/* QF/plugin/snd_render.h Sound Renderer plugin data types Copyright (C) 2001 Jeff Teunissen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __QF_plugin_snd_render_h_ #define __QF_plugin_snd_render_h_ #include #include /* All sound plugins must export these functions */ struct sfx_s; typedef void (*P_S_Init) (void); typedef void (*P_S_Shutdown) (void); typedef void (*P_S_AmbientOff) (void); typedef void (*P_S_AmbientOn) (void); typedef void (*P_S_TouchSound) (const char *sample); typedef void (*P_S_StartSound) (int entnum, int entchannel, struct sfx_s *sfx, const vec3_t origin, float fvol, float attenuation); typedef void (*P_S_StaticSound) (struct sfx_s *sfx, const vec3_t origin, float vol, float attenuation); typedef void (*P_S_StopSound) (int entnum, int entchannel); typedef struct sfx_s * (*P_S_PrecacheSound) (const char *sample); typedef void (*P_S_ClearPrecache) (void); typedef void (*P_S_Update) (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, const vec3_t v_up); typedef void (*P_S_StopAllSounds) (qboolean clear); typedef void (*P_S_BeginPrecaching) (void); typedef void (*P_S_EndPrecaching) (void); typedef void (*P_S_ExtraUpdate) (void); typedef void (*P_S_LocalSound) (const char *s); typedef void (*P_S_BlockSound) (void); typedef void (*P_S_UnblockSound) (void); typedef struct snd_render_funcs_s { P_S_AmbientOff pS_AmbientOff; P_S_AmbientOn pS_AmbientOn; P_S_TouchSound pS_TouchSound; P_S_StaticSound pS_StaticSound; P_S_StartSound pS_StartSound; P_S_StopSound pS_StopSound; P_S_PrecacheSound pS_PrecacheSound; P_S_ClearPrecache pS_ClearPrecache; P_S_Update pS_Update; P_S_StopAllSounds pS_StopAllSounds; P_S_BeginPrecaching pS_BeginPrecaching; P_S_EndPrecaching pS_EndPrecaching; P_S_ExtraUpdate pS_ExtraUpdate; P_S_LocalSound pS_LocalSound; P_S_BlockSound pS_BlockSound; P_S_UnblockSound pS_UnblockSound; } snd_render_funcs_t; typedef struct snd_render_data_s { struct model_s **worldmodel; double *host_frametime; int *viewentity; int *soundtime; int *paintedtime; struct plugin_s *output; } snd_render_data_t; #endif // __QF_plugin_snd_render_h_