/* sv_pr_cmds.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cbuf.h" #include "QF/clip_hull.h" #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/msg.h" #include "QF/ruamoko.h" #include "QF/set.h" #include "QF/sys.h" #include "QF/va.h" #include "compat.h" #include "world.h" #include "nq/include/host.h" #include "nq/include/server.h" #include "nq/include/sv_progs.h" /* BUILT-IN FUNCTIONS */ /* PF_error This is a TERMINAL error, which will kill off the entire server. Dumps self. error (value) // void (string e) error */ static void PF_error (progs_t *pr, void *data) { const char *s; edict_t *ed; s = PF_VarString (pr, 0, 1); Sys_Printf ("======SERVER ERROR in %s:\n%s\n", PR_GetString (pr, pr->pr_xfunction->descriptor->name), s); ed = PROG_TO_EDICT (pr, *sv_globals.self); ED_Print (pr, ed, 0); Host_Error ("Program error"); } /* PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror (value) // void (string e) objerror */ static void PF_objerror (progs_t *pr, void *data) { const char *s; edict_t *ed; s = PF_VarString (pr, 0, 1); Sys_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString (pr, pr->pr_xfunction->descriptor->name), s); ed = PROG_TO_EDICT (pr, *sv_globals.self); ED_Print (pr, ed, 0); ED_Free (pr, ed); Host_Error ("Program error"); } /* PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles void (vector angles) makevectors */ static void PF_makevectors (progs_t *pr, void *data) { AngleVectors (P_VECTOR (pr, 0), *sv_globals.v_forward, *sv_globals.v_right, *sv_globals.v_up); } /* PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) // void (entity e, vector o) setorigin */ static void PF_setorigin (progs_t *pr, void *data) { edict_t *e; float *org; e = P_EDICT (pr, 0); org = P_VECTOR (pr, 1); VectorCopy (org, SVvector (e, origin)); SV_LinkEdict (e, false); } static void SetMinMaxSize (progs_t *pr, edict_t *e, const vec3_t min, const vec3_t max, qboolean rotate) { float a; float bounds[2][3]; float xvector[2], yvector[2]; float *angles; int i, j, k, l; vec3_t rmin, rmax, base, transformed; for (i = 0; i < 3; i++) if (min[i] > max[i]) PR_RunError (pr, "backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (min, rmin); VectorCopy (max, rmax); } else { // find min / max for rotations angles = SVvector (e, angles); a = angles[1] / 180 * M_PI; xvector[0] = cos (a); xvector[1] = sin (a); yvector[0] = -sin (a); yvector[1] = cos (a); VectorCopy (min, bounds[0]); VectorCopy (max, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i = 0; i <= 1; i++) { base[0] = bounds[i][0]; for (j = 0; j <= 1; j++) { base[1] = bounds[j][1]; for (k = 0; k <= 1; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0] * base[0] + yvector[0] * base[1]; transformed[1] = xvector[1] * base[0] + yvector[1] * base[1]; transformed[2] = base[2]; for (l = 0; l < 3; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, SVvector (e, mins)); VectorCopy (rmax, SVvector (e, maxs)); VectorSubtract (max, min, SVvector (e, size)); SV_LinkEdict (e, false); } /* PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) // void (entity e, vector min, vector max) setsize */ static void PF_setsize (progs_t *pr, void *data) { edict_t *e; float *min, *max; e = P_EDICT (pr, 0); min = P_VECTOR (pr, 1); max = P_VECTOR (pr, 2); SetMinMaxSize (pr, e, min, max, false); } /* PF_setmodel setmodel (entity, model) // void (entity e, string m) setmodel */ static void PF_setmodel (progs_t *pr, void *data) { edict_t *e; const char *m, **check; int i; model_t *mod; e = P_EDICT (pr, 0); m = P_GSTRING (pr, 1); // check to see if model was properly precached for (i = 0, check = sv.model_precache; *check; i++, check++) if (!strcmp (*check, m)) break; if (!*check) PR_RunError (pr, "no precache: %s\n", m); SVstring (e, model) = PR_SetString (pr, m); SVfloat (e, modelindex) = i; mod = sv.models[i]; if (mod) { // FIXME disabled for now as setting clipmins/maxs is currently // too messy //if (mod->type == mod_brush) // SetMinMaxSize (pr, e, mod->clipmins, mod->clipmaxs, true); //else SetMinMaxSize (pr, e, mod->mins, mod->maxs, true); } else { SetMinMaxSize (pr, e, vec3_origin, vec3_origin, true); } } /* PF_bprint broadcast print to everyone on server bprint (value) // void (string s) bprint */ static void PF_bprint (progs_t *pr, void *data) { const char *s; s = PF_VarString (pr, 0, 1); SV_BroadcastPrintf ("%s", s); } /* PF_sprint single print to a specific client sprint (clientent, value) // void (entity client, string s) sprint */ static void PF_sprint (progs_t *pr, void *data) { const char *s; client_t *client; unsigned entnum; entnum = P_EDICTNUM (pr, 0); s = PF_VarString (pr, 1, 2); if (entnum < 1 || entnum > svs.maxclients) { Sys_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum - 1]; MSG_WriteByte (&client->message, svc_print); MSG_WriteString (&client->message, s); } /* PF_centerprint single print to a specific client centerprint (clientent, value) // void (...) centerprint */ static void PF_centerprint (progs_t *pr, void *data) { const char *s; client_t *cl; unsigned entnum; entnum = P_EDICTNUM (pr, 0); s = PF_VarString (pr, 1, 2); if (entnum < 1 || entnum > svs.maxclients) { Sys_Printf ("tried to sprint to a non-client\n"); return; } cl = &svs.clients[entnum - 1]; MSG_WriteByte (&cl->message, svc_centerprint); MSG_WriteString (&cl->message, s); } // void (vector o, vector d, float color, float count) particle static void PF_particle (progs_t *pr, void *data) { float *org, *dir; float color; float count; org = P_VECTOR (pr, 0); dir = P_VECTOR (pr, 1); color = P_FLOAT (pr, 2); count = P_FLOAT (pr, 3); SV_StartParticle (org, dir, color, count); } /* PF_ambientsound // void (vector pos, string samp, float vol, float atten) ambientsound */ static void PF_ambientsound (progs_t *pr, void *data) { const char **check; const char *samp; float *pos; float vol, attenuation; int soundnum; int large = false; pos = P_VECTOR (pr, 0); samp = P_GSTRING (pr, 1); vol = P_FLOAT (pr, 2); attenuation = P_FLOAT (pr, 3); // check to see if samp was properly precached for (soundnum = 0, check = sv.sound_precache; *check; check++, soundnum++) if (!strcmp (*check, samp)) break; if (!*check) { Sys_Printf ("no precache: %s\n", samp); return; } if (soundnum > 255) { if (sv.protocol == PROTOCOL_NETQUAKE) return; large = true; } // add an svc_spawnambient command to the level signon packet MSG_WriteByte (&sv.signon, large ? svc_spawnstaticsound2 : svc_spawnstaticsound); MSG_WriteCoordV (&sv.signon, pos); if (large) MSG_WriteShort (&sv.signon, soundnum); else MSG_WriteByte (&sv.signon, soundnum); MSG_WriteByte (&sv.signon, vol * 255); MSG_WriteByte (&sv.signon, attenuation * 64); } /* PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. // void (entity e, float chan, string samp) sound */ static void PF_sound (progs_t *pr, void *data) { const char *sample; edict_t *entity; float attenuation; int channel, volume; entity = P_EDICT (pr, 0); channel = P_FLOAT (pr, 1); sample = P_GSTRING (pr, 2); volume = P_FLOAT (pr, 3) * 255; attenuation = P_FLOAT (pr, 4); if (volume < 0 || volume > 255) Sys_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Sys_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Sys_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* PF_traceline Used for use tracing and shot targeting. Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) // float (vector v1, vector v2, float tryents) traceline */ static void PF_traceline (progs_t *pr, void *data) { float *v1, *v2; edict_t *ent; int nomonsters; trace_t trace; v1 = P_VECTOR (pr, 0); v2 = P_VECTOR (pr, 1); nomonsters = P_FLOAT (pr, 2); ent = P_EDICT (pr, 3); trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); *sv_globals.trace_allsolid = trace.allsolid; *sv_globals.trace_startsolid = trace.startsolid; *sv_globals.trace_fraction = trace.fraction; *sv_globals.trace_inwater = trace.inwater; *sv_globals.trace_inopen = trace.inopen; VectorCopy (trace.endpos, *sv_globals.trace_endpos); VectorCopy (trace.plane.normal, *sv_globals.trace_plane_normal); *sv_globals.trace_plane_dist = trace.plane.dist; if (trace.ent) *sv_globals.trace_ent = EDICT_TO_PROG (pr, trace.ent); else *sv_globals.trace_ent = EDICT_TO_PROG (pr, sv.edicts); } /* PF_tracebox // void (vector start, vector mins, vector maxs, vector end, float type, // entity passent) tracebox Wrapper around SV_Move, this makes PF_movetoground and PF_traceline redundant. */ static void PF_tracebox (progs_t *pr, void *data) { edict_t *ent; float *start, *end, *mins, *maxs; int type; trace_t trace; start = P_VECTOR (pr, 0); mins = P_VECTOR (pr, 1); maxs = P_VECTOR (pr, 2); end = P_VECTOR (pr, 3); type = P_FLOAT (pr, 4); ent = P_EDICT (pr, 5); trace = SV_Move (start, mins, maxs, end, type, ent); *sv_globals.trace_allsolid = trace.allsolid; *sv_globals.trace_startsolid = trace.startsolid; *sv_globals.trace_fraction = trace.fraction; *sv_globals.trace_inwater = trace.inwater; *sv_globals.trace_inopen = trace.inopen; VectorCopy (trace.endpos, *sv_globals.trace_endpos); VectorCopy (trace.plane.normal, *sv_globals.trace_plane_normal); *sv_globals.trace_plane_dist = trace.plane.dist; if (trace.ent) *sv_globals.trace_ent = EDICT_TO_PROG (pr, trace.ent); else *sv_globals.trace_ent = EDICT_TO_PROG (pr, sv.edicts); } /* PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) */ static void __attribute__ ((used)) PF_checkpos (progs_t *pr, void *data) { } static set_t *checkpvs; static unsigned PF_newcheckclient (progs_t *pr, unsigned check) { edict_t *ent; unsigned i; mleaf_t *leaf; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for (;; i++) { if (i == svs.maxclients + 1) i = 1; ent = EDICT_NUM (pr, i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (SVfloat (ent, health) <= 0) continue; if ((int) SVfloat (ent, flags) & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity vec4f_t org; VectorAdd (SVvector (ent, origin), SVvector (ent, view_ofs), org); org[3] = 1; leaf = Mod_PointInLeaf (org, sv.worldmodel); if (!checkpvs) { checkpvs = set_new_size (sv.worldmodel->brush.visleafs); } set_assign (checkpvs, Mod_LeafPVS (leaf, sv.worldmodel)); return i; } #define MAX_CHECK 16 int c_invis, c_notvis; /* PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () // entity () clientlist */ static void PF_checkclient (progs_t *pr, void *data) { edict_t *ent, *self; int l; mleaf_t *leaf; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (pr, sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM (pr, sv.lastcheck); if (ent->free || SVfloat (ent, health) <= 0) { RETURN_EDICT (pr, sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT (pr, *sv_globals.self); vec4f_t view; VectorAdd (SVvector (self, origin), SVvector (self, view_ofs), view); view[3] = 1; leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->brush.leafs) - 1; if (!set_is_member (checkpvs, l)) { c_notvis++; RETURN_EDICT (pr, sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT (pr, ent); } /* PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) // void (entity client, string s) stuffcmd */ static void PF_stuffcmd (progs_t *pr, void *data) { const char *str; client_t *old; pr_uint_t entnum; entnum = P_EDICTNUM (pr, 0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError (pr, "Parm 0 not a client"); str = P_GSTRING (pr, 1); old = host_client; host_client = &svs.clients[entnum - 1]; Host_ClientCommands ("%s", str); host_client = old; } /* PF_localcmd Inserts text into the server console's execution buffer localcmd (string) // void (string s) localcmd */ static void PF_localcmd (progs_t *pr, void *data) { const char *str; str = P_GSTRING (pr, 0); Cbuf_AddText (host_cbuf, str); } /* PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) // entity (vector org, float rad) findradius */ static void PF_findradius (progs_t *pr, void *data) { edict_t *ent, *chain; float rsqr; vec_t *emins, *emaxs, *org; pr_uint_t i; vec3_t eorg; chain = (edict_t *) sv.edicts; org = P_VECTOR (pr, 0); rsqr = P_FLOAT (pr, 1); rsqr *= rsqr; // Square early, sqrt never ent = NEXT_EDICT (pr, sv.edicts); for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT (pr, ent)) { if (ent->free) continue; if (SVfloat (ent, solid) == SOLID_NOT) continue; emins = SVvector (ent, absmin); emaxs = SVvector (ent, absmax); for (int j = 0; j < 3; j++) eorg[j] = org[j] - 0.5 * (emins[j] + emaxs[j]); if (DotProduct (eorg, eorg) > rsqr) continue; SVentity (ent, chain) = EDICT_TO_PROG (pr, chain); chain = ent; } RETURN_EDICT (pr, chain); } // entity () spawn static void PF_spawn (progs_t *pr, void *data) { edict_t *ed; ed = ED_Alloc (pr); RETURN_EDICT (pr, ed); } // void (entity e) remove static void PF_remove (progs_t *pr, void *data) { edict_t *ed; ed = P_EDICT (pr, 0); ED_Free (pr, ed); } static void PR_CheckEmptyString (progs_t *pr, const char *s) { if (s[0] <= ' ') PR_RunError (pr, "Bad string"); } static int do_precache (progs_t *pr, const char **cache, int max, const char *name, const char *func) { int i; char *s; if (sv.state != ss_loading) PR_RunError (pr, "%s: Precache can be done only in spawn functions", func); PR_CheckEmptyString (pr, name); s = Hunk_TempAlloc (0, strlen (name) + 1); for (i = 0; *name; i++, name++) { int c = (byte) *name; s[i] = tolower (c); } s[i] = 0; for (i = 0; i < MAX_SOUNDS; i++) { if (!cache[i]) { char *c = Hunk_Alloc (0, strlen (s) + 1); strcpy (c, s); cache[i] = c; // blah, const Sys_MaskPrintf (SYS_dev, "%s: %3d %s\n", func, i, s); return i; } if (!strcmp (cache[i], s)) return i; } PR_RunError (pr, "%s: overflow", func); } // string (string s) precache_file // string (string s) precache_file2 static void PF_precache_file (progs_t *pr, void *data) { // precache_file is used only to copy files with qcc, it does nothing R_INT (pr) = P_INT (pr, 0); } #define PF_precache_file2 PF_precache_file // void (string s) precache_sound // string (string s) precache_sound2 static void PF_precache_sound (progs_t *pr, void *data) { do_precache (pr, sv.sound_precache, MAX_SOUNDS, P_GSTRING (pr, 0), "precache_sound"); R_INT (pr) = P_INT (pr, 0); } #define PF_precache_sound2 PF_precache_sound // void (string s) precache_model // string (string s) precache_model2 static void PF_precache_model (progs_t *pr, void *data) { int ind; const char *mod = P_GSTRING (pr, 0); ind = do_precache (pr, sv.model_precache, MAX_MODELS, mod, "precache_model"); sv.models[ind] = Mod_ForName (mod, true); R_INT (pr) = P_INT (pr, 0); } #define PF_precache_model2 PF_precache_model /* PF_walkmove float (float yaw, float dist) walkmove // float (float yaw, float dist) walkmove */ static void PF_walkmove (progs_t *pr, void *data) { edict_t *ent; float yaw, dist; int oldself; vec3_t move; ent = PROG_TO_EDICT (pr, *sv_globals.self); yaw = P_FLOAT (pr, 0); dist = P_FLOAT (pr, 1); if (!((int) SVfloat (ent, flags) & (FL_ONGROUND | FL_FLY | FL_SWIM))) { R_FLOAT (pr) = 0; return; } yaw = yaw * M_PI * 2 / 360; move[0] = cos (yaw) * dist; move[1] = sin (yaw) * dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldself = *sv_globals.self; R_FLOAT (pr) = SV_movestep (ent, move, true); // restore program state *sv_globals.self = oldself; } /* PF_droptofloor void () droptofloor // float () droptofloor */ static void PF_droptofloor (progs_t *pr, void *data) { edict_t *ent; trace_t trace; vec3_t end; ent = PROG_TO_EDICT (pr, *sv_globals.self); VectorCopy (SVvector (ent, origin), end); end[2] -= 256; trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins), SVvector (ent, maxs), end, false, ent); if (trace.fraction == 1 || trace.allsolid) { R_FLOAT (pr) = 0; } else { VectorCopy (trace.endpos, SVvector (ent, origin)); SV_LinkEdict (ent, false); SVfloat (ent, flags) = (int) SVfloat (ent, flags) | FL_ONGROUND; SVentity (ent, groundentity) = EDICT_TO_PROG (pr, trace.ent); R_FLOAT (pr) = 1; } } /* PF_lightstyle void (float style, string value) lightstyle // void (float style, string value) lightstyle */ static void PF_lightstyle (progs_t *pr, void *data) { const char *val; client_t *cl; int style; unsigned j; style = P_FLOAT (pr, 0); val = P_GSTRING (pr, 1); // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, cl = svs.clients; j < svs.maxclients; j++, cl++) if (cl->active || cl->spawned) { MSG_WriteByte (&cl->message, svc_lightstyle); MSG_WriteByte (&cl->message, style); MSG_WriteString (&cl->message, val); } } // float (entity e) checkbottom static void PF_checkbottom (progs_t *pr, void *data) { edict_t *ent; ent = P_EDICT (pr, 0); R_FLOAT (pr) = SV_CheckBottom (ent); } // float (vector v) pointcontents static void PF_pointcontents (progs_t *pr, void *data) { float *v; v = P_VECTOR (pr, 0); R_FLOAT (pr) = SV_PointContents (v); } float sv_aim; static cvar_t sv_aim_cvar = { .name = "sv_aim", .description = "None", .default_value = "0.93", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = &sv_aim }, }; /* PF_aim Pick a vector for the player to shoot along vector aim (entity, missilespeed) // vector (entity e, float speed) aim */ static void PF_aim (progs_t *pr, void *data) { edict_t *ent, *check, *bestent; float dist, bestdist, speed; float *mins, *maxs, *org; pr_uint_t i; trace_t tr; vec3_t start, dir, end, bestdir; ent = P_EDICT (pr, 0); speed = P_FLOAT (pr, 1); (void) speed; //FIXME VectorCopy (SVvector (ent, origin), start); start[2] += 20; // try sending a trace straight VectorCopy (*sv_globals.v_forward, dir); VectorMultAdd (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent && SVfloat (tr.ent, takedamage) == DAMAGE_AIM && (!teamplay || SVfloat (ent, team) <= 0 || SVfloat (ent, team) != SVfloat (tr.ent, team))) { VectorCopy (*sv_globals.v_forward, R_VECTOR (pr)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim; bestent = NULL; check = NEXT_EDICT (pr, sv.edicts); for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT (pr, check)) { if (SVfloat (check, takedamage) != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay && SVfloat (ent, team) > 0 && SVfloat (ent, team) == SVfloat (check, team)) continue; // don't aim at teammate mins = SVvector (check, mins); maxs = SVvector (check, maxs); org = SVvector (check, origin); for (int j = 0; j < 3; j++) end[j] = org[j] + 0.5 * (mins[j] + maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, *sv_globals.v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (SVvector (bestent, origin), SVvector (ent, origin), dir); dist = DotProduct (dir, *sv_globals.v_forward); VectorScale (*sv_globals.v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, R_VECTOR (pr)); } else { VectorCopy (bestdir, R_VECTOR (pr)); } } /* PF_changeyaw This was a major timewaster in progs, so it was converted to C // void () ChangeYaw */ void PF_changeyaw (progs_t *pr, void *data) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT (pr, *sv_globals.self); current = anglemod (SVvector (ent, angles)[1]); ideal = SVfloat (ent, ideal_yaw); speed = SVfloat (ent, yaw_speed); if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } SVvector (ent, angles)[1] = anglemod (current + move); } /* MESSAGE WRITING */ #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string static __attribute__((pure)) sizebuf_t * WriteDest (progs_t *pr) { pr_uint_t entnum; int dest; edict_t *ent; dest = P_FLOAT (pr, 0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT (pr, *sv_globals.msg_entity); entnum = NUM_FOR_EDICT (pr, ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError (pr, "WriteDest: not a client"); return &svs.clients[entnum - 1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: PR_RunError (pr, "WriteDest: bad destination"); break; } return NULL; } // void (float to, ...) WriteBytes static void PF_WriteBytes (progs_t *pr, void *data) { int i, p; int argc = pr->pr_argc - 1; pr_type_t **argv = pr->pr_params + 1; sizebuf_t *msg = WriteDest (pr); if (pr->progs->version == PROG_VERSION) { __auto_type va_list = &P_PACKED (pr, pr_va_list_t, 1); argc = va_list->count; if (argc) { argv = alloca (argc * sizeof (pr_type_t *)); for (int i = 0; i < argc; i++) { argv[i] = &pr->pr_globals[va_list->list + i * 4]; } } else { argv = 0; } } for (i = 0; i < argc; i++) { p = PR_PTR (float, argv[i]); MSG_WriteByte (msg, p); } } // void (float to, float f) WriteByte static void PF_WriteByte (progs_t *pr, void *data) { MSG_WriteByte (WriteDest (pr), P_FLOAT (pr, 1)); } // void (float to, float f) WriteChar static void PF_WriteChar (progs_t *pr, void *data) { MSG_WriteByte (WriteDest (pr), P_FLOAT (pr, 1)); } // void (float to, float f) WriteShort static void PF_WriteShort (progs_t *pr, void *data) { MSG_WriteShort (WriteDest (pr), P_FLOAT (pr, 1)); } // void (float to, float f) WriteLong static void PF_WriteLong (progs_t *pr, void *data) { MSG_WriteLong (WriteDest (pr), P_FLOAT (pr, 1)); } // void (float to, float f) WriteAngle static void PF_WriteAngle (progs_t *pr, void *data) { MSG_WriteAngle (WriteDest (pr), P_FLOAT (pr, 1)); } // void (float to, float f) WriteCoord static void PF_WriteCoord (progs_t *pr, void *data) { MSG_WriteCoord (WriteDest (pr), P_FLOAT (pr, 1)); } // void (float to, vector v) WriteAngleV static void PF_WriteAngleV (progs_t *pr, void *data) { float *ang = P_VECTOR (pr, 1); MSG_WriteAngleV (WriteDest (pr), ang); } // void (float to, vector v) WriteCoordV static void PF_WriteCoordV (progs_t *pr, void *data) { float *coord = P_VECTOR (pr, 1); MSG_WriteCoordV (WriteDest (pr), coord); } // void (float to, string s) WriteString static void PF_WriteString (progs_t *pr, void *data) { MSG_WriteString (WriteDest (pr), P_GSTRING (pr, 1)); } // void (float to, entity s) WriteEntity static void PF_WriteEntity (progs_t *pr, void *data) { MSG_WriteShort (WriteDest (pr), P_EDICTNUM (pr, 1)); } // void (entity e) makestatic static void PF_makestatic (progs_t *pr, void *data) { const char *model; edict_t *ent; int bits = 0; ent = P_EDICT (pr, 0); if (SVdata (ent)->alpha == ENTALPHA_ZERO) { //johnfitz -- don't send invisible static entities goto nosend; } model = PR_GetString (pr, SVstring (ent, model)); if (sv.protocol == PROTOCOL_NETQUAKE) { if (SV_ModelIndex (model) & 0xff00 || (int) SVfloat (ent, frame) & 0xff00) goto nosend; } else { if (SV_ModelIndex (model) & 0xff00) bits |= B_LARGEMODEL; if ((int) SVfloat (ent, frame) & 0xff00) bits |= B_LARGEFRAME; if (SVdata (ent)->alpha != ENTALPHA_DEFAULT) bits |= B_ALPHA; } if (bits) { MSG_WriteByte (&sv.signon, svc_spawnstatic2); MSG_WriteByte (&sv.signon, bits); } else { MSG_WriteByte (&sv.signon, svc_spawnstatic); } if (bits & B_LARGEMODEL) MSG_WriteShort (&sv.signon, SV_ModelIndex (model)); else MSG_WriteByte (&sv.signon, SV_ModelIndex (model)); if (bits & B_LARGEFRAME) MSG_WriteShort (&sv.signon, SVfloat (ent, frame)); else MSG_WriteByte (&sv.signon, SVfloat (ent, frame)); MSG_WriteByte (&sv.signon, SVfloat (ent, colormap)); MSG_WriteByte (&sv.signon, SVfloat (ent, skin)); MSG_WriteCoordAngleV (&sv.signon, SVvector (ent, origin), SVvector (ent, angles)); if (bits & B_ALPHA) MSG_WriteByte (&sv.signon, SVdata (ent)->alpha); // throw the entity away now nosend: ED_Free (pr, ent); } // void (entity e) setspawnparms static void PF_setspawnparms (progs_t *pr, void *data) { client_t *client; edict_t *ent; unsigned i; ent = P_EDICT (pr, 0); i = NUM_FOR_EDICT (pr, ent); if (i < 1 || i > svs.maxclients) PR_RunError (pr, "Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i - 1); for (i = 0; i < NUM_SPAWN_PARMS; i++) sv_globals.parms[i] = client->spawn_parms[i]; } // void (string s) changelevel static void PF_changelevel (progs_t *pr, void *data) { const char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = P_GSTRING (pr, 0); Cbuf_AddText (host_cbuf, va (0, "changelevel %s\n", s)); } // entity (entity ent) testentitypos static void PF_testentitypos (progs_t *pr, void *data) { edict_t *ent = P_EDICT (pr, 0); ent = SV_TestEntityPosition (ent); RETURN_EDICT (pr, ent ? ent : sv.edicts); } #define MAX_PF_HULLS 64 // FIXME make dynamic? clip_hull_t *pf_hull_list[MAX_PF_HULLS]; // integer (entity ent, vector point) hullpointcontents static void PF_hullpointcontents (progs_t *pr, void *data) { edict_t *edict = P_EDICT (pr, 0); float *mins = P_VECTOR (pr, 1); float *maxs = P_VECTOR (pr, 2); float *point = P_VECTOR (pr, 3); hull_t *hull; vec3_t offset; hull = SV_HullForEntity (edict, mins, maxs, 0, offset); VectorSubtract (point, offset, offset); R_INT (pr) = SV_HullPointContents (hull, 0, offset); } // vector (integer hull, integer max) getboxbounds static void PF_getboxbounds (progs_t *pr, void *data) { clip_hull_t *ch; int h = P_INT (pr, 0) - 1; if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h])) PR_RunError (pr, "PF_getboxbounds: invalid box hull handle\n"); if (P_INT (pr, 1)) { VectorCopy (ch->maxs, R_VECTOR (pr)); } else { VectorCopy (ch->mins, R_VECTOR (pr)); } } // integer () getboxhull static void PF_getboxhull (progs_t *pr, void *data) { clip_hull_t *ch = 0; int i; for (i = 0; i < MAX_PF_HULLS; i++) { if (!pf_hull_list[i]) { ch = MOD_Alloc_Hull (6, 6); break; } } if (ch) { pf_hull_list[i] = ch; R_INT (pr) = i + 1; for (i = 0; i < MAX_MAP_HULLS; i++) SV_InitHull (ch->hulls[i], ch->hulls[i]->clipnodes, ch->hulls[i]->planes); } else { R_INT (pr) = 0; } } // void (integer hull) freeboxhull static void PF_freeboxhull (progs_t *pr, void *data) { int h = P_INT (pr, 0) - 1; clip_hull_t *ch; if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h])) PR_RunError (pr, "PF_freeboxhull: invalid box hull handle\n"); pf_hull_list[h] = 0; MOD_Free_Hull (ch); } static vec_t calc_dist (vec3_t p, vec3_t n, vec3_t *offsets) { int i; vec_t d = DotProduct (p, n); vec3_t s, v; VectorScale (n, d, s); for (i = 0; i < 3; i++) if (s[i] < 0) v[i] = offsets[0][i]; else v[i] = offsets[1][i]; VectorAdd (p, v, v); return DotProduct (v, n); } // void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox static void PF_rotate_bbox (progs_t *pr, void *data) { clip_hull_t *ch; float l; float *mi = P_VECTOR (pr, 4); float *ma = P_VECTOR (pr, 5); float *dir[3] = { P_VECTOR (pr, 1), P_VECTOR (pr, 2), P_VECTOR (pr, 3), }; hull_t *hull; int i, j; int h = P_INT (pr, 0) - 1; vec3_t mins, maxs, d; float *verts[6] = {maxs, mins, maxs, mins, maxs, mins}; vec3_t v[8]; vec3_t offsets[3][2] = { { { 0, 0, 0 }, { 0, 0, 0} }, { { -16, -16, -32 }, { 16, 16, 24} }, { { -32, -32, -64 }, { 32, 32, 24} }, }; if (h < 0 || h > MAX_PF_HULLS - 1 || !(ch = pf_hull_list[h])) PR_RunError (pr, "PF_rotate_bbox: invalid box hull handle\n"); // set up the rotation matrix. the three orientation vectors form the // columns of the rotation matrix for (i = 0; i < 3; i++) { for (j = 0; j < 3; j++) { ch->axis[i][j] = dir[j][i]; } } // rotate the bounding box points for (i = 0; i < 3; i++) { mins[i] = DotProduct (ch->axis[i], mi); maxs[i] = DotProduct (ch->axis[i], ma); } // find all 8 corners of the rotated box VectorCopy (mins, v[0]); VectorCopy (maxs, v[1]); VectorSubtract (maxs, mins, d); for (i = 0; i < 3; i++) { vec3_t x; l = DotProduct (d, dir[i]); VectorScale (dir[i], l, x); VectorAdd (mins, x, v[2 + i * 2]); VectorSubtract (maxs, x, v[3 + i * 2]); } // now find the aligned bounding box VectorCopy (v[0], ch->mins); VectorCopy (v[0], ch->maxs); for (i = 0; i < 8; i++) { for (j = 0; j < 3; j++) { ch->mins[j] = min (ch->mins[j], v[i][j]); ch->maxs[j] = max (ch->maxs[j], v[i][j]); } } // set up the 3 size based hulls for (j = 0; j < 3; j++) { hull = ch->hulls[j]; VectorScale (offsets[j][1], -1, hull->clip_mins); VectorScale (offsets[j][0], -1, hull->clip_maxs); // set up the clip planes for (i = 0; i < 6; i++) { hull->planes[i].dist = calc_dist (verts[i], dir[i / 2], offsets[j]); hull->planes[i].type = 4; VectorCopy (dir[i / 2], hull->planes[i].normal); } } } // float () checkextension static void PF_checkextension (progs_t *pr, void *data) { R_FLOAT (pr) = 0; // FIXME: make this function actually useful } #define QF (PR_RANGE_QF << PR_RANGE_SHIFT) | #define bi(x,n,np,params...) {#x, PF_##x, n, np, {params}} #define p(type) PR_PARAM(type) static builtin_t builtins[] = { bi(makevectors, 1, 1, p(vector)), bi(setorigin, 2, 2, p(entity), p(vector)), bi(setmodel, 3, 2, p(entity), p(string)), bi(setsize, 4, 3, p(entity), p(vector), p(vector)), bi(sound, 8, 3, p(entity), p(float), p(string)), bi(error, 10, -1), // (...) bi(objerror, 11, -1), // (...) bi(spawn, 14, 0), // (void) bi(remove, 15, 1, p(entity)), bi(traceline, 16, 3, p(vector), p(vector), p(float)), bi(checkclient, 17, 0), // (void) bi(precache_sound, 19, 1, p(string)), bi(precache_model, 20, 1, p(string)), bi(stuffcmd, 21, 2, p(entity), p(string)), bi(findradius, 22, 2, p(vector), p(float)), bi(bprint, 23, -1), // (...) bi(sprint, 24, -2, p(entity)), // (entity, string...) bi(walkmove, 32, 2, p(float), p(float)), bi(droptofloor, 34, 0), // (void) bi(lightstyle, 35, 2, p(float), p(string)), bi(checkbottom, 40, 1, p(entity)), bi(pointcontents, 41, 1, p(vector)), bi(aim, 44, 2, p(entity), p(float)), bi(localcmd, 46, 1, p(string)), bi(particle, 48, 4, p(vector), p(vector), p(float), p(float)), bi(changeyaw, 49, 0), // (void) bi(WriteByte, 52, 2, p(float), p(float)), bi(WriteBytes, -1, -2, p(float)), // (float, float...) bi(WriteChar, 53, 2, p(float), p(float)), bi(WriteShort, 54, 2, p(float), p(float)), bi(WriteLong, 55, 2, p(float), p(float)), bi(WriteCoord, 56, 2, p(float), p(float)), bi(WriteAngle, 57, 2, p(float), p(float)), bi(WriteCoordV, -1, 2, p(float), p(vector)), bi(WriteAngleV, -1, 2, p(float), p(vector)), bi(WriteString, 58, 2, p(float), p(string)), bi(WriteEntity, 59, 2, p(float), p(entity)), #define PF_movetogoal SV_MoveToGoal bi(movetogoal, 67, 0), // (void) #undef PF_movetogoal bi(precache_file, 68, 1, p(string)), bi(makestatic, 69, 1, p(entity)), bi(changelevel, 70, 1, p(string)), bi(centerprint, 73, -1), // (...) bi(ambientsound, 74, 4, p(vector), p(string), p(float), p(float)), bi(precache_model2, 75, 1, p(string)), bi(precache_sound2, 76, 1, p(string)), bi(precache_file2, 77, 1, p(string)), bi(setspawnparms, 78, 1, p(entity)), bi(testentitypos, QF 92, 1, p(entity)), bi(hullpointcontents, QF 93, 2, p(entity), p(vector)), bi(getboxbounds, QF 94, 2, p(int), p(int)), bi(getboxhull, QF 95, 0), // (void) bi(freeboxhull, QF 96, 1, p(int)), bi(rotate_bbox, QF 97, 6, p(int), p(vector), p(vector), p(vector), p(vector), p(vector)), bi(tracebox, QF 98, 6, p(vector), p(vector), p(vector), p(vector), p(float), p(entity)), bi(checkextension, QF 99, -1, {}), //FIXME correct params? #define PF_EntityParseFunction ED_EntityParseFunction bi(EntityParseFunction, -1, 1, p(func)), #undef PF_EntityParseFunction {0} }; void SV_PR_Cmds_Init () { Cvar_Register (&sv_aim_cvar, 0, 0); RUA_Init (&sv_pr_state, 1); PR_Cmds_Init (&sv_pr_state); PR_RegisterBuiltins (&sv_pr_state, builtins, 0); }