#include "Array.h" @implementation Array - (id) init { count = size = 0; incr = 16; array = NIL; return self; } - (id) initWithIncrement: (integer) inc { count = 0; size = incr = inc; array = (id []) obj_malloc (inc * @sizeof (id)); return self; } - (void) free { local integer i; for (i = 0; i < count; i++) [array[i] free]; obj_free (array); [super free]; } - (id) getItemAt: (integer) index { if (index == -1) index = count - 1; if (index < 0 || index >= count) return NIL; return array[index]; } - (void) setItemAt: (integer) index item: (id) item { if (index == -1) index = count - 1; if (index < 0 || index >= count) return; array[index] = item; } - (void) addItem: (id) item { if (count == size) { size += incr; array = (id [])obj_realloc (array, size * @sizeof (id)); } array[count++] = item; } - (void) removeItem: (id) item { local integer i, n; for (i = 0; i < count; i++) if (array[i] == item) { count--; for (n = i; n < count; n++) array[n] = array[n + 1]; } return; } - (id) removeItemAt: (integer) index { local integer i; local id item; if (index == -1) index = count -1; if (index < 0 || index >= count) return NIL; item = array[index]; count--; for (i = index; i < count; i++) array[i] = array[i + 1]; return item; } - (id) insertItemAt: (integer) index item:(id) item { local integer i; if (index == -1) index = count -1; if (index < 0 || index >= count) return NIL; if (count == size) { size += incr; array = (id [])obj_realloc (array, size * @sizeof (id)); } for (i = count; i > index; i--) array[i] = array[i - 1]; array[index] = item; count++; return item; } - (integer) count { return count; } -(void)makeObjectsPerformSelector:(SEL)selector { local integer i; for (i = 0; i < count; i++) [array[i] performSelector:selector]; } -(void)makeObjectsPerformSelector:(SEL)selector withObject:(id)arg { local integer i; for (i = 0; i < count; i++) [array[i] performSelector:selector withObject:arg]; } @end