/* gl_textures.h GL texture stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __QF_GLSL_textures_h #define __QF_GLSL_textures_h #include "QF/qtypes.h" typedef struct scrap_s scrap_t; typedef struct subpic_s { const struct subpic_s * const next; const scrap_t * const scrap; const struct vrect_s * const rect; const int tnum; ///< texture number const int width; ///< requested width const int height; ///< requested height const float size; ///< size factor for tex coords (mult) } subpic_t; int GLSL_LoadQuakeTexture (const char *identifier, int width, int height, byte *data); struct texture_s; int GLSL_LoadQuakeMipTex (const struct texture_s *tex); int GLSL_LoadRGBTexture (const char *identifier, int width, int height, byte *data); void GLSL_ReleaseTexture (int tex); void GLSL_TextureInit (void); scrap_t *GLSL_CreateScrap (int size, int format); void GLSL_DestroyScrap (scrap_t *scrap); void GLSL_ScrapClear (scrap_t *scrap); int GLSL_ScrapTexture (scrap_t *scrap); subpic_t *GLSL_ScrapSubpic (scrap_t *scrap, int width, int height); //XXX slow! void GLSL_SubpicDelete (subpic_t *subpic); //XXX slow! void GLSL_SubpicUpdate (subpic_t *subpic, byte *data); #endif//__QF_GLSL_textures_h