#include "draw.h" #include "gui/Slider.h" #include "gui/Rect.h" @implementation Slider - (id) initWithBounds: (Rect)aRect size: (int) aSize { self = [self initWithBounds:aRect]; dir = ylen > xlen; size = aSize; index = 0; return self; } - (void) setIndex: (int) ind { index = ind; if (index < 0) index = 0; if (index > size) index = size; } - (void) draw { local int pos, x, y; pos = (index * ((dir ? ylen : xlen) - 24) / size) + 8; if (dir) { Draw_Character (xabs, yabs, 1); for (y = 8; y < ylen - 8; y += 8) Draw_Character (xabs, yabs + y, 2); Draw_Character (xabs, yabs + y, 3); Draw_Character (xabs, yabs + pos, 131); } else { Draw_Character (xabs, yabs, 128); for (x = 8; x < xlen - 8; x += 8) Draw_Character (xabs + x, yabs, 129); Draw_Character (xabs + x, yabs, 130); Draw_Character (xabs + pos, yabs, 131); } } @end