include libs/video/renderer/vulkan/test/Makemodule.am include libs/video/renderer/vulkan/vkgen/Makemodule.am #lib_LTLIBRARIES += @VID_REND_TARGETS@ plugin_LTLIBRARIES += @vid_render_plugins@ noinst_LTLIBRARIES += \ libs/video/renderer/libQFrenderer.la \ @render_libs@ \ @vid_render_static_plugins@ #plugins EXTRA_LTLIBRARIES += \ libs/video/renderer/vid_render_sw.la \ libs/video/renderer/vid_render_gl.la \ libs/video/renderer/vid_render_glsl.la \ libs/video/renderer/vid_render_vulkan.la #helper libraries EXTRA_LTLIBRARIES += \ libs/video/renderer/librender_sw.la \ libs/video/renderer/librender_gl.la \ libs/video/renderer/librender_glsl.la \ libs/video/renderer/librender_vulkan.la video_renderer_common_sources = \ libs/video/renderer/crosshair.c \ libs/video/renderer/font8x8.c \ libs/video/renderer/noisetextures.c \ libs/video/renderer/r_alias.c \ libs/video/renderer/r_billboard.c \ libs/video/renderer/r_dyn_textures.c \ libs/video/renderer/r_ent.c \ libs/video/renderer/r_font.c \ libs/video/renderer/r_iqm.c \ libs/video/renderer/r_sprite.c \ libs/video/renderer/vid_common.c renderer_libs= \ @vid_render_static_plugin_libs@ \ libs/util/libQFutil.la \ $(FREETYPE_LIBS) libs_video_renderer_libQFrenderer_la_LDFLAGS= @STATIC@ libs_video_renderer_libQFrenderer_la_LIBADD= $(renderer_libs) libs_video_renderer_libQFrenderer_la_DEPENDENCIES= $(renderer_libs) libs_video_renderer_libQFrenderer_la_SOURCES=\ libs/video/renderer/r_bsp.c \ libs/video/renderer/r_cvar.c \ libs/video/renderer/r_efrag.c \ libs/video/renderer/r_fog.c \ libs/video/renderer/r_graph.c \ libs/video/renderer/r_init.c \ libs/video/renderer/r_light.c \ libs/video/renderer/r_main.c \ libs/video/renderer/r_part.c \ libs/video/renderer/r_scrap.c \ libs/video/renderer/r_screen.c \ libs/video/renderer/r_progs.c video_renderer_gl_libs= \ libs/video/renderer/librender_gl.la \ libs/models/libmodels_gl.la libs_video_renderer_vid_render_gl_la_LDFLAGS= $(plugin_ldflags) libs_video_renderer_vid_render_gl_la_LIBADD= $(video_renderer_gl_libs) libs_video_renderer_vid_render_gl_la_DEPENDENCIES= $(video_renderer_gl_libs) libs_video_renderer_vid_render_gl_la_SOURCES=\ $(video_renderer_common_sources) \ libs/video/renderer/vid_render_gl.c libs_video_renderer_librender_gl_la_SOURCES = \ libs/video/renderer/gl/gl_draw.c \ libs/video/renderer/gl/gl_dyn_lights.c \ libs/video/renderer/gl/gl_dyn_part.c \ libs/video/renderer/gl/gl_dyn_textures.c \ libs/video/renderer/gl/gl_fisheye.c \ libs/video/renderer/gl/gl_fog.c \ libs/video/renderer/gl/gl_graph.c \ libs/video/renderer/gl/gl_lightmap.c \ libs/video/renderer/gl/gl_mod_alias.c \ libs/video/renderer/gl/gl_mod_iqm.c \ libs/video/renderer/gl/gl_mod_sprite.c \ libs/video/renderer/gl/gl_rmain.c \ libs/video/renderer/gl/gl_rmisc.c \ libs/video/renderer/gl/gl_rsurf.c \ libs/video/renderer/gl/gl_sky.c \ libs/video/renderer/gl/gl_sky_clip.c \ libs/video/renderer/gl/gl_textures.c \ libs/video/renderer/gl/gl_warp.c \ libs/video/renderer/gl/qfgl_ext.c \ libs/video/renderer/gl/vid_common_gl.c \ libs/video/renderer/gl/vtxarray.c shader_src= libs/video/renderer/glsl/quakeforge.glsl shader_gen= libs/video/renderer/glsl/quakeforge.slc SUFFIXES += .frag .vert .spv .spvc .fc .vc .slc .glsl .glsl.slc: $(V_SED)sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@.t &&\ $(am__mv) $@.t $@ video_renderer_glsl_libs= \ libs/video/renderer/librender_glsl.la \ libs/models/libmodels_glsl.la libs_video_renderer_vid_render_glsl_la_LDFLAGS= $(plugin_ldflags) libs_video_renderer_vid_render_glsl_la_LIBADD= $(video_renderer_glsl_libs) libs_video_renderer_vid_render_glsl_la_DEPENDENCIES=$(video_renderer_glsl_libs) libs_video_renderer_vid_render_glsl_la_SOURCES=\ $(video_renderer_common_sources) \ libs/video/renderer/vid_render_glsl.c libs_video_renderer_librender_glsl_la_SOURCES = \ libs/video/renderer/glsl/glsl_alias.c \ libs/video/renderer/glsl/glsl_bsp.c \ libs/video/renderer/glsl/glsl_draw.c \ libs/video/renderer/glsl/glsl_fisheye.c \ libs/video/renderer/glsl/glsl_iqm.c \ libs/video/renderer/glsl/glsl_lightmap.c \ libs/video/renderer/glsl/glsl_main.c \ libs/video/renderer/glsl/glsl_particles.c \ libs/video/renderer/glsl/glsl_shader.c \ libs/video/renderer/glsl/glsl_sprite.c \ libs/video/renderer/glsl/glsl_textures.c \ libs/video/renderer/glsl/glsl_warp.c \ libs/video/renderer/glsl/qfglsl.c \ libs/video/renderer/glsl/quakeforge.glsl \ libs/video/renderer/glsl/vid_common_glsl.c video_renderer_sw_libs= \ libs/video/renderer/librender_sw.la \ libs/models/libmodels_sw.la libs_video_renderer_vid_render_sw_la_LDFLAGS= $(plugin_ldflags) libs_video_renderer_vid_render_sw_la_LIBADD= $(video_renderer_sw_libs) libs_video_renderer_vid_render_sw_la_DEPENDENCIES= $(video_renderer_sw_libs) libs_video_renderer_vid_render_sw_la_SOURCES=\ $(video_renderer_common_sources) \ libs/video/renderer/vid_render_sw.c libs_video_renderer_librender_sw_la_SOURCES = \ libs/video/renderer/sw/d_copy.S \ libs/video/renderer/sw/d_draw.S \ libs/video/renderer/sw/d_edge.c \ libs/video/renderer/sw/d_init.c \ libs/video/renderer/sw/d_modech.c \ libs/video/renderer/sw/d_part.c \ libs/video/renderer/sw/d_parta.S \ libs/video/renderer/sw/d_polysa.S \ libs/video/renderer/sw/d_polyse.c \ libs/video/renderer/sw/d_scan.c \ libs/video/renderer/sw/d_scana.S \ libs/video/renderer/sw/d_sky.c \ libs/video/renderer/sw/d_spr8.S \ libs/video/renderer/sw/d_sprite.c \ libs/video/renderer/sw/d_surf.c \ libs/video/renderer/sw/d_vars.c \ libs/video/renderer/sw/d_varsa.S \ libs/video/renderer/sw/d_zpoint.c \ libs/video/renderer/sw/draw.c \ libs/video/renderer/sw/fpu.c \ libs/video/renderer/sw/fpua.S \ libs/video/renderer/sw/nonintel.c \ libs/video/renderer/sw/surf8.S \ libs/video/renderer/sw/sw_fisheye.c \ libs/video/renderer/sw/sw_graph.c \ libs/video/renderer/sw/sw_raclip.c \ libs/video/renderer/sw/sw_raclipa.S \ libs/video/renderer/sw/sw_ralias.c \ libs/video/renderer/sw/sw_raliasa.S \ libs/video/renderer/sw/sw_rbsp.c \ libs/video/renderer/sw/sw_rdraw.c \ libs/video/renderer/sw/sw_rdrawa.S \ libs/video/renderer/sw/sw_redge.c \ libs/video/renderer/sw/sw_redgea.S \ libs/video/renderer/sw/sw_riqm.c \ libs/video/renderer/sw/sw_rmain.c \ libs/video/renderer/sw/sw_rmisc.c \ libs/video/renderer/sw/sw_rpart.c \ libs/video/renderer/sw/sw_rsky.c \ libs/video/renderer/sw/sw_rsprite.c \ libs/video/renderer/sw/sw_rsurf.c \ libs/video/renderer/sw/sw_rvarsa.S \ libs/video/renderer/sw/transform.S \ libs/video/renderer/sw/vid_common_sw.c pipeline_src = libs/video/renderer/vulkan/qfpipeline.plist pipeline_gen = libs/video/renderer/vulkan/qfpipeline.plc deferred_src = libs/video/renderer/vulkan/deferred.plist deferred_gen = libs/video/renderer/vulkan/deferred.plc forward_src = libs/video/renderer/vulkan/forward.plist forward_gen = libs/video/renderer/vulkan/forward.plc video_renderer_vulkan_libs = \ libs/video/renderer/librender_vulkan.la \ libs/models/libmodels_vulkan.la libs_video_renderer_vid_render_vulkan_la_LDFLAGS= $(plugin_ldflags) libs_video_renderer_vid_render_vulkan_la_LIBADD= $(video_renderer_vulkan_libs) libs_video_renderer_vid_render_vulkan_la_DEPENDENCIES=$(video_renderer_vulkan_libs) libs_video_renderer_vid_render_vulkan_la_SOURCES = \ $(video_renderer_common_sources) \ libs/video/renderer/vid_render_vulkan.c libs_video_renderer_librender_vulkan_la_SOURCES = \ libs/video/renderer/vulkan/barrier.c \ libs/video/renderer/vulkan/buffer.c \ libs/video/renderer/vulkan/command.c \ libs/video/renderer/vulkan/capture.c \ libs/video/renderer/vulkan/debug.c \ libs/video/renderer/vulkan/descriptor.c \ libs/video/renderer/vulkan/device.c \ libs/video/renderer/vulkan/image.c \ libs/video/renderer/vulkan/instance.c \ libs/video/renderer/vulkan/memory.c \ libs/video/renderer/vulkan/pipeline.c \ libs/video/renderer/vulkan/projection.c \ libs/video/renderer/vulkan/renderpass.c \ libs/video/renderer/vulkan/resource.c \ libs/video/renderer/vulkan/scrap.c \ libs/video/renderer/vulkan/shader.c \ libs/video/renderer/vulkan/staging.c \ libs/video/renderer/vulkan/swapchain.c \ libs/video/renderer/vulkan/util.c \ libs/video/renderer/vulkan/util.h \ libs/video/renderer/vulkan/vkparse.c \ libs/video/renderer/vulkan/vulkan_alias.c \ libs/video/renderer/vulkan/vulkan_bsp.c \ libs/video/renderer/vulkan/vulkan_compose.c \ libs/video/renderer/vulkan/vulkan_draw.c \ libs/video/renderer/vulkan/vulkan_iqm.c \ libs/video/renderer/vulkan/vulkan_lighting.c \ libs/video/renderer/vulkan/vulkan_main.c \ libs/video/renderer/vulkan/vulkan_matrices.c \ libs/video/renderer/vulkan/vulkan_particles.c \ libs/video/renderer/vulkan/vulkan_scene.c \ libs/video/renderer/vulkan/vulkan_sprite.c \ libs/video/renderer/vulkan/vulkan_texture.c \ libs/video/renderer/vulkan/vulkan_vid_common.c libs/video/renderer/vulkan/vkparse.lo: libs/video/renderer/vulkan/vkparse.c $(vkparse_src) libs/video/renderer/vulkan/shader.lo: libs/video/renderer/vulkan/shader.c $(vkshader_c) libs/video/renderer/vulkan/vulkan_vid_common.lo: libs/video/renderer/vulkan/vulkan_vid_common.c $(vkparse_src) $(pipeline_gen) ${deferred_gen} $(forward_gen) qwaq_cmd = $(top_builddir)/ruamoko/qwaq/qwaq-cmd$(EXEEXT) vkparse_cinc = $(top_builddir)/libs/video/renderer/vulkan/vkparse.cinc vkparse_hinc = $(top_builddir)/libs/video/renderer/vulkan/vkparse.hinc vkparse_src = \ $(vkparse_cinc) \ $(vkparse_hinc) vkparse_plist = \ $(srcdir)/libs/video/renderer/vulkan/vkparse.plist vkshaderpath = libs/video/renderer/vulkan/shader partphysicsc_src = $(vkshaderpath)/partphysics.comp partphysicsc_c = $(vkshaderpath)/partphysics.comp.spvc partupdatec_src = $(vkshaderpath)/partupdate.comp partupdatec_c = $(vkshaderpath)/partupdate.comp.spvc particlev_src = $(vkshaderpath)/particle.vert particlev_c = $(vkshaderpath)/particle.vert.spvc particleg_src = $(vkshaderpath)/particle.geom particleg_c = $(vkshaderpath)/particle.geom.spvc particlef_src = $(vkshaderpath)/particle.frag particlef_c = $(vkshaderpath)/particle.frag.spvc sprite_gbufv_src = $(vkshaderpath)/sprite_gbuf.vert sprite_gbufv_c = $(vkshaderpath)/sprite_gbuf.vert.spvc sprite_gbuff_src = $(vkshaderpath)/sprite_gbuf.frag sprite_gbuff_c = $(vkshaderpath)/sprite_gbuf.frag.spvc sprite_depthv_src = $(vkshaderpath)/sprite_depth.vert sprite_depthv_c = $(vkshaderpath)/sprite_depth.vert.spvc sprite_depthf_src = $(vkshaderpath)/sprite_depth.frag sprite_depthf_c = $(vkshaderpath)/sprite_depth.frag.spvc twodv_src = $(vkshaderpath)/twod.vert twodv_c = $(vkshaderpath)/twod.vert.spvc twodf_src = $(vkshaderpath)/twod.frag twodf_c = $(vkshaderpath)/twod.frag.spvc quakebspv_src = $(vkshaderpath)/quakebsp.vert quakebspv_c = $(vkshaderpath)/quakebsp.vert.spvc quakebspf_src = $(vkshaderpath)/quakebsp.frag quakebspf_c = $(vkshaderpath)/quakebsp.frag.spvc bsp_depth_src = $(vkshaderpath)/bsp_depth.vert bsp_depth_c = $(vkshaderpath)/bsp_depth.vert.spvc bsp_gbufv_src = $(vkshaderpath)/bsp_gbuf.vert bsp_gbufv_c = $(vkshaderpath)/bsp_gbuf.vert.spvc bsp_gbufg_src = $(vkshaderpath)/bsp_gbuf.geom bsp_gbufg_c = $(vkshaderpath)/bsp_gbuf.geom.spvc bsp_gbuff_src = $(vkshaderpath)/bsp_gbuf.frag bsp_gbuff_c = $(vkshaderpath)/bsp_gbuf.frag.spvc bsp_shadow_src = $(vkshaderpath)/bsp_shadow.vert bsp_shadow_c = $(vkshaderpath)/bsp_shadow.vert.spvc bsp_skyf_src = $(vkshaderpath)/bsp_sky.frag bsp_skyf_c = $(vkshaderpath)/bsp_sky.frag.spvc bsp_turbf_src = $(vkshaderpath)/bsp_turb.frag bsp_turbf_c = $(vkshaderpath)/bsp_turb.frag.spvc lightingf_src = $(vkshaderpath)/lighting.frag lightingf_c = $(vkshaderpath)/lighting.frag.spvc composef_src = $(vkshaderpath)/compose.frag composef_c = $(vkshaderpath)/compose.frag.spvc aliasv_src = $(vkshaderpath)/alias.vert aliasv_c = $(vkshaderpath)/alias.vert.spvc aliasf_src = $(vkshaderpath)/alias.frag aliasf_c = $(vkshaderpath)/alias.frag.spvc alias_depth_src = $(vkshaderpath)/alias_depth.vert alias_depth_c = $(vkshaderpath)/alias_depth.vert.spvc alias_gbuf_src = $(vkshaderpath)/alias_gbuf.frag alias_gbuf_c = $(vkshaderpath)/alias_gbuf.frag.spvc alias_shadow_src = $(vkshaderpath)/alias_shadow.vert alias_shadow_c = $(vkshaderpath)/alias_shadow.vert.spvc iqmv_src = $(vkshaderpath)/iqm.vert iqmv_c = $(vkshaderpath)/iqm.vert.spvc iqmf_src = $(vkshaderpath)/iqm.frag iqmf_c = $(vkshaderpath)/iqm.frag.spvc passthrough_src = $(vkshaderpath)/passthrough.vert passthrough_c = $(vkshaderpath)/passthrough.vert.spvc fstriangle_src = $(vkshaderpath)/fstriangle.vert fstriangle_c = $(vkshaderpath)/fstriangle.vert.spvc pushcolor_src = $(vkshaderpath)/pushcolor.frag pushcolor_c = $(vkshaderpath)/pushcolor.frag.spvc shadow_src = $(vkshaderpath)/shadow.geom shadow_c = $(vkshaderpath)/shadow.geom.spvc $(partphysicsc_c): $(partphysicsc_src) $(partupdatec_c): $(partupdatec_src) $(particlev_c): $(particlev_src) $(particleg_c): $(particleg_src) $(particlef_c): $(particlef_src) $(sprite_gbufv_c): $(sprite_gbufv_src) $(sprite_gbuff_c): $(sprite_gbuff_src) $(sprite_depthv_c): $(sprite_depthv_src) $(sprite_depthf_c): $(sprite_depthf_src) $(twodv_c): $(twodv_src) $(twodf_c): $(twodf_src) $(quakebspv_c): $(quakebspv_src) $(quakebspf_c): $(quakebspf_src) $(bsp_depth_c): $(bsp_depth_src) $(bsp_gbufv_c): $(bsp_gbufv_src) $(bsp_gbufg_c): $(bsp_gbufg_src) $(bsp_gbuff_c): $(bsp_gbuff_src) $(bsp_shadow_c): $(bsp_shadow_src) $(bsp_skyf_c): $(bsp_skyf_src) $(bsp_turbf_c): $(bsp_turbf_src) $(lightingf_c): $(lightingf_src) $(composef_c): $(composef_src) $(aliasv_c): $(aliasv_src) $(alias_depth_c): $(alias_depth_src) $(aliasf_c): $(aliasf_src) $(alias_gbuf_c): $(alias_gbuf_src) $(alias_shadow_c): $(alias_shadow_src) $(iqmv_c): $(iqmv_src) $(iqmf_c): $(iqmf_src) $(passthrough_c): $(passthrough_src) $(fstriangle_c): $(fstriangle_src) $(pushcolor_c): $(pushcolor_src) $(shadow_c): $(shadow_src) vkshader_c = \ $(partphysicsc_c) \ $(partupdatec_c) \ $(particlev_c) \ $(particleg_c) \ $(particlef_c) \ $(sprite_gbufv_c) \ $(sprite_gbuff_c) \ $(sprite_depthv_c) \ $(sprite_depthf_c) \ $(twodv_c) \ $(twodf_c) \ $(quakebspv_c) \ $(quakebspf_c) \ $(bsp_depth_c) \ $(bsp_gbufv_c) \ $(bsp_gbufg_c) \ $(bsp_gbuff_c) \ $(bsp_shadow_c) \ $(bsp_skyf_c) \ $(bsp_turbf_c) \ $(lightingf_c) \ $(composef_c) \ $(aliasv_c) \ $(alias_depth_c) \ $(aliasf_c) \ $(alias_gbuf_c) \ $(alias_shadow_c) \ $(iqmv_c) \ $(iqmf_c) \ $(passthrough_c) \ $(fstriangle_c) \ $(pushcolor_c) \ $(shadow_c) V_VKGEN = $(V_VKGEN_@AM_V@) V_VKGEN_ = $(V_VKGEN_@AM_DEFAULT_V@) V_VKGEN_0 = @echo " VKGEN " $@; V_VKGEN_1 = $(vkparse_cinc): $(vkgen) $(qwaq_cmd) $(vkparse_plist) $(V_VKGEN)$(QWAQ) $(vkgen) -- $(vkparse_plist) $(vkparse_cinc).t $(vkparse_hinc).t &&\ $(am__mv) $(vkparse_cinc).t $(vkparse_cinc) &&\ $(am__mv) $(vkparse_hinc).t $(vkparse_hinc) $(vkparse_hinc): $(vkparse_cinc) # do nothing: hinc generated at the same time as cinc CLEANFILES += \ libs/video/renderer/glsl/*.vc \ libs/video/renderer/glsl/*.fc \ libs/video/renderer/glsl/*.slc \ libs/video/renderer/vulkan/*.plc \ libs/video/renderer/vulkan/shader/*.spv \ libs/video/renderer/vulkan/shader/*.spvc \ vkgen.sym \ $(vkparse_src) BUILT_SOURCES += $(shader_gen) #shader_DATA += \ # libs/video/renderer/vulkan/passthrough.vert.spv \ # libs/video/renderer/vulkan/pushcolor.frag.spv EXTRA_DIST += \ $(deferred_src) \ $(forward_src) \ $(pipeline_src) \ libs/video/renderer/vulkan/vkparse.plist \ libs/video/renderer/vulkan/vkparse.h \ libs/video/renderer/vulkan/shader/alias.frag \ libs/video/renderer/vulkan/shader/alias.vert \ libs/video/renderer/vulkan/shader/alias_depth.vert \ libs/video/renderer/vulkan/shader/alias_gbuf.frag \ libs/video/renderer/vulkan/shader/alias_shadow.vert \ libs/video/renderer/vulkan/shader/bsp_depth.vert \ libs/video/renderer/vulkan/shader/bsp_gbuf.frag \ libs/video/renderer/vulkan/shader/bsp_gbuf.geom \ libs/video/renderer/vulkan/shader/bsp_gbuf.vert \ libs/video/renderer/vulkan/shader/bsp_shadow.vert \ libs/video/renderer/vulkan/shader/bsp_sky.frag \ libs/video/renderer/vulkan/shader/bsp_turb.frag \ libs/video/renderer/vulkan/shader/compose.frag \ libs/video/renderer/vulkan/shader/iqm.frag \ libs/video/renderer/vulkan/shader/iqm.vert \ libs/video/renderer/vulkan/shader/lighting.frag \ libs/video/renderer/vulkan/shader/passthrough.vert \ libs/video/renderer/vulkan/shader/fstriangle.vert \ libs/video/renderer/vulkan/shader/partphysics.comp \ libs/video/renderer/vulkan/shader/partupdate.comp \ libs/video/renderer/vulkan/shader/particle.vert \ libs/video/renderer/vulkan/shader/particle.geom \ libs/video/renderer/vulkan/shader/particle.frag \ libs/video/renderer/vulkan/shader/pushcolor.frag \ libs/video/renderer/vulkan/shader/quakebsp.frag \ libs/video/renderer/vulkan/shader/quakebsp.vert \ libs/video/renderer/vulkan/shader/shadow.geom \ libs/video/renderer/vulkan/shader/sprite_depth.vert \ libs/video/renderer/vulkan/shader/sprite_depth.frag \ libs/video/renderer/vulkan/shader/sprite_gbuf.vert \ libs/video/renderer/vulkan/shader/sprite_gbuf.frag \ libs/video/renderer/vulkan/shader/twod.frag \ libs/video/renderer/vulkan/shader/twod.vert