/* cl_main.c entity parsing and management Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/input.h" #include "QF/keys.h" #include "QF/msg.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/va.h" #include "chase.h" #include "client.h" #include "compat.h" #include "host.h" #include "host.h" #include "r_cvar.h" #include "r_dynamic.h" #include "server.h" byte *vid_colormap; // these two are not intended to be set directly cvar_t *cl_name; cvar_t *cl_writecfg; cvar_t *cl_shownet; cvar_t *cl_nolerp; cvar_t *cl_sbar; cvar_t *cl_sbar_separator; cvar_t *cl_hudswap; cvar_t *cl_cshift_bonus; cvar_t *cl_cshift_contents; cvar_t *cl_cshift_damage; cvar_t *cl_cshift_powerup; cvar_t *lookspring; cvar_t *m_pitch; cvar_t *m_yaw; cvar_t *m_forward; cvar_t *m_side; cvar_t *show_fps; cvar_t *show_time; int fps_count; client_static_t cls; client_state_t cl; // FIXME: put these on hunk? entity_t cl_entities[MAX_EDICTS]; entity_state_t cl_baselines[MAX_EDICTS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; entity_state_t cl_static_entity_baselines[MAX_STATIC_ENTITIES]; void CL_Sbar_f (cvar_t *var) { vid.recalc_refdef = true; r_lineadj = var->int_val ? sb_lines : 0; } void CL_InitCvars (void) { cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL, "Show bonus flash on item pickup"); cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE, NULL, "Shift view colors for contents " "(water, slime, etc)"); cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL, "Shift view colors on damage"); cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL, "Shift view colors for powerups"); cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE, NULL, "inform when execing a command"); cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL, "Player name"); cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL, "Player color"); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL, "turn `run' speed multiplier"); cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL, "backward speed"); cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL, "forward speed"); cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL, "move `run' speed multiplier"); cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL, "look up/down speed"); cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL, "strafe speed"); cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL, "swim/fly up/down speed"); cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL, "turning speed"); cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL, "write config files?"); cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL, "show network packets. 0=off, 1=basic, 2=verbose"); cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL, "linear motion interpolation"); cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_f, "status bar mode"); cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, NULL, "new HUD on left side?"); lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view " "to center when moving and no mlook/klook"); m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL, "mouse pitch (up/down) multipier"); m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL, "mouse yaw (left/right) multipiler"); m_forward = Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL, "mouse forward/back speed"); m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, NULL, "mouse strafe speed"); show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, NULL, "display realtime frames per second"); show_time = Cvar_Get ("show_time", "0", CVAR_NONE, NULL, "display the current time"); } void CL_ClearState (void) { int i; if (!sv.active) Host_ClearMemory (); // wipe the entire cl structure memset (&cl, 0, sizeof (cl)); SZ_Clear (&cls.message); // clear other arrays memset (cl_entities, 0, sizeof (cl_entities)); memset (cl_baselines, 0, sizeof (cl_baselines)); memset (r_lightstyle, 0, sizeof (r_lightstyle)); CL_ClearTEnts (); R_ClearEfrags (); R_ClearDlights (); R_ClearFires (); for (i = 0; i < MAX_EDICTS; i++) { cl_entities[i].baseline = &cl_baselines[i]; cl_entities[i].baseline->alpha = 255; cl_entities[i].baseline->scale = 16; cl_entities[i].baseline->glow_color = 254; cl_entities[i].baseline->glow_size = 0; cl_entities[i].baseline->colormod = 255; } } /* CL_StopCshifts Cleans the Cshifts, so your screen doesn't stay red after a timedemo :) */ void CL_StopCshifts (void) { int i; for (i = 0; i < NUM_CSHIFTS; i++) cl.cshifts[i].percent = 0; for (i = 0; i < MAX_CL_STATS; i++) cl.stats[i] = 0; } /* CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors */ void CL_Disconnect (void) { // stop sounds (especially looping!) S_StopAllSounds (true); // Clean the Cshifts CL_StopCshifts (); // bring the console down and fade the colors back to normal // SCR_BringDownConsole (); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback (); else if (cls.state == ca_connected) { if (cls.demorecording) CL_Stop_f (); Con_DPrintf ("Sending clc_disconnect\n"); SZ_Clear (&cls.message); MSG_WriteByte (&cls.message, clc_disconnect); NET_SendUnreliableMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); NET_Close (cls.netcon); CL_SetState (ca_disconnected); if (sv.active) Host_ShutdownServer (false); } cls.demoplayback = cls.timedemo = false; cls.signon = 0; } void CL_Disconnect_f (void) { CL_Disconnect (); if (sv.active) Host_ShutdownServer (false); } /* CL_EstablishConnection Host should be either "local" or a net address to be passed on */ void CL_EstablishConnection (const char *host) { if (cls.state == ca_dedicated) return; if (cls.demoplayback) return; CL_Disconnect (); cls.netcon = NET_Connect (host); if (!cls.netcon) Host_Error ("CL_Connect: connect failed\n"); Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host); cls.demonum = -1; // not in the demo loop now CL_SetState (ca_connected); cls.signon = 0; // need all the signon messages // before playing key_dest = key_game; game_target = IMT_0; } /* CL_SignonReply An svc_signonnum has been received, perform a client side setup */ void CL_SignonReply (void) { char str[8192]; Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va ("name \"%s\"\n", cl_name->string)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va ("color %i %i\n", (cl_color->int_val) >> 4, (cl_color->int_val) & 15)); MSG_WriteByte (&cls.message, clc_stringcmd); snprintf (str, sizeof (str), "spawn %s", cls.spawnparms); MSG_WriteString (&cls.message, str); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case 4: // SCR_EndLoadingPlaque (); // allow normal screen updates break; } } /* CL_NextDemo Called to play the next demo in the demo loop */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } snprintf (str, sizeof (str), "playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } void CL_PrintEntities_f (void) { entity_t *ent; int i; for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) { Con_Printf ("%3i:", i); if (!ent->model) { Con_Printf ("EMPTY\n"); continue; } Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->model->name, ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* SetPal Debugging tool, just flashes the screen */ void SetPal (int i) { #if 0 byte pal[768]; int c; static int old; if (i == old) return; old = i; if (i == 0) VID_SetPalette (vid_basepal); else if (i == 1) { for (c = 0; c < 768; c += 3) { pal[c] = 0; pal[c + 1] = 255; pal[c + 2] = 0; } VID_SetPalette (pal); } else { for (c = 0; c < 768; c += 3) { pal[c] = 0; pal[c + 1] = 0; pal[c + 2] = 255; } VID_SetPalette (pal); } #endif } void CL_NewDlight (int key, vec3_t org, int effects) { float radius; float time = 0.1; dlight_t *dl; static vec3_t normal = {0.4, 0.2, 0.05}; static vec3_t red = {0.5, 0.05, 0.05}; static vec3_t blue = {0.05, 0.05, 0.5}; static vec3_t purple = {0.5, 0.05, 0.5}; if (!(effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT))) return; radius = 200 + (rand () & 31); dl = R_AllocDlight (key); VectorCopy (org, dl->origin); switch (effects & (EF_BLUE | EF_RED)) { case EF_BLUE | EF_RED: VectorCopy (purple, dl->color); break; case EF_BLUE: VectorCopy (blue, dl->color); break; case EF_RED: VectorCopy (red, dl->color); break; default: VectorCopy (normal, dl->color); break; } if (effects & EF_BRIGHTLIGHT) { radius += 200; dl->origin[2] += 16; } else if (effects & EF_DIMLIGHT) { time *= 0.001; } dl->radius = radius; dl->die = cl.time + time; } /* CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. */ float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cl_nolerp->int_val || cls.timedemo || sv.active) { cl.time = cl.mtime[0]; return 1; } if (f > 0.1) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.time - cl.mtime[1]) / f; // Con_Printf ("frac: %f\n",frac); if (frac < 0) { if (frac < -0.01) { SetPal (1); cl.time = cl.mtime[1]; // Con_Printf ("low frac\n"); } frac = 0; } else if (frac > 1) { if (frac > 1.01) { SetPal (2); cl.time = cl.mtime[0]; // Con_Printf ("high frac\n"); } frac = 1; } else SetPal (0); return frac; } void CL_RelinkEntities (void) { entity_t **_ent; entity_t *ent; dlight_t *dl; float bobjrotate, frac, f, d; int i, j; vec3_t delta; r_player_entity = &cl_entities[cl.viewentity]; // determine partial update time frac = CL_LerpPoint (); // interpolate player info for (i = 0; i < 3; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j = 0; j < 3; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac * d; } } bobjrotate = anglemod (100 * cl.time); // start on the entity after the world for (i = 1, ent = cl_entities + 1; i < cl.num_entities; i++, ent++) { if (!ent->model) { // empty slot if (ent->forcelink) R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; continue; } VectorCopy (ent->origin, ent->old_origin); if (ent->forcelink) { // the entity was not updated in the // last message so move to the final spot VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->angles); ent->pose1 = ent->pose2 = -1; } else { // if the delta is large, assume a // teleport and don't lerp f = frac; for (j = 0; j < 3; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100) f = 1; // assume a teleportation, not a motion } // interpolate the origin and angles for (j = 0; j < 3; j++) { ent->origin[j] = ent->msg_origins[1][j] + f * delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f * d; } } if (i <= cl.maxclients) { ent->skin = Skin_NewTempSkin (); if (ent->skin) CL_NewTranslation (i - 1, ent->skin); } // rotate binary objects locally if (ent->model->flags & EF_ROTATE) ent->angles[1] = bobjrotate; if (ent->effects & EF_BRIGHTFIELD) R_EntityParticles (ent); if (ent->effects & EF_MUZZLEFLASH) { vec3_t fv, rv, uv; dl = R_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->origin[2] += 16; AngleVectors (ent->angles, fv, rv, uv); VectorMA (dl->origin, 18, fv, dl->origin); dl->radius = 200 + (rand () & 31); dl->minlight = 32; dl->die = cl.time + 0.1; dl->color[0] = 0.2; dl->color[1] = 0.1; dl->color[2] = 0.05; } CL_NewDlight (i, ent->origin, ent->effects); if (VectorDistance_fast(ent->msg_origins[1], ent->origin) > (256*256)) VectorCopy (ent ->origin, ent->msg_origins[1]); if (ent->model->flags & EF_ROCKET) { dl = R_AllocDlight (i); VectorCopy (ent->origin, dl->origin); VectorCopy (r_firecolor->vec, dl->color); dl->radius = 200; dl->die = cl.time + 0.1; R_RocketTrail (ent); } else if (ent->model->flags & EF_GRENADE) R_GrenadeTrail (ent); else if (ent->model->flags & EF_GIB) R_BloodTrail (ent); else if (ent->model->flags & EF_ZOMGIB) R_SlightBloodTrail (ent); else if (ent->model->flags & EF_TRACER) R_GreenTrail (ent); else if (ent->model->flags & EF_TRACER2) R_FlameTrail (ent); else if (ent->model->flags & EF_TRACER3) R_VoorTrail (ent); ent->forcelink = false; if (i == cl.viewentity && !chase_active->int_val) { continue; } if ((_ent = R_NewEntity ())) *_ent = ent; } } /* CL_ReadFromServer Read all incoming data from the server */ int CL_ReadFromServer (void) { int ret; cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet->int_val) Con_Printf ("\n"); R_ClearEnts (); Skin_ClearTempSkins (); CL_RelinkEntities (); CL_UpdateTEnts (); // bring the links up to date return 0; } void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { CL_BaseMove (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Con_DPrintf ("CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } void CL_SetState (cactive_t state) { cls.state = state; if (cls.state == ca_active) { r_active = true; game_target = IMT_0; key_dest = key_game; } else { r_active = false; game_target = IMT_CONSOLE; key_dest = key_console; } } void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void CL_Init (void) { int i; SZ_Alloc (&cls.message, 1024); CL_InitInput (); CL_TEnts_Init (); Cmd_AddCommand ("entities", CL_PrintEntities_f, "No Description"); Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description"); Cmd_AddCommand ("record", CL_Record_f, "No Description"); Cmd_AddCommand ("stop", CL_Stop_f, "No Description"); Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "No Description"); Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "No Description"); Cmd_AddCommand ("maplist", COM_Maplist_f, "No Description"); Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view " "to be level"); for (i = 0; i < MAX_STATIC_ENTITIES; i++) { cl_static_entities[i].baseline = &cl_static_entity_baselines[i]; } }