/* vulkan_scene.c Vulkan scene handling Copyright (C) 2022 Bill Currie Author: Bill Currie Date: 2022/5/24 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/mathlib.h" #include "QF/set.h" #include "QF/va.h" #include "QF/scene/entity.h" #include "QF/Vulkan/qf_scene.h" #include "QF/Vulkan/debug.h" #include "QF/Vulkan/descriptor.h" #include "QF/Vulkan/device.h" #include "QF/Vulkan/instance.h" #include "QF/Vulkan/resource.h" #include "vid_vulkan.h" static const int qfv_max_entities = 4096; //FIXME should make dynamic int Vulkan_Scene_MaxEntities (vulkan_ctx_t *ctx) { scenectx_t *sctx = ctx->scene_context; return sctx->max_entities; } VkDescriptorSet Vulkan_Scene_Descriptors (vulkan_ctx_t *ctx) { scenectx_t *sctx = ctx->scene_context; scnframe_t *sframe = &sctx->frames.a[ctx->curFrame]; return sframe->descriptors; } int Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t *entity) { scenectx_t *sctx = ctx->scene_context; scnframe_t *sframe = &sctx->frames.a[ctx->curFrame]; entdata_t *entdata = 0; //lock int id = -entity->id; if (!set_is_member (sframe->pooled_entities, id)) { if (sframe->entity_pool.size < sframe->entity_pool.maxSize) { set_add (sframe->pooled_entities, id); entity->renderer.render_id = sframe->entity_pool.size++; entdata = sframe->entity_pool.a + entity->renderer.render_id; } else { entity->renderer.render_id = -1; } } //unlock if (entdata) { mat4f_t f; if (entity->transform) { //FIXME give world entity an entity :P mat4ftranspose (f, Transform_GetWorldMatrixPtr (entity->transform)); entdata->xform[0] = f[0]; entdata->xform[1] = f[1]; entdata->xform[2] = f[2]; } else { entdata->xform[0] = (vec4f_t) { 1, 0, 0, 0 }; entdata->xform[1] = (vec4f_t) { 0, 1, 0, 0 }; entdata->xform[2] = (vec4f_t) { 0, 0, 1, 0 }; } entdata->color = (vec4f_t) { QuatExpand (entity->renderer.colormod) }; } return entity->renderer.render_id; } void Vulkan_Scene_Flush (vulkan_ctx_t *ctx) { scenectx_t *sctx = ctx->scene_context; scnframe_t *sframe = &sctx->frames.a[ctx->curFrame]; set_empty (sframe->pooled_entities); sframe->entity_pool.size = 0; } static VkWriteDescriptorSet base_buffer_write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0, 0, 0, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, 0, 0 }; void Vulkan_Scene_Init (vulkan_ctx_t *ctx) { qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; qfvPushDebug (ctx, "scene init"); scenectx_t *sctx = calloc (1, sizeof (scenectx_t) + sizeof (qfv_resource_t) + sizeof (qfv_resobj_t)); ctx->scene_context = sctx; sctx->max_entities = qfv_max_entities; size_t frames = ctx->frames.size; DARRAY_INIT (&sctx->frames, frames); DARRAY_RESIZE (&sctx->frames, frames); sctx->frames.grow = 0; sctx->entities = (qfv_resource_t *) &sctx[1]; *sctx->entities = (qfv_resource_t) { .name = "scene", .va_ctx = ctx->va_ctx, .memory_properties = VK_MEMORY_PROPERTY_HOST_CACHED_BIT, .num_objects = 1, .objects = (qfv_resobj_t *) &sctx->entities[1], }; sctx->entities->objects[0] = (qfv_resobj_t) { .name = "entities", .type = qfv_res_buffer, .buffer = { .size = frames * qfv_max_entities * sizeof (entdata_t), .usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, }, }; QFV_CreateResource (device, sctx->entities); sctx->pool = Vulkan_CreateDescriptorPool (ctx, "entity_pool"); sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "entity_set"); __auto_type layouts = QFV_AllocDescriptorSetLayoutSet (frames, alloca); for (size_t i = 0; i < layouts->size; i++) { layouts->a[i] = sctx->setLayout; } __auto_type sets = QFV_AllocateDescriptorSet (device, sctx->pool, layouts); entdata_t *entdata; dfunc->vkMapMemory (device->dev, sctx->entities->memory, 0, VK_WHOLE_SIZE, 0, (void **) &entdata); VkBuffer buffer = sctx->entities->objects[0].buffer.buffer; size_t entdata_size = qfv_max_entities * sizeof (entdata_t); for (size_t i = 0; i < frames; i++) { __auto_type sframe = &sctx->frames.a[i]; sframe->descriptors = sets->a[i]; VkDescriptorBufferInfo bufferInfo = { buffer, i * entdata_size, entdata_size }; VkWriteDescriptorSet write[1]; write[0] = base_buffer_write; write[0].dstSet = sframe->descriptors; write[0].pBufferInfo = &bufferInfo; dfunc->vkUpdateDescriptorSets (device->dev, 1, write, 0, 0); sframe->entity_pool = (entdataset_t) { .maxSize = qfv_max_entities, .a = entdata + i * qfv_max_entities, }; sframe->pooled_entities = set_new (); } free (sets); qfvPopDebug (ctx); } void Vulkan_Scene_Shutdown (vulkan_ctx_t *ctx) { qfvPushDebug (ctx, "scene shutdown"); qfv_device_t *device = ctx->device; qfv_devfuncs_t *dfunc = device->funcs; scenectx_t *sctx = ctx->scene_context; for (size_t i = 0; i < sctx->frames.size; i++) { __auto_type sframe = &sctx->frames.a[i]; set_delete (sframe->pooled_entities); } dfunc->vkUnmapMemory (device->dev, sctx->entities->memory); QFV_DestroyResource (device, sctx->entities); free (sctx->frames.a); free (sctx); qfvPopDebug (ctx); }