#include "gui/Group.h" #include "gui/Point.h" #include "Array.h" @implementation Group - (id) init { self = [super init]; views = [[Array alloc] init]; return self; } - (void) dealloc { [views release]; [super dealloc]; } - (View) addView: (View)aView { [views addItem:aView]; return aView; } - (id) addViews: (Array)viewlist { while ([viewlist count]) [self addView:[viewlist removeItemAt:0]]; return self; } - (void) moveTo: (integer)x y:(integer)y { [self setBasePos: x y:y]; } - (void) setBasePos: (Point) pos { [super setBasePos:pos]; local Point point = [[Point alloc] initWithComponents:xabs :yabs]; [views makeObjectsPerformSelector:@selector (setBasePos:) withObject:point]; [point release]; } - (void) draw { [views makeObjectsPerformSelector:@selector (draw)]; } @end