1); Draw_ClearBuffer (buffer); sbar_setcomponent (v, hud_charbuff, &buffer); } if (r_data->vid->width > 320) { int l = (r_data->vid->width - 320) / 2; View_SetPos (sbar_tile[0], -l, 0); View_SetLen (sbar_tile[0], l, 48); View_SetPos (sbar_tile[1], -l, 0); View_SetLen (sbar_tile[1], l, 48); sbar_setcomponent (sbar_tile[0], hud_tile, 0); sbar_setcomponent (sbar_tile[1], hud_tile, 0); } solo_monsters = Draw_CreateBuffer (17, 1); solo_secrets = Draw_CreateBuffer (17, 1); write_charbuff (solo_monsters, 0, 0, "Monsters:xxx /xxx"); write_charbuff (solo_secrets, 0, 0, "Secrets :xxx /xxx"); solo_time = Draw_CreateBuffer (12, 1); solo_name = Draw_CreateBuffer (20, 1); sb_item_count = 6; if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) { sb_item_count = 8; // adjust key view locations and sizes for (int i = 0; i < 2; i++) { view_t v = View_GetChild (sbar_items, i); View_SetPos (v, 16, 16 + 3 + 9 * i); View_SetLen (v, 16, 9); } } if (!strcmp (qfs_gamedir->hudtype, "rogue")) { sb_item_count = 8; } } static void init_views (void) { hud_stuff_view = sbar_view (0, 48, 152, 16, grav_southwest, cl_screen_view); hud_time_view = sbar_view (8, 0, 64, 8, grav_northwest, hud_stuff_view); hud_fps_view = sbar_view (80, 0, 80, 8, grav_northwest, hud_stuff_view); hud_ping_view = sbar_view (0, 8, 48, 0, grav_northwest, hud_stuff_view); hud_pl_view = sbar_view (56, 8, 48, 0, grav_northwest, hud_stuff_view); time_buff = Draw_CreateBuffer (8, 1); fps_buff = Draw_CreateBuffer (10, 1); ping_buff = Draw_CreateBuffer (6, 1); pl_buff = Draw_CreateBuffer (6, 1); for (int i = 0; i < MAX_PLAYERS; i++) { sb_fph[i] = Draw_CreateBuffer (3, 1); sb_time[i] = Draw_CreateBuffer (4, 1); sb_frags[i] = Draw_CreateBuffer (3, 1); sb_team[i] = Draw_CreateBuffer (4, 1); sb_ping[i] = Draw_CreateBuffer (3, 1); sb_pl[i] = Draw_CreateBuffer (3, 1); sb_uid[i] = Draw_CreateBuffer (4, 1); sb_name[i] = Draw_CreateBuffer (16, 1); sb_team_frags[i] = Draw_CreateBuffer (5, 1); fragsort[i] = -1; } sb_spectator = Draw_CreateBuffer (11, 1); write_charbuff (sb_spectator, 0, 0, "(spectator)"); init_sbar_views (); } static void Sbar_GIB_Print_Center_f (void) { if (GIB_Argc () != 2) { GIB_USAGE ("text"); } else Sbar_CenterPrint (GIB_Argv(1)); } static void load_pics (void) { for (int i = 0; i < 10; i++) { sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i)); sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i)); } sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus"); sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus"); sb_colon = r_funcs->Draw_PicFromWad ("num_colon"); sb_slash = r_funcs->Draw_PicFromWad ("num_slash"); sb_weapons[0][0].pic = r_funcs->Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1].pic = r_funcs->Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2].pic = r_funcs->Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3].pic = r_funcs->Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4].pic = r_funcs->Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5].pic = r_funcs->Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6].pic = r_funcs->Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0].pic = r_funcs->Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1].pic = r_funcs->Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2].pic = r_funcs->Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3].pic = r_funcs->Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4].pic = r_funcs->Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5].pic = r_funcs->Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6].pic = r_funcs->Draw_PicFromWad ("inv2_lightng"); for (int i = 0; i < 5; i++) { sb_weapons[2 + i][0].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_shotgun", i + 1)); sb_weapons[2 + i][1].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_sshotgun", i + 1)); sb_weapons[2 + i][2].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_nailgun", i + 1)); sb_weapons[2 + i][3].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_snailgun", i + 1)); sb_weapons[2 + i][4].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_rlaunch", i + 1)); sb_weapons[2 + i][5].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_srlaunch", i + 1)); sb_weapons[2 + i][6].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_lightng", i + 1)); } sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells"); sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails"); sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells"); sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1"); sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2"); sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3"); sb_items[0][0] = r_funcs->Draw_PicFromWad ("sb_key1"); sb_items[0][1] = r_funcs->Draw_PicFromWad ("sb_key2"); sb_items[0][2] = r_funcs->Draw_PicFromWad ("sb_invis"); sb_items[0][3] = r_funcs->Draw_PicFromWad ("sb_invuln"); sb_items[0][4] = r_funcs->Draw_PicFromWad ("sb_suit"); sb_items[0][5] = r_funcs->Draw_PicFromWad ("sb_quad"); for (int i = 1; i < 6; i++) { sb_items[i][0] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key1", i)); sb_items[i][1] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key2", i)); sb_items[i][2] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invis", i)); sb_items[i][3] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invul", i)); sb_items[i][4] = r_funcs->Draw_PicFromWad (va (0, "sba%d_suit", i)); sb_items[i][5] = r_funcs->Draw_PicFromWad (va (0, "sba%d_quad", i)); } sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1"); sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1"); sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2"); sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2"); sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3"); sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3"); sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4"); sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4"); sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5"); sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5"); sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis"); sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2"); sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad"); sb_sbar = r_funcs->Draw_PicFromWad ("sbar"); sb_ibar[0] = r_funcs->Draw_PicFromWad ("ibar"); sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar"); sb_weapon_count = 7; sb_weapon_view_count = 7; sb_game = 0; // MED 01/04/97 added new hipnotic weapons if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) { sb_weapon_count = 10; sb_weapon_view_count = 9; sb_weapons[0][7].pic = r_funcs->Draw_PicFromWad ("inv_laser"); sb_weapons[0][8].pic = r_funcs->Draw_PicFromWad ("inv_mjolnir"); sb_weapons[0][9].pic = r_funcs->Draw_PicFromWad ("inv_prox_gren"); //sb_weapons[0][3].pic = r_funcs->Draw_PicFromWad ("inv_gren_prox"); //sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_prox"); sb_weapons[1][7].pic = r_funcs->Draw_PicFromWad ("inv2_laser"); sb_weapons[1][8].pic = r_funcs->Draw_PicFromWad ("inv2_mjolnir"); sb_weapons[1][9].pic = r_funcs->Draw_PicFromWad ("inv2_prox_gren"); //sb_weapons[1][3].pic = r_funcs->Draw_PicFromWad ("inv2_gren_prox"); //sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_prox"); for (int i = 0; i < 5; i++) { sb_weapons[2 + i][7].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_laser", i + 1)); sb_weapons[2 + i][8].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_mjolnir", i + 1)); sb_weapons[2 + i][9].pic = r_funcs->Draw_PicFromWad (va (0, "inva%i_prox_gren", i + 1)); //sb_weapons[2 + i][2] = // r_funcs->Draw_PicFromWad (va (0, "inva%i_gren_prox", i + 1)); //sb_weapons[2 + i][4] = // r_funcs->Draw_PicFromWad (va (0, "inva%i_prox", i + 1)); } sb_items[0][6] = r_funcs->Draw_PicFromWad ("sb_wsuit"); sb_items[0][7] = r_funcs->Draw_PicFromWad ("sb_eshld"); } // FIXME: MISSIONHUD if (!strcmp (qfs_gamedir->hudtype, "rogue")) { sb_weapon_count = 12; sb_game = 1; sb_ibar[0] = r_funcs->Draw_PicFromWad ("r_invbar1"); sb_ibar[1] = r_funcs->Draw_PicFromWad ("r_invbar2"); sb_weapons[0][7].pic = r_funcs->Draw_PicFromWad ("r_lava"); sb_weapons[0][8].pic = r_funcs->Draw_PicFromWad ("r_superlava"); sb_weapons[0][9].pic = r_funcs->Draw_PicFromWad ("r_gren"); sb_weapons[0][10].pic = r_funcs->Draw_PicFromWad ("r_multirock"); sb_weapons[0][11].pic = r_funcs->Draw_PicFromWad ("r_plasma"); for (int i = 1; i < 7; i++) { sb_weapons[i][7].pic = sb_weapons[0][7].pic; sb_weapons[i][8].pic = sb_weapons[0][8].pic; sb_weapons[i][9].pic = sb_weapons[0][9].pic; sb_weapons[i][10].pic = sb_weapons[0][10].pic; sb_weapons[i][11].pic = sb_weapons[0][11].pic; } sb_items[0][6] = r_funcs->Draw_PicFromWad ("r_shield1"); sb_items[0][7] = r_funcs->Draw_PicFromWad ("r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = r_funcs->Draw_PicFromWad ("r_teambord"); // PGM 01/19/97 - team color border // It seems the pics for plasma and multi-rockets are swapped sb_ammo[4] = r_funcs->Draw_PicFromWad ("r_ammolava"); sb_ammo[5] = r_funcs->Draw_PicFromWad ("r_ammoplasma"); sb_ammo[6] = r_funcs->Draw_PicFromWad ("r_ammomulti"); } for (int i = 0; i < 7; i++) { for (int j = 0; j < 12; j++) { if (sb_weapons[i][j].pic) { sb_weapons[i][j].w = sb_weapons[i][j].pic->width; sb_weapons[i][j].h = sb_weapons[i][j].pic->height; } } } for (int i = 1; i < 6; i++) { for (int j = 0; j < 32; j++) { if (!sb_items[i][j]) { sb_items[i][j] = sb_items[0][j]; } } } if (!sb_ibar[1]) { sb_ibar[1] = sb_ibar[0]; } for (int i = 0; i < 4; i++) { sb_miniammo[i] = (hud_subpic_t) { .pic = sb_ibar[0], .x = 3 + (i * 48), .y = 0, .w = 42, .h = 11, }; } } static void Sbar_ShowScores (void) { if (sbar_showscores) return; sbar_showscores = true; sb_updates = 0; sbar_setcomponent (sbar_solo, hud_pic, &sb_scorebar); sbar_setcomponent (sbar_solo_monsters, hud_charbuff, &solo_monsters); sbar_setcomponent (sbar_solo_secrets, hud_charbuff, &solo_secrets); sbar_setcomponent (sbar_solo_time, hud_charbuff, &solo_time); sbar_setcomponent (sbar_solo_name, hud_charbuff, &solo_name); draw_solo (); View_UpdateHierarchy (sbar_solo); } static void Sbar_DontShowScores (void) { if (!sbar_showscores) return; sbar_showscores = false; sb_updates = 0; sbar_remcomponent (sbar_solo, hud_pic); sbar_remcomponent (sbar_solo_monsters, hud_charbuff); sbar_remcomponent (sbar_solo_secrets, hud_charbuff); sbar_remcomponent (sbar_solo_time, hud_charbuff); sbar_remcomponent (sbar_solo_name, hud_charbuff); } static void Sbar_ShowTeamScores (void) { if (sb_showteamscores) return; sb_showteamscores = true; sb_updates = 0; } static void Sbar_DontShowTeamScores (void) { sb_showteamscores = false; sb_updates = 0; } void Sbar_SetPlayers (player_info_t *players, int maxplayers) { sbar_players = players; sbar_maxplayers = maxplayers; } void Sbar_Init (int *stats, float *item_gettime) { sbar_stats = stats; sbar_item_gettime = item_gettime; center_passage.reg = hud_registry; HUD_Init_Cvars (); Cvar_AddListener (Cvar_FindVar ("hud_sbar"), sbar_hud_sbar_f, 0); Cvar_AddListener (Cvar_FindVar ("hud_swap"), sbar_hud_swap_f, 0); Cvar_AddListener (Cvar_FindVar ("hud_fps"), sbar_hud_fps_f, 0); Cvar_AddListener (Cvar_FindVar ("hud_time"), sbar_hud_time_f, 0); Cvar_AddListener (Cvar_FindVar ("hud_pl"), sbar_hud_pl_f, 0); Cvar_AddListener (Cvar_FindVar ("hud_ping"), sbar_hud_ping_f, 0); load_pics (); init_views (); View_UpdateHierarchy (sbar_main); set_hud_sbar (); View_UpdateHierarchy (sbar_main); sbar_hud_fps_f (0, 0); sbar_hud_time_f (0, 0); sbar_hud_pl_f (0, 0); sbar_hud_ping_f (0, 0); Cmd_AddCommand ("+showscores", Sbar_ShowScores, "Display information on everyone playing"); Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "Stop displaying information on everyone playing"); Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores, "Display information for your team"); Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores, "Stop displaying information for your team"); r_data->viewsize_callback = viewsize_f; Cvar_Register (&hud_scoreboard_uid_cvar, 0/*FIXME Sbar_DMO_Init_f*/, 0); Cvar_Register (&fs_fraglog_cvar, 0, 0); Cvar_Register (&cl_fraglog_cvar, 0, 0); Cvar_Register (&scr_centertime_cvar, 0, 0); Cvar_Register (&scr_printspeed_cvar, 0, 0); // register GIB builtins GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f); }