#ifndef ZView_h #define ZView_h #include #include "QF/mathlib.h" #include "render.h" extern id zview_i; // zplane controls the objects displayed in the xyview extern float zplane; extern float zplanedir; @interface ZView:NSView { float minheight, maxheight; float oldminheight, oldmaxheight; float topbound, bottombound; // for floor clipping float scale; vec3_t origin; } -clearBounds; -getBounds: (float *) top:(float *) bottom; -getPoint:(NSPoint *) pt; -setPoint:(NSPoint *) pt; -addToHeightRange:(float) height; -newRealBounds; -newSuperBounds; -XYDrawSelf; -(BOOL) XYmouseDown:(NSPoint *) pt; -setXYOrigin:(NSPoint *) pt; -setOrigin:(NSPoint) pt scale:(float) sc; @end #endif // ZView_h