/* sw_model_brush.c sw renderer support routines for model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ // models are the only shared resource between a client and server running // on the same machine. #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "mod_internal.h" void sw_Mod_SubdivideSurface (msurface_t *fa) { } void sw_Mod_ProcessTexture (texture_t *tx) { } void sw_Mod_LoadExternalTextures (model_t *mod) { } void sw_Mod_LoadLighting (bsp_t *bsp) { mod_lightmap_bytes = 1; if (!bsp->lightdatasize) { loadmodel->lightdata = NULL; return; } loadmodel->lightdata = Hunk_AllocName (bsp->lightdatasize, loadname); memcpy (loadmodel->lightdata, bsp->lightdata, bsp->lightdatasize); }