/* vulkan_sprite.c Vulkan sprite model pipeline Copyright (C) 2012 Bill Currie Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2012/1/7 Date: 2021/12/14 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "qfalloca.h" #include "QF/cvar.h" #include "QF/darray.h" #include "QF/image.h" #include "QF/render.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/scene/entity.h" #include "QF/Vulkan/qf_matrices.h" #include "QF/Vulkan/qf_sprite.h" #include "QF/Vulkan/qf_texture.h" #include "QF/Vulkan/buffer.h" #include "QF/Vulkan/command.h" #include "QF/Vulkan/debug.h" #include "QF/Vulkan/descriptor.h" #include "QF/Vulkan/device.h" #include "QF/Vulkan/instance.h" #include "QF/Vulkan/renderpass.h" #include "r_internal.h" #include "vid_vulkan.h" static const char * __attribute__((used)) sprite_pass_names[] = { "depth", "g-buffer", "translucent", }; static QFV_Subpass subpass_map[] = { QFV_passDepth, // QFV_spriteDepth QFV_passGBuffer, // QFV_spriteGBuffer QFV_passTranslucent, // QFV_spriteTranslucent }; static void emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite, int numPC, qfv_push_constants_t *constants, qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; spritectx_t *sctx = ctx->sprite_context; QFV_PushConstants (device, cmd, sctx->layout, numPC, constants); VkDescriptorSet sets[] = { sprite->descriptors, }; dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, sctx->layout, 1, 1, sets, 0, 0); dfunc->vkCmdDraw (cmd, 4, 1, 0, 0); } void Vulkan_DrawSprite (entity_t *ent, qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; spritectx_t *sctx = ctx->sprite_context; spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame]; model_t *model = ent->renderer.model; msprite_t *sprite = model->cache.data; animation_t *animation = &ent->animation; mat4f_t mat; uint32_t frame; qfv_push_constants_t push_constants[] = { { VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat }, { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 64, sizeof (frame), &frame }, }; frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation); mat[3] = Transform_GetWorldPosition (ent->transform); vec4f_t cameravec = {r_origin[0], r_origin[1], r_origin[2], 0 }; vec4f_t svpn = {}, svright = {}, svup = {}; cameravec -= mat[3]; R_BillboardFrame (ent, sprite->type, &cameravec[0], &svup[0], &svright[0], &svpn[0]); mat[2] = svup; mat[1] = svright; mat[0] = -svpn; emit_commands (sframe->cmdSet.a[QFV_spriteDepth], (qfv_sprite_t *) ((byte *) sprite + sprite->data), 2, push_constants, rFrame); emit_commands (sframe->cmdSet.a[QFV_spriteGBuffer], (qfv_sprite_t *) ((byte *) sprite + sprite->data), 2, push_constants, rFrame); } static void sprite_begin_subpass (QFV_SpriteSubpass subpass, VkPipeline pipeline, qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; spritectx_t *sctx = ctx->sprite_context; __auto_type cframe = &ctx->frames.a[ctx->curFrame]; spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame]; VkCommandBuffer cmd = sframe->cmdSet.a[subpass]; dfunc->vkResetCommandBuffer (cmd, 0); VkCommandBufferInheritanceInfo inherit = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0, rFrame->renderpass->renderpass, subpass_map[subpass], cframe->framebuffer, 0, 0, 0, }; VkCommandBufferBeginInfo beginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0, VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit, }; dfunc->vkBeginCommandBuffer (cmd, &beginInfo); QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "sprite:%s", sprite_pass_names[subpass]), { 0.6, 0.5, 0, 1}); dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); VkDescriptorSet sets[] = { Vulkan_Matrix_Descriptors (ctx, ctx->curFrame), }; dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, sctx->layout, 0, 1, sets, 0, 0); dfunc->vkCmdSetViewport (cmd, 0, 1, &ctx->viewport); dfunc->vkCmdSetScissor (cmd, 0, 1, &ctx->scissor); //XXX glsl_Fog_GetColor (fog); //XXX fog[3] = glsl_Fog_GetDensity () / 64.0; } static void sprite_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; QFV_duCmdEndLabel (device, cmd); dfunc->vkEndCommandBuffer (cmd); } void Vulkan_SpriteBegin (qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; spritectx_t *sctx = ctx->sprite_context; spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame]; //XXX quat_t fog; DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth], sframe->cmdSet.a[QFV_spriteDepth]); DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer], sframe->cmdSet.a[QFV_spriteGBuffer]); sprite_begin_subpass (QFV_spriteDepth, sctx->depth, rFrame); sprite_begin_subpass (QFV_spriteGBuffer, sctx->gbuf, rFrame); } void Vulkan_SpriteEnd (qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; spritectx_t *sctx = ctx->sprite_context; spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame]; sprite_end_subpass (sframe->cmdSet.a[QFV_spriteDepth], ctx); sprite_end_subpass (sframe->cmdSet.a[QFV_spriteGBuffer], ctx); } static VkDescriptorBufferInfo base_buffer_info = { .range = VK_WHOLE_SIZE, }; static VkDescriptorImageInfo base_image_info = { .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, }; static VkWriteDescriptorSet base_buffer_write = { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstBinding = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, }; static VkWriteDescriptorSet base_image_write = { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstBinding = 1, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, }; void Vulkan_Sprite_DescriptorSet (vulkan_ctx_t *ctx, qfv_sprite_t *sprite) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; spritectx_t *sctx = ctx->sprite_context; //FIXME kinda dumb __auto_type layouts = QFV_AllocDescriptorSetLayoutSet (1, alloca); for (size_t i = 0; i < layouts->size; i++) { layouts->a[i] = sctx->setLayout; } __auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts); sprite->descriptors = sets->a[0]; free (sets); VkDescriptorBufferInfo bufferInfo[1]; bufferInfo[0] = base_buffer_info; bufferInfo[0].buffer = sprite->verts; VkDescriptorImageInfo imageInfo[1]; imageInfo[0] = base_image_info; imageInfo[0].sampler = sctx->sampler; imageInfo[0].imageView = sprite->view; VkWriteDescriptorSet write[2]; write[0] = base_buffer_write; write[0].dstSet = sprite->descriptors; write[0].pBufferInfo = bufferInfo; write[1] = base_image_write; write[1].dstSet = sprite->descriptors; write[1].pImageInfo = imageInfo; dfunc->vkUpdateDescriptorSets (device->dev, 2, write, 0, 0); } void Vulkan_Sprite_Init (vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfvPushDebug (ctx, "sprite init"); spritectx_t *sctx = calloc (1, sizeof (spritectx_t)); ctx->sprite_context = sctx; size_t frames = ctx->frames.size; DARRAY_INIT (&sctx->frames, frames); DARRAY_RESIZE (&sctx->frames, frames); sctx->frames.grow = 0; sctx->depth = Vulkan_CreateGraphicsPipeline (ctx, "sprite_depth"); sctx->gbuf = Vulkan_CreateGraphicsPipeline (ctx, "sprite_gbuf"); sctx->layout = Vulkan_CreatePipelineLayout (ctx, "sprite_layout"); sctx->sampler = Vulkan_CreateSampler (ctx, "sprite_sampler"); sctx->pool = Vulkan_CreateDescriptorPool (ctx, "sprite_pool"); sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "sprite_set"); for (size_t i = 0; i < frames; i++) { __auto_type sframe = &sctx->frames.a[i]; DARRAY_INIT (&sframe->cmdSet, QFV_spriteNumPasses); DARRAY_RESIZE (&sframe->cmdSet, QFV_spriteNumPasses); sframe->cmdSet.grow = 0; QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &sframe->cmdSet); for (int j = 0; j < QFV_spriteNumPasses; j++) { QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER, sframe->cmdSet.a[j], va (ctx->va_ctx, "cmd:sprite:%zd:%s", i, sprite_pass_names[j])); } } qfvPopDebug (ctx); } void Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; spritectx_t *sctx = ctx->sprite_context; for (size_t i = 0; i < sctx->frames.size; i++) { __auto_type sframe = &sctx->frames.a[i]; free (sframe->cmdSet.a); } dfunc->vkDestroyPipeline (device->dev, sctx->depth, 0); dfunc->vkDestroyPipeline (device->dev, sctx->gbuf, 0); free (sctx->frames.a); free (sctx); }