/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include "string.h" #endif #include "QF/sys.h" #include "bsp5.h" #include "options.h" typedef struct wvert_s { vec_t t; struct wvert_s *prev, *next; } wvert_t; typedef struct wedge_s { struct wedge_s *next; vec3_t dir; vec3_t origin; wvert_t head; } wedge_t; int numwedges, numwverts; int tjuncs; int tjuncfaces; #define MAXWVERTS 0x20000 #define MAXWEDGES 0x10000 wvert_t wverts[MAXWVERTS]; wedge_t wedges[MAXWEDGES]; #define NUM_HASH 1024 wedge_t *wedge_hash[NUM_HASH]; static vec3_t hash_min, hash_scale; static void InitHash (vec3_t mins, vec3_t maxs) { int newsize[2]; vec3_t size; vec_t volume; vec_t scale; VectorCopy (mins, hash_min); VectorSubtract (maxs, mins, size); memset (wedge_hash, 0, sizeof (wedge_hash)); volume = size[0] * size[1]; scale = sqrt (volume / NUM_HASH); newsize[0] = size[0] / scale; newsize[1] = size[1] / scale; hash_scale[0] = newsize[0] / size[0]; hash_scale[1] = newsize[1] / size[1]; hash_scale[2] = newsize[1]; } static unsigned HashVec (vec3_t vec) { unsigned h; h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2] + hash_scale[1] * (vec[1] - hash_min[1]); if (h >= NUM_HASH) return NUM_HASH - 1; return h; } static void CanonicalVector (vec3_t vec) { _VectorNormalize (vec); if (vec[0] > EQUAL_EPSILON) return; else if (vec[0] < -EQUAL_EPSILON) { VectorSubtract (vec3_origin, vec, vec); return; } else vec[0] = 0; if (vec[1] > EQUAL_EPSILON) return; else if (vec[1] < -EQUAL_EPSILON) { VectorSubtract (vec3_origin, vec, vec); return; } else vec[1] = 0; if (vec[2] > EQUAL_EPSILON) return; else if (vec[2] < -EQUAL_EPSILON) { VectorSubtract (vec3_origin, vec, vec); return; } else vec[2] = 0; Sys_Error ("CanonicalVector: degenerate"); } static wedge_t * FindEdge (vec3_t p1, vec3_t p2, vec_t *t1, vec_t *t2) { int h; vec3_t dir, origin; vec_t temp; wedge_t *w; VectorSubtract (p2, p1, dir); CanonicalVector (dir); *t1 = DotProduct (p1, dir); *t2 = DotProduct (p2, dir); VectorMA (p1, -*t1, dir, origin); if (*t1 > *t2) { temp = *t1; *t1 = *t2; *t2 = temp; } h = HashVec (origin); for (w = wedge_hash[h]; w; w = w->next) { temp = w->origin[0] - origin[0]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->origin[1] - origin[1]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->origin[2] - origin[2]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[0] - dir[0]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[1] - dir[1]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; temp = w->dir[2] - dir[2]; if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON) continue; return w; } if (numwedges == MAXWEDGES) Sys_Error ("FindEdge: numwedges == MAXWEDGES"); w = &wedges[numwedges]; numwedges++; w->next = wedge_hash[h]; wedge_hash[h] = w; VectorCopy (origin, w->origin); VectorCopy (dir, w->dir); w->head.next = w->head.prev = &w->head; w->head.t = 99999; return w; } #define T_EPSILON 0.01 static void AddVert (wedge_t *w, vec_t t) { wvert_t *v, *newv; v = w->head.next; do { if (fabs (v->t - t) < T_EPSILON) return; if (v->t > t) break; v = v->next; } while (1); // insert a new wvert before v if (numwverts == MAXWVERTS) Sys_Error ("AddVert: numwverts == MAXWVERTS"); newv = &wverts[numwverts]; numwverts++; newv->t = t; newv->next = v; newv->prev = v->prev; v->prev->next = newv; v->prev = newv; } static void AddEdge (vec3_t p1, vec3_t p2) { wedge_t *w; vec_t t1, t2; w = FindEdge (p1, p2, &t1, &t2); AddVert (w, t1); AddVert (w, t2); } static void AddFaceEdges (face_t *f) { int i, j; for (i = 0; i < f->numpoints; i++) { j = (i + 1) % f->numpoints; AddEdge (f->pts[i], f->pts[j]); } } // a specially allocated face that can hold hundreds of edges if needed byte superfacebuf[8192]; face_t *superface = (face_t *) superfacebuf; void FixFaceEdges (face_t * f); face_t *newlist; static void SplitFaceForTjunc (face_t *f, face_t *original) { face_t *new, *chain; int firstcorner, lastcorner, i; vec3_t dir, test; vec_t v; chain = NULL; do { if (f->numpoints <= MAXPOINTS) { // the face is now small enough without more cutting so copy it // back to the original *original = *f; original->original = chain; original->next = newlist; newlist = original; return; } tjuncfaces++; restart: // find the last corner VectorSubtract (f->pts[f->numpoints - 1], f->pts[0], dir); _VectorNormalize (dir); for (lastcorner = f->numpoints - 1; lastcorner > 0; lastcorner--) { VectorSubtract (f->pts[lastcorner - 1], f->pts[lastcorner], test); _VectorNormalize (test); v = DotProduct (test, dir); if (v < 0.9999 || v > 1.00001) break; } // find the first corner VectorSubtract (f->pts[1], f->pts[0], dir); _VectorNormalize (dir); for (firstcorner = 1; firstcorner < f->numpoints - 1; firstcorner++) { VectorSubtract (f->pts[firstcorner + 1], f->pts[firstcorner], test); _VectorNormalize (test); v = DotProduct (test, dir); if (v < 0.9999 || v > 1.00001) break; } if (firstcorner + 2 >= MAXPOINTS) { // rotate the point winding VectorCopy (f->pts[0], test); for (i = 1; i < f->numpoints; i++) VectorCopy (f->pts[i], f->pts[i - 1]); VectorCopy (test, f->pts[f->numpoints - 1]); goto restart; } // cut off as big a piece as possible, less than MAXPOINTS, and not // past lastcorner new = NewFaceFromFace (f); if (f->original) Sys_Error ("SplitFaceForTjunc: f->original"); new->original = chain; chain = new; new->next = newlist; newlist = new; if (f->numpoints - firstcorner <= MAXPOINTS) new->numpoints = firstcorner + 2; else if (lastcorner + 2 < MAXPOINTS && f->numpoints - lastcorner <= MAXPOINTS) new->numpoints = lastcorner + 2; else new->numpoints = MAXPOINTS; for (i = 0; i < new->numpoints; i++) VectorCopy (f->pts[i], new->pts[i]); for (i = new->numpoints - 1; i < f->numpoints; i++) VectorCopy (f->pts[i], f->pts[i - (new->numpoints - 2)]); f->numpoints -= (new->numpoints - 2); } while (1); } void FixFaceEdges (face_t *f) { int i, j, k; vec_t t1, t2; wedge_t *w; wvert_t *v; *superface = *f; restart: for (i = 0; i < superface->numpoints; i++) { j = (i + 1) % superface->numpoints; w = FindEdge (superface->pts[i], superface->pts[j], &t1, &t2); for (v = w->head.next; v->t < t1 + T_EPSILON; v = v->next) { } if (v->t < t2 - T_EPSILON) { tjuncs++; // insert a new vertex here for (k = superface->numpoints; k > j; k--) { VectorCopy (superface->pts[k - 1], superface->pts[k]); } VectorMA (w->origin, v->t, w->dir, superface->pts[j]); superface->numpoints++; goto restart; } } if (superface->numpoints <= MAXPOINTS) { *f = *superface; f->next = newlist; newlist = f; return; } // the face needs to be split into multiple faces because of too many edges SplitFaceForTjunc (superface, f); } //============================================================================ static void tjunc_find_r (node_t *node) { face_t *f; if (node->planenum == PLANENUM_LEAF) return; for (f = node->faces; f; f = f->next) AddFaceEdges (f); tjunc_find_r (node->children[0]); tjunc_find_r (node->children[1]); } static void tjunc_fix_r (node_t *node) { face_t *next, *f; if (node->planenum == PLANENUM_LEAF) return; newlist = NULL; for (f = node->faces; f; f = next) { next = f->next; FixFaceEdges (f); } node->faces = newlist; tjunc_fix_r (node->children[0]); tjunc_fix_r (node->children[1]); } void tjunc (node_t *headnode) { int i; vec3_t maxs, mins; qprintf ("---- tjunc ----\n"); if (options.notjunc) return; // identify all points on common edges // origin points won't allways be inside the map, so extend the hash area for (i = 0; i < 3; i++) { if (fabs (brushset->maxs[i]) > fabs (brushset->mins[i])) maxs[i] = fabs (brushset->maxs[i]); else maxs[i] = fabs (brushset->mins[i]); } VectorSubtract (vec3_origin, maxs, mins); InitHash (mins, maxs); numwedges = numwverts = 0; tjunc_find_r (headnode); qprintf ("%i world edges %i edge points\n", numwedges, numwverts); // add extra vertexes on edges where needed tjuncs = tjuncfaces = 0; tjunc_fix_r (headnode); qprintf ("%i edges added by tjunctions\n", tjuncs); qprintf ("%i faces added by tjunctions\n", tjuncfaces); }