/* gl_textures.h GL texture stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __QF_GLSL_textures_h #define __QF_GLSL_textures_h #include "QF/qtypes.h" int GL_LoadQuakeTexture (const char *identifier, int width, int height, byte *data); int GL_LoadRGBTexture (const char *identifier, int width, int height, byte *data); void GL_ReleaseTexture (int tex); int GL_LoadTexture (const char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel); void GDT_Init (void); #endif//__QF_GLSL_textures_h