/* gl_textures.h GL texture stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GLSL_vid_h #define __QF_GLSL_vid_h #include "QF/qtypes.h" typedef struct shaderparam_s { const char *name; qboolean uniform; int location; } shaderparam_t; extern int glsl_palette; extern int glsl_colormap; void GLSL_Init_Common (void); int GLSL_CompileShader (const char *name, const char *shader_src, int type); int GLSL_LinkProgram (const char *name, int vert, int frag); int GLSL_ResolveShaderParam (int program, shaderparam_t *param); void GLSL_DumpAttribArrays (void); #endif // __QF_GLSL_vid_h