/* gl_mod_sprite.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/console.h" #include "QF/model.h" #include "QF/render.h" #include "r_shared.h" static mspriteframe_t * R_GetSpriteFrame (entity_t *currententity) { float fullinterval, targettime, time; float *pintervals; int frame, numframes, i; msprite_t *psprite; mspriteframe_t *pspriteframe; mspritegroup_t *pspritegroup; psprite = currententity->model->cache.data; frame = currententity->frame; if ((frame >= psprite->numframes) || (frame < 0)) { Con_Printf ("R_DrawSprite: no such frame %d\n", frame); frame = 0; } if (psprite->frames[frame].type == SPR_SINGLE) { pspriteframe = psprite->frames[frame].frameptr; } else { pspritegroup = (mspritegroup_t *) psprite->frames[frame].frameptr; pintervals = pspritegroup->intervals; numframes = pspritegroup->numframes; fullinterval = pintervals[numframes - 1]; time = r_realtime + currententity->syncbase; // when loading in Mod_LoadSpriteGroup, we guaranteed all interval // values are positive, so we don't have to worry about division by 0 targettime = time - ((int) (time / fullinterval)) * fullinterval; for (i = 0; i < (numframes - 1); i++) { if (pintervals[i] > targettime) break; } pspriteframe = pspritegroup->frames[i]; } return pspriteframe; } void R_DrawSpriteModel (entity_t *e) { float modelalpha, color[4]; float *up, *right; msprite_t *psprite; mspriteframe_t *frame; vec3_t point, v_forward, v_right, v_up; // don't bother culling, it's just a single polygon without a surface cache frame = R_GetSpriteFrame (e); psprite = e->model->cache.data; if (psprite->type == SPR_ORIENTED) { // bullet marks on walls AngleVectors (e->angles, v_forward, v_right, v_up); up = v_up; right = v_right; } else if (psprite->type == SPR_VP_PARALLEL_UPRIGHT) { v_up[0] = 0; v_up[1] = 0; v_up[2] = 1; up = v_up; right = vright; } else { // normal sprite up = vup; right = vright; } if (e->scale != 1.0) { VectorScale (up, e->scale, up); VectorScale (right, e->scale, right); } modelalpha = e->colormod[3]; if (modelalpha < 1.0) qfglDepthMask (GL_FALSE); qfglBindTexture (GL_TEXTURE_2D, frame->gl_texturenum); qfglBegin (GL_QUADS); VectorCopy (e->colormod, color); color[3] = e->colormod[3]; qfglColor4fv (color); qfglTexCoord2f (0, 1); VectorMA (e->origin, frame->down, up, point); VectorMA (point, frame->left, right, point); qfglVertex3fv (point); qfglTexCoord2f (0, 0); VectorMA (e->origin, frame->up, up, point); VectorMA (point, frame->left, right, point); qfglVertex3fv (point); qfglTexCoord2f (1, 0); VectorMA (e->origin, frame->up, up, point); VectorMA (point, frame->right, right, point); qfglVertex3fv (point); qfglTexCoord2f (1, 1); VectorMA (e->origin, frame->down, up, point); VectorMA (point, frame->right, right, point); qfglVertex3fv (point); qfglEnd (); if (modelalpha < 1.0) qfglDepthMask (GL_TRUE); }