/* in_sdl.c general sdl input driver Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "compat.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/input.h" #include "QF/joystick.h" #include "QF/keys.h" #include "QF/mathlib.h" #include "QF/sys.h" #include "QF/qargs.h" #include "QF/qendian.h" #include "QF/vid.h" #ifdef WIN32 // FIXME: this is evil... # include HWND mainwindow; #endif cvar_t *m_filter; cvar_t *_windowed_mouse; int old_windowed_mouse; int modestate; // FIXME: just to avoid cross-comp. // errors - remove later static int mouse_oldbuttonstate = 0; /* IN_SendKeyEvents */ void IN_LL_SendKeyEvents (void) { SDL_Event event; int sym, state, but; int modstate; while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: sym = event.key.keysym.sym; state = event.key.state; modstate = SDL_GetModState (); switch (sym) { case SDLK_DELETE: sym = K_DEL; break; case SDLK_BACKSPACE: sym = K_BACKSPACE; break; case SDLK_F1: sym = K_F1; break; case SDLK_F2: sym = K_F2; break; case SDLK_F3: sym = K_F3; break; case SDLK_F4: sym = K_F4; break; case SDLK_F5: sym = K_F5; break; case SDLK_F6: sym = K_F6; break; case SDLK_F7: sym = K_F7; break; case SDLK_F8: sym = K_F8; break; case SDLK_F9: sym = K_F9; break; case SDLK_F10: sym = K_F10; break; case SDLK_F11: sym = K_F11; break; case SDLK_F12: sym = K_F12; break; case SDLK_BREAK: case SDLK_PAUSE: sym = K_PAUSE; break; case SDLK_UP: sym = K_UPARROW; break; case SDLK_DOWN: sym = K_DOWNARROW; break; case SDLK_RIGHT: sym = K_RIGHTARROW; break; case SDLK_LEFT: sym = K_LEFTARROW; break; case SDLK_INSERT: sym = K_INS; break; case SDLK_HOME: sym = K_HOME; break; case SDLK_END: sym = K_END; break; case SDLK_PAGEUP: sym = K_PGUP; break; case SDLK_PAGEDOWN: sym = K_PGDN; break; case SDLK_RSHIFT: case SDLK_LSHIFT: sym = K_SHIFT; break; case SDLK_RCTRL: case SDLK_LCTRL: sym = K_CTRL; break; case SDLK_RALT: case SDLK_LALT: sym = K_ALT; break; case SDLK_CAPSLOCK: sym = K_CAPSLOCK; break; case SDLK_KP0: if (modstate & KMOD_NUM) sym = K_INS; else sym = SDLK_0; break; case SDLK_KP1: if (modstate & KMOD_NUM) sym = K_END; else sym = SDLK_1; break; case SDLK_KP2: if (modstate & KMOD_NUM) sym = K_DOWNARROW; else sym = SDLK_2; break; case SDLK_KP3: if (modstate & KMOD_NUM) sym = K_PGDN; else sym = SDLK_3; break; case SDLK_KP4: if (modstate & KMOD_NUM) sym = K_LEFTARROW; else sym = SDLK_4; break; case SDLK_KP5: sym = SDLK_5; break; case SDLK_KP6: if (modstate & KMOD_NUM) sym = K_RIGHTARROW; else sym = SDLK_6; break; case SDLK_KP7: if (modstate & KMOD_NUM) sym = K_HOME; else sym = SDLK_7; break; case SDLK_KP8: if (modstate & KMOD_NUM) sym = K_UPARROW; else sym = SDLK_8; break; case SDLK_KP9: if (modstate & KMOD_NUM) sym = K_PGUP; else sym = SDLK_9; break; case SDLK_KP_PERIOD: if (modstate & KMOD_NUM) sym = K_DEL; else sym = SDLK_PERIOD; break; case SDLK_KP_DIVIDE: sym = SDLK_SLASH; break; case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK; break; case SDLK_KP_MINUS: sym = SDLK_MINUS; break; case SDLK_KP_PLUS: sym = SDLK_PLUS; break; case SDLK_KP_ENTER: sym = SDLK_RETURN; break; case SDLK_KP_EQUALS: sym = SDLK_EQUALS; break; } // If we're not directly handled and still above 255 // just force it to 0 if (sym > 255) sym = 0; Key_Event (sym, -1, state); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: but = event.button.button; if (but == 2) but = 3; else if (but == 3) but = 2; switch (but) { case 1: case 2: case 3: Key_Event (K_MOUSE1 + but - 1, 0, event.type == SDL_MOUSEBUTTONDOWN); break; case 4: Key_Event (K_MWHEELUP, 0, event.type == SDL_MOUSEBUTTONDOWN); break; case 5: Key_Event (K_MWHEELDOWN, 0, event.type == SDL_MOUSEBUTTONDOWN); break; } break; case SDL_MOUSEMOTION: if (_windowed_mouse->value) { if ((event.motion.x != (vid.width / 2)) || (event.motion.y != (vid.height / 2))) { // *2 for vid_sdl.c, *10 for vid_sgl.c. in_mouse_x = event.motion.xrel * 5; in_mouse_y = event.motion.yrel * 5; if ( (event.motion.x < ((vid.width / 2) - (vid.width / 4))) || (event.motion.x > ((vid.width / 2) + (vid.width / 4))) || (event.motion.y < ((vid.height / 2) - (vid.height / 4))) || (event.motion.y > ((vid.height / 2) + (vid.height / 4)))) SDL_WarpMouse (vid.width / 2, vid.height / 2); } } else { // following are *2 in vid_sdl.c, vid_sgl.c is *10 in_mouse_x = event.motion.xrel * 5; in_mouse_y = event.motion.yrel * 5; } break; case SDL_QUIT: //CL_Disconnect (); Sys_Quit (); break; default: break; } } } void IN_LL_Commands (void) { JOY_Command (); if (old_windowed_mouse != _windowed_mouse->value) { old_windowed_mouse = _windowed_mouse->value; if (!_windowed_mouse->value) { // SDL_ShowCursor (0); SDL_WM_GrabInput (SDL_GRAB_OFF); } else { SDL_WM_GrabInput (SDL_GRAB_ON); // SDL_ShowCursor (1); } } } void IN_LL_Init (void) { JOY_Init (); if (COM_CheckParm ("-nomouse") && !_windowed_mouse->value) return; in_mouse_x = in_mouse_y = 0.0; in_mouse_avail = 1; // SDL_ShowCursor (0); // SDL_WM_GrabInput (SDL_GRAB_ON); // FIXME: disable DGA if in_dgamouse says to. } void IN_LL_Init_Cvars (void) { } void IN_LL_Shutdown (void) { in_mouse_avail = 0; } void IN_LL_Frame (void) { int i; int mouse_buttonstate; if (!in_mouse_avail) return; i = SDL_GetMouseState (NULL, NULL); /* Quake swaps the second and third buttons */ mouse_buttonstate = (i & ~0x06) | ((i & 0x02) << 1) | ((i & 0x04) >> 1); for (i = 0; i < 3; i++) { if ((mouse_buttonstate & (1 << i)) && !(mouse_oldbuttonstate & (1 << i))) Key_Event (K_MOUSE1 + i, 0, true); if (!(mouse_buttonstate & (1 << i)) && (mouse_oldbuttonstate & (1 << i))) Key_Event (K_MOUSE1 + i, 0, false); } mouse_oldbuttonstate = mouse_buttonstate; } void IN_LL_ClearStates (void) { }