/* qf_lightmap.h GLSL lightmap stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GLSL_lightmap_h #define __QF_GLSL_lightmap_h // LordHavoc: since lightmaps are now allocated only as needed, allow a ridiculous number :) #define MAX_LIGHTMAPS 1024 #define BLOCK_WIDTH 64 #define BLOCK_HEIGHT 64 void glsl_lightmap_init (void); struct transform_s; void glsl_R_BuildLightmaps (struct model_s **models, int num_models); void glsl_R_CalcLightmaps (void); extern void (*glsl_R_BuildLightMap) (const vec4f_t *transform, mod_brush_t *brush, msurface_t *surf); int glsl_R_LightmapTexture (void) __attribute__((pure)); void glsl_R_FlushLightmaps (void); #endif//__QF_GLSL_lightmap_h