#ifndef Entity_h #define Entity_h #include #include "QF/mathlib.h" typedef struct epair_s { struct epair_s *next; char *key; char *value; } epair_t; // an Entity is a list of brush objects, with additional key / value info @interface Entity : NSMutableArray { epair_t *epairs; BOOL modifiable; } - initClass: (char *)classname; - initFromScript: (struct script_s *) script; - (void)dealloc; - (BOOL)modifiable; - setModifiable: (BOOL)m; - (char *)targetname; - writeToFILE: (FILE *)f region:(BOOL)reg; - (char *)valueForQKey: (char *)k; - getVector: (vec3_t)v forKey: (char *)k; - setKey:(const char *)k toValue:(const char *)v; - (int)numPairs; - (epair_t *)epairs; - removeKeyPair: (char *)key; @end #endif//Entity_h