#include "gui/Point.h" @implementation Point - (id) initWithComponents: (integer)_x : (integer)_y { self = [super init]; x = _x; y = _y; return self; } - (id) initWithPoint: (Point) aPoint { self = [super init]; if (!self || !aPoint) return NIL; x = [aPoint x]; y = [aPoint y]; return self; } - (id) copy { local id myCopy = [super copy]; if (!myCopy) myCopy = [[self class] alloc]; return [myCopy initWithComponents: x : y]; } - (integer) x { return x; } - (integer) y { return y; } - (void) setPoint: (Point)aPoint { x = [aPoint x]; y = [aPoint y]; } - (void) addPoint: (Point) aPoint { x += [aPoint x]; y += [aPoint y]; } - (void) subtractPoint: (Point) aPoint { x -= [aPoint x]; y -= [aPoint y]; } @end