#include #include "QF/qendian.h" #include "QF/quakeio.h" #include "QF/sys.h" #include "QF/wadfile.h" #include "TexturePalette.h" #include "Preferences.h" #include "Map.h" #include "Entity.h" #include "QuakeEd.h" #include "SetBrush.h" #include "Storage.h" id texturepalette_i; int tex_count; qtexture_t qtextures[MAX_TEXTURES]; typedef struct { char name[16]; unsigned width, height; unsigned offsets[4]; // four mip maps stored } miptex_t; unsigned tex_palette[256]; unsigned badtex_d[] = { 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0, 0, 0, 0, 0, 0, 0, 0, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff }; qtexture_t badtex = { "notexture", 16, 16, NULL, badtex_d, {{0, 0, 255, 255}} }; /* ============== TEX_InitPalette ============== */ void TEX_InitPalette (wad_t *wad, lumpinfo_t *pallump) { byte *pal, *opal; int r, g, b, v; int i; opal = pal = malloc (pallump->size); Qseek (wad->handle, pallump->filepos, SEEK_SET); Qread (wad->handle, pal, pallump->size); for (i = 0; i < 256; i++) { r = pal[0]; g = pal[1]; b = pal[2]; pal += 3; v = (r << 24) + (g << 16) + (b << 8) + 255; v = BigLong (v); tex_palette[i] = v; } free (opal); } /* ================= TEX_ImageFromMiptex ================= */ void TEX_ImageFromMiptex (wad_t *wad, lumpinfo_t *qtexlump) { miptex_t *qtex; NSBitmapImageRep *bm; byte *source; unsigned *dest; int width, height, i, count; qtexture_t *q; int tr, tg, tb; qtex = malloc (qtexlump->size); Qseek (wad->handle, qtexlump->filepos, SEEK_SET); Qread (wad->handle, qtex, qtexlump->size); width = LittleLong (qtex->width); height = LittleLong (qtex->height); bm =[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL pixelsWide: width pixelsHigh: height bitsPerSample: 8 samplesPerPixel: 3 hasAlpha: NO isPlanar: NO colorSpaceName: NSCalibratedRGBColorSpace bytesPerRow: width * 4 bitsPerPixel:32]; dest = (unsigned *)[bm bitmapData]; count = width * height; source = (byte *) qtex + LittleLong (qtex->offsets[0]); q = &qtextures[tex_count]; tex_count++; q->width = width; q->height = height; q->rep = bm; q->data = dest; tr = tg = tb = 0; for (i = 0; i < count; i++) { dest[i] = tex_palette[source[i]]; tr += ((pixel32_t *) & dest[i])->chan[0]; tg += ((pixel32_t *) & dest[i])->chan[1]; tb += ((pixel32_t *) & dest[i])->chan[2]; } q->flatcolor.chan[0] = tr / count; q->flatcolor.chan[1] = tg / count; q->flatcolor.chan[2] = tb / count; q->flatcolor.chan[3] = 0xff; free (qtex); } //============================================================================= /* ================= TEX_InitFromWad ================= */ void TEX_InitFromWad (char *path) { int i; char local[1024]; char newpath[1024]; float start, stop; wad_t *wad; lumpinfo_t *lumpinfo; start = Sys_DoubleTime (); strcpy (newpath,[preferences_i getProjectPath]); if (newpath[0]) strcat (newpath, "/"); strcat (newpath, path); // free any textures for (i = 0; i < tex_count; i++) [qtextures[i].rep release]; tex_count = 0; // try and use the cached wadfile Sys_Printf ("TEX_InitFromWad %s\n", newpath); wad = wad_open (newpath); lumpinfo = wad->lumps; if (strcmp (lumpinfo->name, "PALETTE")) { unlink (local); Sys_Error ("TEX_InitFromWad: %s doesn't have palette as 0", path); } TEX_InitPalette (wad, lumpinfo); lumpinfo++; for (i = 1; i < wad->numlumps; i++, lumpinfo++) { if (lumpinfo->type != TYP_MIPTEX) Sys_Error ("TEX_InitFromWad: %s is not a miptex!", lumpinfo->name); // XXX CleanupName (lumpinfo->name,qtextures[tex_count].name); TEX_ImageFromMiptex (wad, lumpinfo); } wad_close (wad); stop = Sys_DoubleTime (); Sys_Printf ("loaded %s (%5.1f)\n", local, stop - start); } /* ================= TEX_NumForName ================= */ qtexture_t * TEX_ForName (char *name) { // XXX char newname[16]; int i; qtexture_t *q; // XXX CleanupName (name, newname); for (i = 0, q = qtextures; i < tex_count; i++, q++) { if (!strcmp (name, q->name)) return q; } return &badtex; } //=========================================================================== @implementation TexturePalette -init { [super init]; texturepalette_i = self; selectedTexture = -1; return self; } -(void) display { [[textureView_i superview] display]; } -(char *) currentWad { return currentwad; } -initPaletteFromWadfile:(char *) wf { int i; texpal_t t; qtexture_t *q; strcpy (currentwad, wf); [map_i makeGlobalPerform:@selector (flushTextures)]; selectedTexture = -1; // Init textures WAD TEX_InitFromWad (wf); // Create STORAGE if (textureList_i) [textureList_i empty]; else textureList_i =[[Storage alloc] initCount: 0 elementSize:sizeof (texpal_t) description: NULL]; // Init STORAGE for (i = 0, q = qtextures; i < tex_count; i++, q++) { t.image = q->rep; t.r.size.width =[t.image pixelsWide]; if (t.r.size.width < 64) t.r.size.width = 64; t.r.size.height =[t.image pixelsHigh] + TEX_SPACING; t.name = q->name; t.index = i; t.display = 1; [textureList_i addElement:&t]; } // Calculate size of TextureView [self alphabetize]; [self computeTextureViewSize]; [textureView_i setParent:self]; [self setSelectedTexture:0]; return self; } // Return texture STORAGE list -getList { return textureList_i; } // Alphabetize texture list - reverse order! -alphabetize { int i; int max; texpal_t *t1p; texpal_t *t2p; texpal_t t1; texpal_t t2; int found; max =[textureList_i count]; found = 1; while (found) { found = 0; for (i = 0; i < max - 1; i++) { t1p =[textureList_i elementAt:i]; t2p =[textureList_i elementAt:i + 1]; if (strcmp (t1p->name, t2p->name) < 0) { t1 = *t1p; t2 = *t2p; [textureList_i replaceElementAt: i with:&t2]; [textureList_i replaceElementAt: i + 1 with:&t1]; found = 1; } } } return self; } -computeTextureViewSize { int i; int max; int x; texpal_t *t; int y; id view; NSRect b; int maxwidth; int maxheight; NSPoint pt; max =[textureList_i count]; y = 0; maxheight = 0; x = TEX_INDENT; view =[textureView_i superview]; b =[view bounds]; maxwidth = b.size.width; for (i = 0; i < max; i++) { t =[textureList_i elementAt:i]; if (x + t->r.size.width + TEX_INDENT > maxwidth) { x = TEX_INDENT; y += maxheight; maxheight = 0; } if (t->r.size.height > maxheight) maxheight = t->r.size.height; t->r.origin.x = x; t->r.origin.y = y; x += t->r.size.width + TEX_INDENT; if (i == max - 1) y += t->r.size.height; } viewWidth = maxwidth; viewHeight = y + TEX_SPACING; [textureView_i setBoundsSize:NSMakeSize (viewWidth, viewHeight)]; pt.x = pt.y = 0; [textureView_i scrollPoint:pt]; return self; } -windowResized { [self computeTextureViewSize]; return self; } -texturedefChanged:sender { if ([map_i numSelected]) { if ([[map_i currentEntity] modifiable]) { [map_i makeSelectedPerform:@selector (takeCurrentTexture)]; [quakeed_i updateAll]; } else Sys_Printf ("can't modify spawned entities\n"); } [quakeed_i makeFirstResponder:quakeed_i]; return self; } -clearTexinfo:sender { [field_Xshift_i setFloatValue:0]; [field_Yshift_i setFloatValue:0]; [field_Xscale_i setFloatValue:1]; [field_Yscale_i setFloatValue:1]; [field_Rotate_i setFloatValue:0]; [self texturedefChanged:self]; return self; } // // Set the selected texture // -setSelectedTexture:(int) which { texpal_t *t; NSRect r; char string[16]; // wipe the fields [self clearTexinfo:self]; if (which != selectedTexture) { [textureView_i deselect]; selectedTexture = which; t =[textureList_i elementAt:which]; r = t->r; r.size.width += TEX_INDENT * 2; r.size.height += TEX_INDENT * 2; r.origin.x -= TEX_INDENT; r.origin.y -= TEX_INDENT; [textureView_i scrollRectToVisible:r]; [textureView_i display]; sprintf (string, "%d x %d", (int) t->r.size.width, (int) t->r.size.height - TEX_SPACING); [sizeField_i setStringValue: [NSString stringWithCString:string]]; } [self texturedefChanged:self]; return self; } // // Return the selected texture index // -(int) getSelectedTexture { return selectedTexture; } // // Return the original tex_ index of the selected texture // so the texture info can be indexed from tex_images, etc. // -(int) getSelectedTexIndex { texpal_t *t; if (selectedTexture == -1) return -1; t =[textureList_i elementAt:selectedTexture]; return t->index; } // // Return the name of the selected texture // -(char *) getSelTextureName { texpal_t *t; if (selectedTexture == -1) return NULL; t =[textureList_i elementAt:selectedTexture]; return t->name; } // // Set selected texture by texture name // -setTextureByName:(char *) name { texpal_t *t; int i; int max; max =[textureList_i count]; // XXX CleanupName(name,name); for (i = 0; i < max; i++) { t =[textureList_i elementAt:i]; if (!strcmp (t->name, name)) { [self setSelectedTexture:i]; return self; } } return self; } //=================================================== // // Action methods // //=================================================== // // Search for texture named in searchField // -searchForTexture:sender { int i; int max; int len; char name[32], *n; texpal_t *t; if (selectedTexture == -1) return self; max =[textureList_i count]; strcpy (name, (const char *)[sender stringValue]); for (n = name; *n; n++) *n = toupper (*n); [sender setStringValue: [NSString stringWithCString:name]]; len = strlen (name); for (i = selectedTexture - 1; i >= 0; i--) { t =[textureList_i elementAt:i]; if (!strncmp (t->name, name, len)) { [self setTextureByName:t->name]; [sender selectText:sender]; [self texturedefChanged:self]; return self; } } for (i = max - 1; i >= selectedTexture; i--) { t =[textureList_i elementAt:i]; if (!strncmp (t->name, name, len)) { [self setTextureByName:t->name]; [sender selectText:sender]; [self texturedefChanged:self]; return self; } } [self texturedefChanged:self]; return self; } // // Set texture def from outside TexturePalette // -setTextureDef:(texturedef_t *) td { [self setTextureByName:td->texture]; [field_Xshift_i setFloatValue:td->shift[0]]; [field_Yshift_i setFloatValue:td->shift[1]]; [field_Xscale_i setFloatValue:td->scale[0]]; [field_Yscale_i setFloatValue:td->scale[1]]; [field_Rotate_i setFloatValue:td->rotate]; [self texturedefChanged:self]; return self; } // // Return the current texture def to passed * // -getTextureDef:(texturedef_t *) td { if (selectedTexture == -1) { memset (td, 0, sizeof (*td)); strcpy (td->texture, "notexture"); return self; } strncpy (td->texture,[self getSelTextureName], 16); td->shift[0] =[field_Xshift_i floatValue]; td->shift[1] =[field_Yshift_i floatValue]; td->scale[0] =[field_Xscale_i floatValue]; td->scale[1] =[field_Yscale_i floatValue]; td->rotate =[field_Rotate_i floatValue]; return self; } //============================================================================ // // Change value in a field // -changeField:(id) field by:(int) amount { int val; val =[field intValue]; val += amount; [field setIntValue:val]; [self texturedefChanged:self]; return self; } // // Inc/Dec the XShift field // -incXShift:sender { [self changeField: field_Xshift_i by:8]; return self; } -decXShift:sender { [self changeField: field_Xshift_i by:-8]; return self; } // // Inc/Dec the YShift field // -incYShift:sender { [self changeField: field_Yshift_i by:8]; return self; } -decYShift:sender { [self changeField: field_Yshift_i by:-8]; return self; } // // Inc/Dec the Rotate field // -incRotate:sender { [self changeField: field_Rotate_i by:90]; return self; } -decRotate:sender { [self changeField: field_Rotate_i by:-90]; return self; } // // Inc/Dec the Xscale field // -incXScale:sender { [field_Xscale_i setIntValue:1]; [self texturedefChanged:self]; return self; } -decXScale:sender { [field_Xscale_i setIntValue:-1]; [self texturedefChanged:self]; return self; } // // Inc/Dec the Yscale field // -incYScale:sender { [field_Yscale_i setIntValue:1]; [self texturedefChanged:self]; return self; } -decYScale:sender { [field_Yscale_i setIntValue:-1]; [self texturedefChanged:self]; return self; } //============================================================================ // // Search for texture in entire palette // Return index of texturedef, or -1 if unsuccessful // -(int) searchForTextureInPalette:(char *) texture { int i; int max; char name[32]; texpal_t *t; if (selectedTexture == -1) return -1; max =[textureList_i count]; strcpy (name, texture); for (i = 0; i < max; i++) { t =[textureList_i elementAt:i]; if (!strcmp (t->name, name)) return i; } return -1; }; // // Scan thru map & display only textures that are in map // -onlyShowMapTextures:sender { int max; int i; int j; id brushes; SetBrush *b; int numfaces; face_t *f; int index; // Turn 'em off if ([sender intValue]) { max =[textureList_i count]; for (i = 0; i < max; i++) [self setDisplayFlag: i to:0]; brushes =[map_i objectAtIndex:0]; max =[brushes count]; for (i = 0; i < max; i++) { b = (SetBrush *)[brushes objectAtIndex:i]; numfaces =[b getNumBrushFaces]; for (j = 0; j < numfaces; j++) { f =[b getBrushFace:j]; index =[self searchForTextureInPalette:f->texture. texture]; if (index >= 0) [self setDisplayFlag: index to:1]; } } } // Turn 'em on else { max =[textureList_i count]; for (i = 0; i < max; i++) [self setDisplayFlag: i to:1]; } [textureView_i display]; return self; } -setDisplayFlag:(int) index to:(int) value { texpal_t *tp; tp =[textureList_i elementAt:index]; tp->display = value; return self; }; @end