## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # AUTOMAKE_OPTIONS= foreign # Stuff that is common to both client and server # INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include SDL_LIBS = @SDL_LIBS@ bin_PROGRAMS= @NQ_TARGETS@ EXTRA_PROGRAMS= nq-fbdev nq-glx nq-mgl nq-sdl nq-sdl32 nq-sgl nq-svga nq-3dfx \ nq-wgl nq-x11 nq-server if ASM_ARCH asm= libasm.a else asm= endif noinst_LIBRARIES= @nq_libs@ $(asm) EXTRA_LIBRARIES=libasm.a libclient.a libcommon.a libnet.a libsdl.a libserver.a libasm_a_SOURCES= worlda.S libcommon_a_SOURCES=game.c locs.c world.c com.c libsdl_a_SOURCES= sys_sdl.c libsdl_a_CFLAGS= $(SDL_CFLAGS) common_ldflags= -export-dynamic # ... Networking if SYSTYPE_WIN32 net_sources= net_win.c net_wins.c else net_sources= net_bsd.c net_udp.c endif libnet_a_SOURCES= net_dgrm.c net_loop.c net_main.c net_vcr.c $(net_sources) EXTRA_libnet_a_SOURCES= \ net_dos.c net_bw.c net_bsd.c net_ipx.c net_mp.c net_win.c net_wins.c \ net_wipx.c net_udp.c cl_plugin_LIBS= \ $(CLIENT_PLUGIN_STATIC_LIBS) \ $(top_builddir)/libs/gamecode/builtins/libQFcsqc.la client_LIBFILES= \ $(top_builddir)/libs/video/targets/libQFjs.la \ $(top_builddir)/libs/audio/libQFcd.la \ $(top_builddir)/libs/audio/libQFsound.la server_LIBFILES= \ $(SERVER_PLUGIN_STATIC_LIBS) \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/console/libQFconsole.la common_LIBFILES= \ libasm.a \ libnet.a \ $(top_builddir)/libs/console/libQFconsole.la \ $(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \ $(top_builddir)/libs/gamecode/engine/libQFgamecode.la \ $(top_builddir)/libs/util/libQFutil.la \ $(top_builddir)/libs/gib/libQFgib.la client_LIBS= $(client_LIBFILES) $(common_LIBFILES) server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS) server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES) libclient_a_SOURCES= \ cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \ cl_parse.c cl_tent.c cl_view.c host_skin.c skin.c \ sbar.c libserver_a_SOURCES= \ host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \ sv_move.c sv_cl_phys.c sv_phys.c sv_progs.c sv_user.c client_libs= libserver.a libclient.a libcommon.a server_libs = libserver.a libcommon.a # Software-rendering targets # We need libQFrenderer_sw to always be static -- there's assembler in there soft_QFLIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_sw.la \ $(top_builddir)/libs/models/libQFmodels_sw.la # ... Linux FBDev nq_fbdev_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(soft_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFfbdev.la \ $(client_LIBS) nq_fbdev_SOURCES= sys_unix.c nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS) nq_fbdev_LDFLAGS= $(common_ldflags) nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs) # ... SciTech MGL nq_mgl_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(soft_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFmgl.la \ $(client_LIBS) nq_mgl_SOURCES= sys_win.c nq_mgl_LDADD= $(nq_mgl_libs) $(MGL_LIBS) $(NET_LIBS) nq_mgl_LDFLAGS= $(common_ldflags) nq_mgl_DEPENDENCIES= $(nq_mgl_libs) # ... SDL, version 1.2 and higher nq_sdl_libs= \ libsdl.a \ $(client_libs) \ $(cl_plugin_LIBS) \ $(soft_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFsdl.la \ $(client_LIBS) nq_sdl_SOURCES=sdl_link.c nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS) nq_sdl_LDFLAGS= $(common_ldflags) nq_sdl_DEPENDENCIES= $(nq_sdl_libs) # ... 32-bit software, SDL nq_sdl32_libs= \ libsdl.a \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \ $(top_builddir)/libs/models/libQFmodels_sw.la \ $(top_builddir)/libs/video/targets/libQFsdl32.la \ $(client_LIBS) nq_sdl32_SOURCES=sdl_link.c nq_sdl32_LDADD= $(nq_sdl32_libs) $(SDL_LIBS) $(NET_LIBS) nq_sdl32_LDFLAGS= $(common_ldflags) nq_sdl32_DEPENDENCIES= $(nq_sdl32_libs) # ... Linux SVGAlib nq_svga_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(soft_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFsvga.la \ $(client_LIBS) nq_svga_SOURCES= sys_unix.c nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS) nq_svga_LDFLAGS= $(common_ldflags) nq_svga_DEPENDENCIES= $(nq_svga_libs) # ... X11 nq_x11_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(soft_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFx11.la \ $(client_LIBS) nq_x11_SOURCES= sys_unix.c nq_x11_LDADD= $(nq_x11_libs) \ $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) nq_x11_LDFLAGS= $(common_ldflags) nq_x11_DEPENDENCIES= $(nq_x11_libs) # OpenGL-using targets opengl_QFLIBS= \ $(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \ $(top_builddir)/libs/models/libQFmodels_gl.la # ... Linux 3DFX nq_3dfx_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(opengl_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFtdfx.la \ $(client_LIBS) nq_3dfx_SOURCES= sys_unix.c nq_3dfx_LDADD= $(nq_3dfx_libs) $(SVGA_LIBS) $(NET_LIBS) nq_3dfx_LDFLAGS= $(common_ldflags) nq_3dfx_DEPENDENCIES= $(nq_3dfx_libs) # ... OpenGL in X Window nq_glx_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(opengl_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFglx.la \ $(client_LIBS) nq_glx_SOURCES= sys_unix.c nq_glx_LDADD= $(nq_glx_libs) \ $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \ -lXext $(X_EXTRA_LIBS) $(DL_LIBS) $(NET_LIBS) nq_glx_LDFLAGS= $(common_ldflags) nq_glx_DEPENDENCIES= $(nq_glx_libs) # ... Simple Directmedia Layer, version 1.2 and higher, in GL mode nq_sgl_libs= \ libsdl.a \ $(client_libs) \ $(cl_plugin_LIBS) \ $(opengl_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFsgl.la \ $(client_LIBS) nq_sgl_SOURCES=sdl_link.c nq_sgl_LDADD= $(nq_sgl_libs) $(SDL_LIBS) $(DL_LIBS) $(NET_LIBS) nq_sgl_LDFLAGS= $(common_ldflags) nq_sgl_DEPENDENCIES= $(nq_sgl_libs) # ... SGI/Microsoft WGL (Windows OpenGL) nq_wgl_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(opengl_QFLIBS) \ $(top_builddir)/libs/video/targets/libQFwgl.la \ $(client_LIBS) nq_wgl_SOURCES= conproc.c sys_win.c nq_wgl_LDADD= $(nq_wgl_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS) nq_wgl_LDFLAGS= $(common_ldflags) nq_wgl_DEPENDENCIES= $(nq_wgl_libs) # Dedicated Server if SYSTYPE_WIN32 ded_sources= sys_wind.c sv_ded.c sv_model.c else ded_sources= sys_unixd.c sv_ded.c sv_model.c endif EXTRA_DIST=sys_wind.c sys_unixd.c sv_ded.c sv_model.c nq_server_LDFLAGS= $(common_ldflags) nq_server_SOURCES= $(ded_sources) nq_server_LDADD= $(server_libs) $(server_LIBS) nq_server_DEPENDENCIES= $(server_libs) $(server_LIB_DEPS) # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)