/* bi_scene.c Ruamoko scene builtins Copyright (C) 2022 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cmem.h" #include "QF/hash.h" #include "QF/progs.h" #include "QF/scene/entity.h" #include "QF/scene/scene.h" #include "QF/scene/transform.h" #include "rua_internal.h" typedef struct rua_scene_s { struct rua_scene_s *next; struct rua_scene_s **prev; scene_t *scene; } rua_scene_t; typedef struct rua_scene_resources_s { progs_t *pr; PR_RESMAP (rua_scene_t) scene_map; rua_scene_t *scenes; } rua_scene_resources_t; static rua_scene_t * rua_scene_new (rua_scene_resources_t *res) { return PR_RESNEW (res->scene_map); } static void rua_scene_free (rua_scene_resources_t *res, rua_scene_t *scene) { if (scene->next) { scene->next->prev = scene->prev; } *scene->prev = scene->next; scene->prev = 0; PR_RESFREE (res->scene_map, scene); } static rua_scene_t * __attribute__((pure)) rua__scene_get (rua_scene_resources_t *res, int id, const char *name) { rua_scene_t *scene = PR_RESGET (res->scene_map, id); // scene->prev will be null if the handle is unallocated if (!scene || !scene->prev) { PR_RunError (res->pr, "invalid scene passed to %s", name + 3); } return scene; } #define rua_scene_get(res, id) rua__scene_get(res, id, __FUNCTION__) static entity_t * __attribute__((pure)) rua__entity_get (progs_t *pr, rua_scene_t *scene, int id, const char *name) { entity_t *ent = Scene_GetEntity (scene->scene, id); if (!ent) { PR_RunError (pr, "invalid entity passed to %s", name + 3); } return ent; } #define rua_entity_get(pr, scene, id) rua__entity_get(pr, scene, id, __FUNCTION__) static transform_t * __attribute__((pure)) rua__transform_get (progs_t *pr, rua_scene_t *scene, int id, const char *name) { transform_t *transform = Scene_GetTransform (scene->scene, id); if (!transform) { PR_RunError (pr, "invalid transform passed to %s", name + 3); } return transform; } #define rua_transform_get(pr, scene, id) \ rua__transform_get(pr, scene, id, __FUNCTION__) static int __attribute__((pure)) rua_scene_index (rua_scene_resources_t *res, rua_scene_t *scene) { return PR_RESINDEX (res->scene_map, scene); } static void bi_Scene_NewScene (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_new (res); scene->scene = Scene_NewScene (); scene->next = res->scenes; if (res->scenes) { res->scenes->prev = &scene->next; } scene->prev = &res->scenes; res->scenes = scene; R_INT (pr) = rua_scene_index (res, scene); } static void rua_delete_scene (rua_scene_resources_t *res, rua_scene_t *scene) { Scene_DeleteScene (scene->scene); rua_scene_free (res, scene); } static void bi_Scene_DeleteScene (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); rua_delete_scene (res, scene); } static void bi_Scene_CreateEntity (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); entity_t *ent = Scene_CreateEntity (scene->scene); R_INT (pr) = ent->id; } static void bi_Scene_DestroyEntity (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); entity_t *ent = rua_entity_get (pr, scene, P_INT (pr, 1)); Scene_DestroyEntity (scene->scene, ent); } static void bi_Entity_GetTransform (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); entity_t *ent = rua_entity_get (pr, scene, P_INT (pr, 1)); R_INT (pr) = ent->transform->id; } static void bi_Transform_ChildCount (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_UINT (pr) = Transform_ChildCount (transform); } static void bi_Transform_GetChild (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); transform_t *child = Transform_GetChild (transform, P_UINT (pr, 2)); R_UINT (pr) = child ? child->id : 0; } static void bi_Transform_SetParent (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); transform_t *parent = rua_transform_get (pr, scene, P_INT (pr, 2)); Transform_SetParent (transform, parent); } static void bi_Transform_GetParent (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); transform_t *parent = Transform_GetParent (transform); R_INT (pr) = parent ? parent->id : 0; } static void bi_Transform_SetTag (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); pr_uint_t tag = P_UINT (pr, 2); Transform_SetTag (transform, tag); } static void bi_Transform_GetTag (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_UINT (pr) = Transform_GetTag (transform); } static void bi_Transform_GetLocalMatrix (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_GetLocalMatrix (transform, &R_PACKED (pr, pr_vec4_t)); } static void bi_Transform_GetLocalInverse (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_GetLocalInverse (transform, &R_PACKED (pr, pr_vec4_t)); } static void bi_Transform_GetWorldMatrix (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_GetWorldMatrix (transform, &R_PACKED (pr, pr_vec4_t)); } static void bi_Transform_GetWorldInverse (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_GetWorldInverse (transform, &R_PACKED (pr, pr_vec4_t)); } static void bi_Transform_SetLocalPosition (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_SetLocalPosition (transform, P_PACKED (pr, pr_vec4_t, 2)); } static void bi_Transform_GetLocalPosition (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_GetLocalPosition (transform); } static void bi_Transform_SetLocalRotation (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_SetLocalRotation (transform, P_PACKED (pr, pr_vec4_t, 2)); } static void bi_Transform_GetLocalRotation (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_GetLocalRotation (transform); } static void bi_Transform_SetLocalScale (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_SetLocalScale (transform, P_PACKED (pr, pr_vec4_t, 2)); } static void bi_Transform_GetLocalScale (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_GetLocalScale (transform); } static void bi_Transform_SetWorldPosition (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_SetWorldPosition (transform, P_PACKED (pr, pr_vec4_t, 2)); } static void bi_Transform_GetWorldPosition (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_GetWorldPosition (transform); } static void bi_Transform_SetWorldRotation (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_SetWorldRotation (transform, P_PACKED (pr, pr_vec4_t, 2)); } static void bi_Transform_GetWorldRotation (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_GetWorldRotation (transform); } static void bi_Transform_GetWorldScale (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_GetWorldScale (transform); } static void bi_Transform_SetLocalTransform (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); Transform_SetLocalTransform (transform, P_PACKED (pr, pr_vec4_t, 2), P_PACKED (pr, pr_vec4_t, 3), P_PACKED (pr, pr_vec4_t, 4)); } static void bi_Transform_Forward (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_Forward (transform); } static void bi_Transform_Right (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_Right (transform); } static void bi_Transform_Up (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; rua_scene_t *scene = rua_scene_get (res, P_INT (pr, 0)); transform_t *transform = rua_transform_get (pr, scene, P_INT (pr, 1)); R_PACKED (pr, pr_vec4_t) = Transform_Up (transform); } #define p(type) PR_PARAM(type) #define P(a, s) { .size = (s), .alignment = BITOP_LOG2 (a), } #define bi(x,np,params...) {#x, bi_##x, -1, np, {params}} static builtin_t builtins[] = { bi(Scene_NewScene, 0), bi(Scene_DeleteScene, 1, p(ptr)), bi(Scene_CreateEntity, 1, p(ptr)), bi(Scene_DestroyEntity, 2, p(ptr), p(ptr)), bi(Entity_GetTransform, 2, p(ptr), p(ptr)), bi(Transform_ChildCount, 2, p(ptr), p(ptr)), bi(Transform_GetChild, 3, p(ptr), p(ptr), p(int)), bi(Transform_SetParent, 3, p(ptr), p(ptr), p(ptr)), bi(Transform_GetParent, 2, p(ptr), p(ptr)), bi(Transform_SetTag, 3, p(ptr), p(ptr), p(uint)), bi(Transform_GetTag, 2, p(ptr), p(ptr)), bi(Transform_GetLocalMatrix, 2, p(ptr), p(ptr)), bi(Transform_GetLocalInverse, 2, p(ptr), p(ptr)), bi(Transform_GetWorldMatrix, 2, p(ptr), p(ptr)), bi(Transform_GetWorldInverse, 2, p(ptr), p(ptr)), bi(Transform_SetLocalPosition, 3, p(ptr), p(ptr), p(vec4)), bi(Transform_GetLocalPosition, 2, p(ptr), p(ptr)), bi(Transform_SetLocalRotation, 3, p(ptr), p(ptr), p(vec4)), bi(Transform_GetLocalRotation, 2, p(ptr), p(ptr)), bi(Transform_SetLocalScale, 3, p(ptr), p(ptr), p(vec4)), bi(Transform_GetLocalScale, 2, p(ptr), p(ptr)), bi(Transform_SetWorldPosition, 3, p(ptr), p(ptr), p(vec4)), bi(Transform_GetWorldPosition, 2, p(ptr), p(ptr)), bi(Transform_SetWorldRotation, 3, p(ptr), p(ptr), p(vec4)), bi(Transform_GetWorldRotation, 2, p(ptr), p(ptr)), bi(Transform_GetWorldScale, 2, p(ptr), p(ptr)), bi(Transform_SetLocalTransform, 5, p(ptr), p(ptr), p(vec4), p(vec4), p(vec4)), bi(Transform_Forward, 2, p(ptr), p(ptr)), bi(Transform_Right, 2, p(ptr), p(ptr)), bi(Transform_Up, 2, p(ptr), p(ptr)), {0} }; static void bi_scene_clear (progs_t *pr, void *_res) { rua_scene_resources_t *res = _res; while (res->scenes) { rua_delete_scene (res, res->scenes); } } void RUA_Scene_Init (progs_t *pr, int secure) { rua_scene_resources_t *res = calloc (sizeof (rua_scene_resources_t), 1); res->pr = pr; PR_Resources_Register (pr, "scene", res, bi_scene_clear); PR_RegisterBuiltins (pr, builtins, res); }