/* qf_sprite.h Vulkan specific sprite model stuff Copyright (C) 2012 Bill Currie Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2012/1/7 Date: 2021/1/18 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_Vulkan_qf_sprite_h #define __QF_Vulkan_qf_sprite_h #include "QF/darray.h" #include "QF/model.h" #include "QF/modelgen.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/command.h" typedef struct spritevrt_s { float x, y, u, v; } spritevrt_t; typedef struct qfv_sprite_s { VkDeviceMemory memory; VkBuffer verts; VkImage image; VkImageView view; VkDescriptorSet descriptors; } qfv_sprite_t; typedef enum { QFV_spriteDepth, QFV_spriteGBuffer, QFV_spriteTranslucent, QFV_spriteNumPasses } QFV_SpriteSubpass; typedef struct spriteframe_s { qfv_cmdbufferset_t cmdSet; } spriteframe_t; typedef struct spriteframeset_s DARRAY_TYPE (spriteframe_t) spriteframeset_t; typedef struct spritectx_s { spriteframeset_t frames; VkPipeline depth; VkPipeline gbuf; VkDescriptorPool pool; VkDescriptorSetLayout setLayout; VkPipelineLayout layout; unsigned maxImages; VkSampler sampler; } spritectx_t; struct vulkan_ctx_s; struct qfv_renderframe_s; struct entity_s; struct mod_sprite_ctx_s; void Vulkan_Sprite_DescriptorSet (struct vulkan_ctx_s *ctx, qfv_sprite_t *sprite); void Vulkan_Mod_SpriteLoadFrames (struct mod_sprite_ctx_s *sprite_ctx, struct vulkan_ctx_s *ctx); void Vulkan_SpriteBegin (struct qfv_renderframe_s *rFrame); void Vulkan_DrawSprite (struct entity_s *ent, struct qfv_renderframe_s *rFrame); void Vulkan_SpriteEnd (struct qfv_renderframe_s *rFrame); void Vulkan_Sprite_Init (struct vulkan_ctx_s *ctx); void Vulkan_Sprite_Shutdown (struct vulkan_ctx_s *ctx); #endif//__QF_Vulkan_qf_sprite_h